Hmm... How would I do this...?

Discussion in 'NDS - ROM Hacking and Translations' started by Twiffles, Nov 27, 2007.

Nov 27, 2007
  1. Twiffles
    OP

    Member Twiffles танковые победы

    Joined:
    Sep 6, 2007
    Messages:
    1,925
    Country:
    Germany
    So I have a question. I'm trying to get the script for the new Ryuusei 2 games, so I de-packed one of the two (since writing it down via my real game takes forever) and I think I found where the text is held. I open it up with a hex editor, but the text is just garbled mess. Is there some Shift_JIS option or something? Or do I just need to read better? XD Oh, for this I am using Hex Workshop.
     
  2. Noitora

    Member Noitora ::

    Joined:
    Aug 9, 2007
    Messages:
    3,768
    Location:
    Athens
    Country:
    Greece
    The same thing happens to me I don't know what to do [​IMG]
     
  3. knl

    Member knl I can change this?

    Joined:
    Jun 2, 2003
    Messages:
    658
    Country:
    Brazil
    you need to adapt the program for the japanese ideograms, use something like AppLocale to do it
     
  4. FAST6191

    Reporter FAST6191 Techromancer

    pip
    Joined:
    Nov 21, 2005
    Messages:
    21,750
    Country:
    United Kingdom
    Hex workshop does not play well with 16 bit fonts (it is unicode or nothing, 8 bit fonts can be custom however).

    Sorry to wimp out of a more complete explanation but can I point you towards http://www.romhacking.net/ and suggest you read up on tables and the like, couple this with the DS file system stuff which is fairly plentiful around here (ndstool, dslazy, ndsts, hdshv (hds header viewer, author is Vinpire) and treeki (author of a new app for this) or even: http://nocash.emubase.de/gbatek.htm (page search for nitro rom file system).
     

Share This Page