Also autofire not working when holding select A+B
Thanks my friend. Now its working perfectly.I had the same problem, the way its written in the program it seems like you hit all 3 at once, you actually hold select and a to turn a to turbo
and or select and b to turn b to turbofire
The folders are there to keep it from having any problems. If you don't want folders don't put on more than 90 games or so IIRC.
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Actually on his faq he says he created a few of them himself, if they weren't available elsewhere. But basically they seem to be for games that used similar mappers to begin with.
https://github.com/ClusterM/hakchi2/wiki/FAQ
I tried to include a FF3 translation but It doesn't work D:
http://www.romhacking.net/translations/2701/ (Final Fantasy 3 English by Chaos Rush)
How many times we can flash the console?
I thought I saw 100,000 times!I tried to include a FF3 translation but It doesn't work D:
http://www.romhacking.net/translations/2701/ (Final Fantasy 3 English by Chaos Rush)
How many times we can flash the console?
Just wondering...
Would it make sense if instead of asking for a specific mappper/game to work on the NES CE/Famicom Mini, have the game instead be patched and fixed to work for the system? Because I always see posts about how a once unsupported game is now working due to some patch, etc. Now, do note I am no programmer (so stop saying I do it myself), but to those who might be knowledgeable, would this do the trick and make unsupported games work on the system? Just a thought...
In some cases Hakchi2 installs required patches. I assume he can add more patches?
What I'd like to know is if there is anyway that emulator itself could be dumped, and then people could tinker with it to add more custom emulation mappers? Go beyond what Nintendo did (or whoever they borrowed code from)?
1. Creating a patch is no easy task. Doubt anyone here even knows how.
2 changes to the emulator would have been done already if known how. That will probably be the last thing we see come from classic modding, if we do at all
FCEUX to the NCM with a skin to make it look like the NES classic edition (but with some more extra icons) would be awesome.
FCEUX to the NCM with a skin to make it look like the NES classic edition (but with some more extra icons or menus for extra features) would be awesome.
How powerful is NCM anyways could it handle other emulators as well? Sega Master System? Or better? Gameboy/GBC? Sega Game Gear? Some kind of consolidated emulator?
The biggest limit is the size of the memory I think?
Nice!in theory the NCM menu is just a frontend that could easily call fceux instead of kachikachi to render the emulation.
Everybody since hakchi2 2.09 can "auto put" the cluster patch(also in first post like all the info i'm telling you) only adding the game.Does anyone have the patch for StarTropics 2???
How powerful is NCM anyways could it handle other emulators as well? Sega Master System? Or better? Gameboy/GBC? Sega Game Gear? Some kind of consolidated emulator?
I don't want to be the bad boy, but i think if you would like to play sega or other konsoles you should buy a raspi... i think we should stay with the original menu and kachkachi. It's kinda nice that we can add more games its awesome, for me it's okay like that, i like the retro style and feel of the nes classic mini in its original state... but only my meaning, sorry for the english
Might be interesting to possibly even something to 'emulate' the light gun games or exercise games too (although that would probably take modding the games to add 'cursor' or something, since it is impossible to use light gun with modern tvs), and I have no idea what they could do to emulate the powerpad.
The benefit to that is I think FCEUX handles pretty much everything out of the box? Including many of the rare unlicensed mappers like #11 (Color Dreams/Wisdom Tree), and without the glitches graphics that kachikachi exhibits on some games.
Only issue is it requires the FDS bios rom to run disk system games, but that may already be included with the NCM? Or is NCM emulating the entire bios as well?
So i finally managed to flash games thanks to jar-_-
he send me his kernel, so i guess that was the problem, my dumped kernel was too small 2,69 and his was 2,86
now after flashing a game, the led is not off instantly but it turns off few sec after the flash, and i can power on the nes, with my new games
i knew it was a kernel problem, thank you again, i'm so happy now
so if you have "reset bug" check the dumped kernel size
So let me ask you this: I'm new at this. Is this really as easy as downloading to the computer, plugging into the nes, the following the on screen prompts?
Is there anything I am missing???
My Kernal size is 2.59... can I get a copy of that kernal and maybe I can fix my boot loop problem?
I have videos about the process I think the only "difficult" part it's driver but really It's a friendly app.So let me ask you this: I'm new at this. Is this really as easy as downloading to the computer, plugging into the nes, the following the on screen prompts?
Is there anything I am missing???
I have a subscriber with a similar kernel problem in comments you will see the "light"My Kernel size is 2.59... can I get a copy of that kernel and maybe I can fix my boot loop problem?
Oh and what do i do once I have the correct size kernel?
The kernel I download from the link is corrupt...