http://www.mediafire.com/download.php?ned6dlm1a58 As it'd be against the rules to post a full wad I'm sure, here are the 2 modified script files Instructions for packing/unpacking your wad can be found in the Guide Thread: http://gbatemp.net/index.php?showtopic=94567 And my change log: Code: Removed Research Material Limits Removed Purchase Unlock of Higher Level Magic (ie Fire, Fira, Firaga gained at purchase level 0) Infinite Ability uses Nerfed Monsters (Weak weapon, Bite Only, Removed Armors) Code: 18990: //[Keshire] Max Hero Defines 19000: //[Keshire] Default Hero Value of 5 19074: //[Keshire] Another Default hero define, must be a sanity check 19176: //[Keshire] Yet again setting the max heroes to Default 19376: //[Keshire] Check to make sure we're under Max Supported Heroes 19382: //[Keshire] Cheap Heroes! 19434: //[Keshire] Cheap Pay Increases! 19444: //[Keshire] Give them more money than they could ever handle!!! Or Max money, whichever comes first 19601: //[Keshire] If I wanted to stop bleeding building resources, but thats a 'blatent cheat', so I won't do it [/Keshire] 19641: //[Keshire] If I wanted to stop bleeding money, but thats a 'blatent cheat', so I won't do it [/Keshire] 19747: //[Keshire] Any good Munchkin Dictator over-taxes his people! 19805: //[Keshire] I think this is behest complete moral increase multiplier?? 19836: function startOfSpShareMode() //[Keshire] NOTE: Usage of Moral sphere [/Keshire] 20347: //[Keshire] This should be the max number of buildings 21382: //[Keshire] Evil Dictators threaten adventurers, not boost moral, so no more spheres 22213: //[keshire] Create Moogle Traveller Note: Not worky! 23429: //[Keshire] Get Closest Market for Live in Moogles, when I get around to moogle heroes 23544: //[Keshire][/Keshire] NOTE: Has Market for Apprentice Moogles, when I get around to moogle heroes 32356: //[Keshire] Max population and Neighbor Range defines 32365: //[Keshire] Default max population 32423: //[Keshire] Construction Costs, but you should have enough resources that it doesn't matter //[/Keshire] 32524: //[Keshire] But what if I WANT more than 150 population?? I thought the max pop was 50 anyway?? 32568: //[Keshire] Ratio's for increased Day based on happiness! 33072: //[Keshire] NOTE: Relationship calculations //[/Keshire] 79947: //[Keshire] Handles some Shrine Bonuses (for Party Only?) 79953: //[Keshire] Res Dead Members 79982: //[Keshire] Test my luck with forcing random weapon types on the members. NOTE: No Worky! 80027: //[Keshire] NOTE: Wonder if I can give everyone passive abilities here?? [/Keshire] 81307: //[Keshire] Moral Mode Stat Bonus 82404: //[Keshire] Park Stat bonus 82456: //[Keshire] Pray stat bonus 84759: //[Keshire] NOTE: Adjusted stats based on personalities, change when get time [/Keshire] 85670: //[Keshire] NOTE: Combat calculations!! [/Keshire] 96560: //[Keshire] Moral Sphere mode stuff 96597: //[Keshire] Moral Sphere Mode Stuff 96688: //[Keshire] Moral Sphere Mode Stuff 96788: //[Keshire] Moral Sphere stuff when talked too, Always give bonus!! 97081: //[Keshire] Moral Sphere Mode Stuff 106566: //[Keshire] Max Medals Define, set to 1 since they are infinite now anyway 106725: //[Keshire] Infinite Special Medals!! I have tested these changes. There may be some wonkiness with the removal of the moral sphere mode. If there are any bugs that I haven't caught let me know. I recommend you have a MLAAK wad with DLC unlocked as that is what this is based off of.