Hacking Hacked FF:MLAAK

Keshire

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http://www.mediafire.com/download.php?ned6dlm1a58
As it'd be against the rules to post a full wad I'm sure, here are the 2 modified script files

Instructions for packing/unpacking your wad can be found in the Guide Thread:
http://gbatemp.net/index.php?showtopic=94567

And my change log:
Code:
Removed Research Material Limits
Removed Purchase Unlock of Higher Level Magic (ie Fire, Fira, Firaga gained at purchase level 0)
Infinite Ability uses
Nerfed Monsters (Weak weapon, Bite Only, Removed Armors)
Code:
18990: //[Keshire] Max Hero Defines
19000: //[Keshire] Default Hero Value of 5
19074: //[Keshire] Another Default hero define, must be a sanity check
19176: //[Keshire] Yet again setting the max heroes to Default
19376: //[Keshire] Check to make sure we're under Max Supported Heroes
19382: //[Keshire] Cheap Heroes!
19434: //[Keshire] Cheap Pay Increases!
19444: //[Keshire] Give them more money than they could ever handle!!! Or Max money, whichever comes first
19601: //[Keshire] If I wanted to stop bleeding building resources, but thats a 'blatent cheat', so I won't do it [/Keshire]
19641: //[Keshire] If I wanted to stop bleeding money, but thats a 'blatent cheat', so I won't do it [/Keshire]
19747: //[Keshire] Any good Munchkin Dictator over-taxes his people!
19805: //[Keshire] I think this is behest complete moral increase multiplier??
19836: function startOfSpShareMode() //[Keshire] NOTE: Usage of Moral sphere [/Keshire]
20347: //[Keshire] This should be the max number of buildings
21382: //[Keshire] Evil Dictators threaten adventurers, not boost moral, so no more spheres
22213: //[keshire] Create Moogle Traveller Note: Not worky!
23429: //[Keshire] Get Closest Market for Live in Moogles, when I get around to moogle heroes
23544: //[Keshire][/Keshire] NOTE: Has Market for Apprentice Moogles, when I get around to moogle heroes
32356: //[Keshire] Max population and Neighbor Range defines
32365: //[Keshire] Default max population
32423: //[Keshire] Construction Costs, but you should have enough resources that it doesn't matter //[/Keshire]
32524: //[Keshire] But what if I WANT more than 150 population?? I thought the max pop was 50 anyway??
32568: //[Keshire] Ratio's for increased Day based on happiness!
33072: //[Keshire] NOTE: Relationship calculations //[/Keshire]
79947: //[Keshire] Handles some Shrine Bonuses (for Party Only?)
79953: //[Keshire] Res Dead Members
79982: //[Keshire] Test my luck with forcing random weapon types on the members. NOTE: No Worky!
80027: //[Keshire] NOTE: Wonder if I can give everyone passive abilities here?? [/Keshire]
81307: //[Keshire] Moral Mode Stat Bonus
82404: //[Keshire] Park Stat bonus
82456: //[Keshire] Pray stat bonus
84759: //[Keshire] NOTE: Adjusted stats based on personalities, change when get time [/Keshire]
85670: //[Keshire] NOTE: Combat calculations!! [/Keshire]
96560: //[Keshire] Moral Sphere mode stuff
96597: //[Keshire] Moral Sphere Mode Stuff
96688: //[Keshire] Moral Sphere Mode Stuff
96788: //[Keshire] Moral Sphere stuff when talked too, Always give bonus!!
97081: //[Keshire] Moral Sphere Mode Stuff
106566: //[Keshire] Max Medals Define, set to 1 since they are infinite now anyway
106725: //[Keshire] Infinite Special Medals!!

I have tested these changes. There may be some wonkiness with the removal of the moral sphere mode.
If there are any bugs that I haven't caught let me know.

I recommend you have a MLAAK wad with DLC unlocked as that is what this is based off of.
 

Keshire

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Arm the Homeless said:
That could be bad if you added your name or comments.

Most games are picky if you increase their file size.

MLAAK loaded up just fine for me. At least so far. I've removed almost as much code for the Moral stuff to cover it.
tongue.gif
 

Keshire

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samsam12 said:
does this remove the limit of other races houses.
Increased by about X10

Code:
static NON_CLAVAT_MINKA_MAX = 50;
CODEÂÂÂÂ//[Keshire] This should be the max number of buildings
ÂÂÂÂ_constsMaxNum = [
ÂÂÂÂÂÂÂÂ[0, 3, 3, 3, 3], //never need more than 3 weapon storesÂÂÂÂ
ÂÂÂÂÂÂÂÂ[0, 3, 3, 3, 3], //never need more than 3 armour storesÂÂÂÂ
ÂÂÂÂÂÂÂÂ[0, 3, 3, 3, 3], //never need more than 3 item storesÂÂÂÂ
ÂÂÂÂÂÂÂÂ[0, 2, 2, 2, 2], //2 HolyÂÂÂÂ
ÂÂÂÂÂÂÂÂ[0, 2, 2, 2, 2], //2 magicÂÂÂÂ
ÂÂÂÂÂÂÂÂ[0, 1, 1, 1, 1], //1 arenaÂÂÂÂ
ÂÂÂÂÂÂÂÂ[0, 3, 3, 3, 3], //3 taverns, unless I fix the party creation menu!!ÂÂÂÂ
ÂÂÂÂÂÂÂÂ[0, 3, 3, 3, 3], //3 shrinesÂÂÂÂ
ÂÂÂÂÂÂÂÂ[0, 1, 1, 1, 1], //1 GuildÂÂÂÂ
ÂÂÂÂÂÂÂÂ[0, 10, 10, 10, 10], //10 inns should be enoughÂÂÂÂ
ÂÂÂÂÂÂÂÂ[0, 3, 3, 3, 3], //3 gamingÂÂÂÂ
ÂÂÂÂÂÂÂÂ[0, 10, 20, 30, 30], //ParkÂÂÂÂ
ÂÂÂÂÂÂÂÂ[0, 10, 20, 30, 30], //ParkÂÂÂÂ
ÂÂÂÂÂÂÂÂ[0, 10, 20, 30, 30], //bakeryÂÂÂÂ
ÂÂÂÂÂÂÂÂ[0, 10, 10, 10, 10], //marketÂÂÂÂ
ÂÂÂÂÂÂÂÂ[0, 10, 10, 10, 10], //library. is this building even used? Can I use it for a moogle home??ÂÂÂÂ
ÂÂÂÂÂÂÂÂ[100, 200, 300, 400, 500],ÂÂÂÂ//Houses
ÂÂÂÂ];
 

Killer Phantom

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Is it possible for someone to write a program that can modify this WAD file like AutoInjectuwad?

Just wondering, so hacking this game for average people get easier for them.
 

Keshire

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This is probably the extent of the Munchkin style (overpowered) cakewalk mod that I'm going to do.

I'd like to put some effort into something that will add to the game. Like making moogles and penguins actually useful and meaningful. Plus I need to fix the tavern menu because it can only show 3 parties.
smile.gif
 

Darkroan

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I tried making a few of the changes described here and in the other thread: Commenting the gil subtraction function line out, building points, changing the wages at each of the 4 adventurer levels to 9999, and commenting out the special medal subtraction. So far so good... but...

After repacking the wad according to the instructions and loading it onto the wii, nothing seems to have changed. Salaries, resource use, medal count, etc all act as normal. I know I packed the renamed 00000002.app file and not the original, so what has happened here? Am I making an obvious mistake?

I'd appreciate any insight into this problem. Thanks!
 

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