Homebrew How to listen to BFSTM files?

0xfff

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I have some BFSTM files from a game that I own and I'd like to be able to listen to them on my computer. In order to do that, I guess that I need to convert them to MP3 or WAV. Or perhaps there is a program which can decode them and let me listen to them without having to do a bulk-conversion. Does anyone know of a program which can do either of these tasks? All I want is to listen to these files.
 

libertyernie

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Probably the best way is to use an audio player that implements the vgmstream library: https://github.com/kode54/vgmstream

The VGAudio .NET library also supports bfstm: https://github.com/Thealexbarney/VGAudio

I have a program called Looping Audio Converter (https://github.com/libertyernie/LoopingAudioConverter) that uses VGAudio and lets you batch convert the files, but it's not really built for playing them.

Thank you for creating and linking me to Looping Audio Converter. It seems to work well, but there were a few bugs. If I tried to export MP3 files with all channels in one file, I would get error messages about not being able to read some files and it would eventually crash with a popup saying something like "LAME quit with exit code 1." This may simply be LAME's fault or Windows'. But, exporting MP3s with each pair of channels in its own file worked perfectly. Moreover, I was able to get all channels in one file when I exported to WAV instead of MP3. I can convert the WAVs to MP3 using another program, so this isn't a big problem for me.

The other libraries which you mention are cool, but I'd rather not use command-line utilities when there is an equally good and easier-to-use graphical alternative. I couldn't find any programs which use those libraries aside from yours anyway, so I guess your program was my only recourse other than command-line voodoo. Despite the bugs, your program works well enough for my needs. Thank you!
 

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Music players like Foobar2000, Winamp or XMplay with the vgmstream plugin work very well for me.
They can even play under specific conditions like loops or infinitely, if you want to.

I recommend them.
 
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0xfff

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Music players like Foobar2000, Winamp or XMplay with the vgmstream plugin work very well for me.
They can even play under specific conditions like loops or infinitely, if you want to.

I recommend them.

Could you offer any installation instructions for said plugin? I looked on the purported website for "help and newest builds," but I'm not altogether clear on what needs to be done to get this plugin working with these programs.
 

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Could you offer any installation instructions for said plugin? I looked on the purported website for "help and newest builds," but I'm not altogether clear on what needs to be done to get this plugin working with these programs.
Depending on what you use, latest builds can be found there.
https://www.hcs64.com/vgmstream.html

Winamp and XMplay versions are the easiest to use. Just copy the zip content from the winamp and xmplay download to the program folder and it will be detected automatically in the settings.
Or install the Foobar2000 component like any others, if you already used it.
 

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Depending on what you use, latest builds can be found there.
https://www.hcs64.com/vgmstream.html

Winamp and XMplay versions are the easiest to use. Just copy the zip content from the winamp and xmplay download to the program folder and it will be detected automatically in the settings.
Or install the Foobar2000 component like any others, if you already used it.

Ok, I'll try that out. Thank you for the info!
 

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I use Components in Foobar2000 for all my video game music listening needs. I'm trying to stray from using mp3s and use brstms instead. @libertyernie you ever gonna update LoopingAudioConverter to where I can actually make custom loops? That would be great! I want to move on from using BrawlBox since it's brokenish right now.
 

libertyernie

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I use Components in Foobar2000 for all my video game music listening needs. I'm trying to stray from using mp3s and use brstms instead. @libertyernie you ever gonna update LoopingAudioConverter to where I can actually make custom loops? That would be great! I want to move on from using BrawlBox since it's brokenish right now.
If you select "ask for all files" from the drop-down menu below "keep as non-looping", it should ask you for each file what loop points you want. (It actually just uses the same dialog that BrawlBox does.)

There is another fork of BrawlBox, by the way, called StageBox - it's based off a slightly older BrawlBox but also includes some newer changes, and it's more actively maintained.
 

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