Homebrew Homebrew Development

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Thank you! I had just added to PATH C:\devkitPro\msys\bin
But I needed to add C:\devkitPro\devkitARM\bin

Now, portlib are installing correctly! Thank you. :)
 
Are you working on something relating to Majora's Mask or Ocarina of Time? That sounds awfully familiar.
Nope, QR codes :p
Well, another question. Is there any tutorial and/or tools you would recommend to start REing a 3DS binary? (I really want to understand how that checksum stuff is done)
 
Just wanted to throw in a picture of a litte 2 player competetive shooting game i developed around 4 months ago, and if someone wants to see it released with polished graphics and more powerups :D
turfwars.JPG
Looks pretty nice, I assume it's local multi-player (as in 1 3DS 2 players) or is it wireless?
Edit: Thought it might be a good idea to get some opinions on a remake of a game I made a few years ago (with gamemaker :) ) for the 3DS.
0s6t2Vw.png
kkVRoSL.png
xQEIQmn.png
It's already on GitHub though it's quite far from finished, it's already very playable. Just missing power-ups, music, sfx, more objects and menus. (And it has debug things on the bottom screen ;) )
https://github.com/MrJPGames/AoTHI3D
 
Last edited by MRJPGames,
Looks pretty nice, I assume it's local multi-player (as in 1 3DS 2 players) or is it wireless?
Yeah it is 2 player 1 console. (1. uses dpad/circle Pad and L, 2. uses ABXY and R to controll) I made it to play a simple but fun game with my brother on the go :D Thanks for your feedback
 
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Alright, so recently I got myself up to masterrace status and now I have a9lh. Now I use the homebrew launcher loader (cia) to get into the homebrew launcher, which works. But I have this incredibly strange issue, for debugging I use netloader, which from my experience is the easiest way to debug on real hardware. It still works, except for the one project I'm working on... I made sure that it wasn't simply a bug, so YES it does boot when transferred over ftp to the micro SD.

Does anyone know what's causing this?!
 
Is the new3ds exclusive core accessible in usermode and what clock does it have? (According to ctrulib docs, i'm referring to #2 core)

Code:
* - Processor #0 is the application core. It is always possible to create a thread on this core. 
* - Processor #1 is the system core. If APT_SetAppCpuTimeLimit is used, it is possible to create a single thread on this core. 
* - Processor #2 is New3DS exclusive. Normal applications can create threads on this core if the exheader kernel flags bitmask has 0x2000 set. 
* - Processor #3 is New3DS exclusive. Normal applications cannot create threads on this core. 
* - Processes in the BASE memory region can always create threads on processors #2 and #3.
 
I've noticed that some texture transfer flags seem to hardlock the 3ds/gpu.
Is there any reason why or how to get around this?

I'm trying to use RGB and RGBA textures and the second I transfer the RGBA texture I get a hardlock.
 
Anyone know where I can start learning to code homebrew (other than this link: http://wiki.gbatemp.net/wiki/3DS_Homebrew_Development)? Also I'm having problems compiling Caelina (After installing Git Bash):
fatal: Not a git repository (or any of the parent directories): .git
fatal: Not a git repository (or any of the parent directories): .git
make -f MakefileGLESv1
make[1]: Entering directory `/c/devkitPro/libctru/lib/libcaelina'
clear_shader.vsh
/nihstro-assemble --input /c/devkitPro/libctru/lib/libcaelina/data/clear_shader.vsh --output ../clear_shader.vsh.shbin
make[2]: /nihstro-assemble: Command not found
make[2]: *** [clear_shader.vsh.o] Error 127
make[1]: *** [build_GLESv1] Error 2
make[1]: Leaving directory `/c/devkitPro/libctru/lib/libcaelina'
make: *** [all] Error 2
 
Anyone know where I can start learning to code homebrew (other than this link: http://wiki.gbatemp.net/wiki/3DS_Homebrew_Development)? Also I'm having problems compiling Caelina (After installing Git Bash):
fatal: Not a git repository (or any of the parent directories): .git
fatal: Not a git repository (or any of the parent directories): .git
make -f MakefileGLESv1
make[1]: Entering directory `/c/devkitPro/libctru/lib/libcaelina'
clear_shader.vsh
/nihstro-assemble --input /c/devkitPro/libctru/lib/libcaelina/data/clear_shader.vsh --output ../clear_shader.vsh.shbin
make[2]: /nihstro-assemble: Command not found
make[2]: *** [clear_shader.vsh.o] Error 127
make[1]: *** [build_GLESv1] Error 2
make[1]: Leaving directory `/c/devkitPro/libctru/lib/libcaelina'
make: *** [all] Error 2
I would start by installing deVKITpro and you must know either C, C++, or Lua.
 

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