Homebrew Homebrew Development

VaiCorinthians

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Thank you! I had just added to PATH C:\devkitPro\msys\bin
But I needed to add C:\devkitPro\devkitARM\bin

Now, portlib are installing correctly! Thank you. :)
 

Goombi

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Are you working on something relating to Majora's Mask or Ocarina of Time? That sounds awfully familiar.
Nope, QR codes :P
Well, another question. Is there any tutorial and/or tools you would recommend to start REing a 3DS binary? (I really want to understand how that checksum stuff is done)
 

Rinnegatamante

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MRJPGames

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Just wanted to throw in a picture of a litte 2 player competetive shooting game i developed around 4 months ago, and if someone wants to see it released with polished graphics and more powerups :D
turfwars.JPG
Looks pretty nice, I assume it's local multi-player (as in 1 3DS 2 players) or is it wireless?
Edit: Thought it might be a good idea to get some opinions on a remake of a game I made a few years ago (with gamemaker :) ) for the 3DS.
0s6t2Vw.png
kkVRoSL.png
xQEIQmn.png
It's already on GitHub though it's quite far from finished, it's already very playable. Just missing power-ups, music, sfx, more objects and menus. (And it has debug things on the bottom screen ;) )
https://github.com/MrJPGames/AoTHI3D
 
Last edited by MRJPGames,

josamilu

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Looks pretty nice, I assume it's local multi-player (as in 1 3DS 2 players) or is it wireless?
Yeah it is 2 player 1 console. (1. uses dpad/circle Pad and L, 2. uses ABXY and R to controll) I made it to play a simple but fun game with my brother on the go :D Thanks for your feedback
 
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MRJPGames

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Alright, so recently I got myself up to masterrace status and now I have a9lh. Now I use the homebrew launcher loader (cia) to get into the homebrew launcher, which works. But I have this incredibly strange issue, for debugging I use netloader, which from my experience is the easiest way to debug on real hardware. It still works, except for the one project I'm working on... I made sure that it wasn't simply a bug, so YES it does boot when transferred over ftp to the micro SD.

Does anyone know what's causing this?!
 

Rinnegatamante

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Is the new3ds exclusive core accessible in usermode and what clock does it have? (According to ctrulib docs, i'm referring to #2 core)

Code:
* - Processor #0 is the application core. It is always possible to create a thread on this core. 
* - Processor #1 is the system core. If APT_SetAppCpuTimeLimit is used, it is possible to create a single thread on this core. 
* - Processor #2 is New3DS exclusive. Normal applications can create threads on this core if the exheader kernel flags bitmask has 0x2000 set. 
* - Processor #3 is New3DS exclusive. Normal applications cannot create threads on this core. 
* - Processes in the BASE memory region can always create threads on processors #2 and #3.
 

TarableCode

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I've noticed that some texture transfer flags seem to hardlock the 3ds/gpu.
Is there any reason why or how to get around this?

I'm trying to use RGB and RGBA textures and the second I transfer the RGBA texture I get a hardlock.
 

YugamiSekai

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Anyone know where I can start learning to code homebrew (other than this link: http://wiki.gbatemp.net/wiki/3DS_Homebrew_Development)? Also I'm having problems compiling Caelina (After installing Git Bash):
fatal: Not a git repository (or any of the parent directories): .git
fatal: Not a git repository (or any of the parent directories): .git
make -f MakefileGLESv1
make[1]: Entering directory `/c/devkitPro/libctru/lib/libcaelina'
clear_shader.vsh
/nihstro-assemble --input /c/devkitPro/libctru/lib/libcaelina/data/clear_shader.vsh --output ../clear_shader.vsh.shbin
make[2]: /nihstro-assemble: Command not found
make[2]: *** [clear_shader.vsh.o] Error 127
make[1]: *** [build_GLESv1] Error 2
make[1]: Leaving directory `/c/devkitPro/libctru/lib/libcaelina'
make: *** [all] Error 2
 

Luglige

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Anyone know where I can start learning to code homebrew (other than this link: http://wiki.gbatemp.net/wiki/3DS_Homebrew_Development)? Also I'm having problems compiling Caelina (After installing Git Bash):
fatal: Not a git repository (or any of the parent directories): .git
fatal: Not a git repository (or any of the parent directories): .git
make -f MakefileGLESv1
make[1]: Entering directory `/c/devkitPro/libctru/lib/libcaelina'
clear_shader.vsh
/nihstro-assemble --input /c/devkitPro/libctru/lib/libcaelina/data/clear_shader.vsh --output ../clear_shader.vsh.shbin
make[2]: /nihstro-assemble: Command not found
make[2]: *** [clear_shader.vsh.o] Error 127
make[1]: *** [build_GLESv1] Error 2
make[1]: Leaving directory `/c/devkitPro/libctru/lib/libcaelina'
make: *** [all] Error 2
I would start by installing deVKITpro and you must know either C, C++, or Lua.
 

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