Homebrew GBARunner2

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This makes me oh so happy! You have no idea (aside from my annoying forum posts). Super Mario World plays brilliantly now. If anyone needs the proper mapping it is like this:

GBA A - B Button
GBA B - Y Button
GBA L - X Button
GBA R - A Button

Is it possible to donate?
 
Last edited by costlyclick,
This makes me oh so happy! You have no idea (aside from my annoying forum posts). Super Mario World plays brilliantly now. If anyone needs the proper mapping it is like this:

GBA A - B Button
GBA B - Y Button
GBA L - A Button
GBA R - X Button

Is it possible to donate?
There's a PayPal link at the bottom of this page
 
There's a PayPal link at the bottom of this page
Thanks! I donated. It requires you to toggle the language to English a few times but was not bad.

The DSi is my favorite handheld. It's pocket friendly and doesn't have the screen lottery or stretched resolution of the 3DS. My lady likes it too. I think we're up to 6 or 7 of them haha - all running TWiLightMenu.
 
Last edited by costlyclick,
Thanks! I donated. It requires you to toggle the language to English a few times but was not bad.

The DSi is my favorite handheld. It's pocket friendly and doesn't have the screen lottery or stretched resolution of the 3DS. My lady likes it too. I think we're up to 6 or 7 of them haha - all running TWiLightMenu.
Thank you very much!
 
Latest GBARunner2 crashes when loading a save game in Grand Theft Auto Advance on the 3DS with both caches enabled, it requires disabling main memory i-cache. Works well on DSi with both caches enable (which give you a speed boost and improves sound).
Thank you for letting us know. I tested GTA Advance and get the same results with the latest and previous 3DS master release.
The ds release works with main memory i-cache enabled. I will add your info to the wiki.
 
Thank you for letting us know. I tested GTA Advance and get the same results with the latest and previous 3DS master release.
The ds release works with main memory i-cache enabled. I will add your info to the wiki.
The problem is probably dsi speed. I should add that as an option to enable/disable to the settings as well. Since it affects timing.
 
recently put GBA roms onto my hacked DSi-XL, my translated copy of Fire Emblem 6 sits on a black screen after the bios splash

I just re-tested FE-6 translated on my DSi-XL with/out the caches enabled, and as well on my n3DS. The game just crashes GBArunner2 on my DSi-XL, but runs fine on my n3DS.
 
That is a wifi_linking commit. It only works with a few games (also depending on environmental conditions) and requires you to set mac addresses in the config file.
YOU again.:evil:
..this costs me many sleepless Days...äh Nights.:rofl2:
 
Correction:
Hello everybody!
On my Twilight++ menu on my DSi I have the latest gba runner and when I load Metroid Fusion, I can save but when I turn it off and then on again and load Metroid Fusion it says the message: error when reading the save file. I have to switch off the DSi manually after this. Note I did not SRAM patched the rom to one occasion and I have SRAM patched the rom to another occasion and in both cases i get the save error message!
Could anyone suggest something please?
Thank you so much!!
 
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Correction:
Hello everybody!
On my Twilight++ menu on my DSi I have the latest gba runner and when I load Metroid Fusion, I can save but when I turn it off and then on again and load Metroid Fusion it says the message: error when reading the save file. I have to switch off the DSi manually after this. Note I did not SRAM patched the rom to one occasion and I have SRAM patched the rom to another occasion and in both cases i get the save error message!
Could anyone suggest something please?
Thank you so much!!
Hello to everyone.
I managed to use an older version of the gbarunner and now I can save in Metroid Fusion.
Perfect!!
Thank you all!
 
This commit was basically an initial attempt for improving non-mp2000 games. But I disabled that new stuff atm, since it often didn't work well.

Talking about improvement:
Any update on that sweet "wifi" implementation ?

While it is not for the NDS as of yet,
if you want to witness another emulator capable of "wireless linking", MyBoy! for Android does just that. Worked with every game I threw at it. (Decompiling the apk might be possible with apktool for gaining insight)
 

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