Another greats games running on real mini nes classic.
Megaman CX Translated to English
Rgs.
Where can I find the Mega Man CX Patch? I found Rockman CX, but not Mega Man
Another greats games running on real mini nes classic.
Megaman CX Translated to English
Rgs.
How do you resolve blur problems with certain games at certain times........
for example boss intro mega man 1, Battletoads first Booss ...............
thx..
Tom780 said:How do you resolve blur problems with certain games at certain times........
for example boss intro mega man 1, Battletoads first Booss ...............
thx..
Sorry I'm at work. If you don't search until I come back in 4 hour send me a MP or PMWhere can I find the Mega Man CX Patch? I found Rockman CX, but not Mega Man
Try the official youtube page of the Megaman CX translation.Where can I find the Mega Man CX Patch? I found Rockman CX, but not Mega Man
Question for everybody who has uploaded 500+ ROMs:
Is 8-bit cover art compression strictly necessary to allow enough space for all the ROMs / art / save states? I'm just curious as to whether or not it makes a material difference...
Maybe it would be nice to create a new topic with all roms compatible with the NES Mini (with patches if necesarry).
You could always check out/contribute to this: https://docs.google.com/spreadsheet...FsiQZaa-xVGlSD73Rt26Nd2rk0/edit#gid=587784428
I am adding to the list, i hope it is allright ?
You could always check out/contribute to this: https://docs.google.com/spreadsheet...FsiQZaa-xVGlSD73Rt26Nd2rk0/edit#gid=587784428
Issues I found:
- Gun Nac : corrupted text
- Krion Conquest (U), or Doropie (J) : sprites glitch at introduction (before title screen)
Maybe i missed it but what are the palette options with the command line
--ppu-palette=
I would not doubt for a moment I probably missed some of this in a thread this deep that updates pretty fast, but were the technicals behind this ever really explained?
I'm curious how this works internally on the little NES itself. It's quite interesting to see how you can create multiple folders that go A-Z, scroll through like a 100 games on a menu, and then at the end have another little icon with the nes pad and a return arrow over it. Was this all internal stuff maybe during test Nintendo used the hack has exposed, or are these added visuals and tweaks added through the hakchi tool itself and the NES CE just picks up on it?
I am not the creator but it's been publicly posted on Reddit (can't find the exact thread atm) so I don't see an issue. I have added several things to the list myself. All comments are moderated before they are officially added.
How many games you adding ?Been through the FAQ's and can't find an answer. I uploaded a few games yesterday and decided today to add them all. I have tried a few times and get about 3/4 of the way through, done the reset/ power cycle about 4-5 times and I get a box that says "Exception of type 'System.OutOfMemoryException' was thrown. please try again"
Any idea of what is going on to cause this?