Homebrew Homebrew Development

SLiV3R

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857RxwU.jpg


and now to disappear and never post anything ever again

So, was this a hoax? Or real? :)
 
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TarableCode

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That is 7.5 IIRC, whatever Mini vMac supports this port should support as well.
Lots more work to do though, I just wanted to post that stuff to tease people :P
 
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Slashcash

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I have a problem with packing my homebrew .cia file with a romfs.
I'm currently using this tool: https://gbatemp.net/threads/release-romfs-builder.379330/ to generate the binary from the folder, then using makerom with the -romfs option. The binary gets effectively added to the cia (as i can see the size increase) but launching the cia causes a crash and the infamous restart prompt.

The cia without the romfs file added works well, the crash happens before any romfs access (even before romfsinit if that matters) any idea?
 

Rinnegatamante

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I have a problem with packing my homebrew .cia file with a romfs.
I'm currently using this tool: https://gbatemp.net/threads/release-romfs-builder.379330/ to generate the binary from the folder, then using makerom with the -romfs option. The binary gets effectively added to the cia (as i can see the size increase) but launching the cia causes a crash and the infamous restart prompt.

The cia without the romfs file added works well, the crash happens before any romfs access (even before romfsinit if that matters) any idea?

I suggest you to use 3dstool to create romfs binary, you can take a look to this buildscript for example: https://github.com/Rinnegatamante/lpp-3ds/blob/master/buildscript.bat
 

Rinnegatamante

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Use this to generate the u32. vol and pan work the same as csndPlaySound

static inline u32 CSND_VOL(float vol, float pan)

Yep found it but it seems i'm stil getting some problems with it. Sometimes even if i use 1.0 as values for both vol and pan, it results in volume set very low (like if it's 5-10% of max value) :/
 

Slashcash

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I suggest you to use 3dstool to create romfs binary, you can take a look to this buildscript for example: https://github.com/Rinnegatamante/lpp-3ds/blob/master/buildscript.bat

Just for future reference and fror the ones who are as dumb as me: the romfs creation was not the problem itself, the program was crashing just after romfsInit() because in ctrulib 1.0 romfsInit() makes the romfs the default device (so the subsequent call to the sdcard were redirected to the romfs, causing troubles) this seems to be solved on 1.1
 

nop90

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I'm updating Handy3DS but the CIA version doesn't work on N3DS (someone reported it to me, I have oonly an O3DS). With my O3DS 4.5 sysnand and on my emunand (loaded with RXTools) updated to last version it works fine.

I used a new rsf version with latest makerom, but maybe it's not the correct one or I made some mistakes.

Could you hep me checking the attached file?
 

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Rinnegatamante

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I'm updating Handy3DS but the CIA version doesn't work on N3DS (someone reported it to me, I have oonly an O3DS). With my O3DS 4.5 sysnand and on my emunand (loaded with RXTools) updated to last version it works fine.

I used a new rsf version with latest makerom, but maybe it's not the correct one or I made some mistakes.

Could you hep me checking the attached file?

Don't know if it could be the cause of the problem but i always use different Process Settings for my projects. You can take a look at this for example: https://github.com/Rinnegatamante/lpp-3ds/blob/master/cia_workaround.rsf
 

Goombi

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Don't know if I can ask that but I'll try.
I'd like to do an APT: (Un)Wrap on PC but I can't test my implementation without that key :/
So would any kind soul guide me to the 0x31 normal key? During the 32c3 it was presented as one of the shared keys with the Wii U but having no skills in REing I can't get my hands on it (yeah I tried searching for leaks but I might suck at that as well).
 

zoogie

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Does anyone know where the gift wrap flag is stored for a given title? Couldn't locate any info on 3dbrew about that.
 

Technicmaster0

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I'm currently learning C++, but I would like a little more info on what else to do.
What do you want to know specially? You need to install devkitPro but you have to add a PATH manually (and the way to do it depends on the OS).
I suggest sf2dlib to get 2D graphics and there might be similar other libs for 3D graphics.
 

jesseRyanClutterz

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The purpose of this thread it to help with homebrew development by centralizing all progress, and having a place to discuss development.

Getting started: http://wiki.gbatemp.net/wiki/3DS_Homebrew_Development

You can find a list of current released 3DS homebrew on Wikitemp.
If one is missing, feel free to add it to maintain a list of existing releases.
http://wiki.gbatemp.net/wiki/List_of_3DS_homebrew


Examples of released homebrew:


Rop Loaders

fierce waffle's ROP Loader

Alternate Rop Installer

Rop Multi-loader(use this one)


Development

fierce waffle's RAM dumper

Python Tools for 3DS

3DS_Homebrew_Stuff2

Modified build.py for GNU/Linux

ctrulib


Homebrew

BlargSnes

3DNES

Mandelbrot homebrew

nop90's 3DS_Homebrew

homebrew screen test

yeti3DS
hi guys i have a 2ds that is the firmware 10.7.0-32e can i run homebrew?
 

Rinnegatamante

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Does someone know if dsp:: DSP service can handle multiple sounds (on different channels) at the same time?

Trying to work on an alternative audio service which uses DSP for EasyRPG it seems playing two sounds consecutively when the first one is not finished yet causes a system crash but i don't know if the problem is with the service itself or not.
 

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