Homebrew GBARunner2

  • Thread starter Thread starter Gericom
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GBARunner2 is built into TWLMenu++ in the latest version, if I recall correctly.
yes i know my twilight menu ++ shows that my gamerunner2 is working but when i go to gamerunner2 it shows blank and frozen

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Do you have the TWiLight Updater installed ? :)
i dont think so how do u check that??
 
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And you also have an "bios.bin" GBA File on your SD Card in the Folder SD:\ _gba ?
checking now i was away prepping lunch already in oven for 1 hour pls remind me before my food ruin jk :lol:

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twilight menu updater crashed on me im going to upload the crash report

look like i lost homebrew launch channel or menu also i dont have Luma must have lost
 
Last edited by FanNintendo,
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i tried to do fbi on homebrew lancher and i dont get any to unwrap it
 
Last edited by FanNintendo,
Did you have WiFi enabled ? The Updater crashes if not !:)
no i turn on airplane mode thought it necessary to go online to update i worry about update my firmware im atill at 11.9.

found my homebrew launcher and luma in my tool folder scroll way right :D

is it safe to go online before i get updated my firmware how do i block the update my firmware ?
 
Last edited by FanNintendo,
Hey, Gericom, excellent work on this so far! Not trying to sound picky, but I've noticed just a few minor things that could be polished up. You might be already working on these, but:
  • Turn off backlight of screen not in use
  • Turn off screen and halt emulation while lid is closed
  • Allow border frame to display while in emulation settings during emulation (if border frame setting is on)
I also have another quick question. What is the drawback to using the 3M/Hicode version? Why not permanently merge it with master branch?
The first two points are planned. The third one is a bit more annoying since in the ingame menu I use vram display mode for the top screen (since I don't want to mess with the main engine bg registers), which means I cannot render the border in character mode as I normally would. I would have to simulate it.
@Gericom,
Mario vs Donkey Kong (E), Metroid Fusion (E) and Metroid Zero Mission (E) - Audio is broken after you go into the gbarunner2 menu during gameplay with the latest master.
Does this also happen in the experimental sound branch?
@Gericom Is it possible to add an option to access the in-game menu with buttons and not just the touch screen? (Or is it already planned?) I doubt being the only one with "GBA macro" without this option

EDIT: The Y button does something? (Or do you plan to do something?) The X I know that he does something with the sound

EDIT2: If this is a homebrew why is it not able to launch when starting the DSi with Unlaunch?
Configuring hotkeys is planned
Gbarunner2 does not work via unlaunch because gbarunner2 has no proper dsi header and no dsi sd support out of the box.
no i turn on airplane mode thought it necessary to go online to update i worry about update my firmware im atill at 11.9.

found my homebrew launcher and luma in my tool folder scroll way right :D

is it safe to go online before i get updated my firmware how do i block the update my firmware ?
On 3ds updates are not forced.
 
@Gericom I have Pokemon Emerald (USA) but it does not start, it stays black (if I do not have the GBA logo activated) or soft (if activated) This is in the latest version.
 
You need to use GBARunner2 for TWiLight Menu++ to run Pokemon Emerald.
TWiLight Menu++ uses the DSi and 3DS builds.

I have both 3DS and DSi with TwilightMenu but while I have a "Macro GBA" so seeing that I ran Pokemon Ruby I wanted to try the Emerald and well, it does not start
 
Updater for twilight on N3DSXL on micro card should I press release or night or update there too many option all I want twilight to be updated and able to play gbarunner2
 

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