There are really fans for the DSi "no-diagonals" d-pad? Playing shooters on this thing feels awful.
I agree with you. Some people say "inverting" the rubber below dpad make diagonals work.
There are really fans for the DSi "no-diagonals" d-pad? Playing shooters on this thing feels awful.
The first Negima! Private Lessons works with my 3DS. The second one with DSi speed enabled. Thought I let you know.
You should be able to reset the game, or select another one soon.
I agree with you. Some people say "inverting" the rubber below dpad make diagonals work.
Well, could be because of Highcode.I tested the Wii U VC patch for Mega Man Battle Network 3 Blue and it crashed when it went off the Capcom logo.
I heard you need to wait a few seconds after the Capcom logo (at least for the clean ROM).I tested the Wii U VC patch for Mega Man Battle Network 3 Blue and it crashed when it went off the Capcom logo.
I was thinking of trading my DS Lite for a DSI just because of those.There are really fans for the DSi "no-diagonals" d-pad? Playing shooters on this thing feels awful.
Name length and folder size shouldn't really matter, but there's a strict 64 gba file + folder limit in gbarunner2 atm (because of memory constraints). I suppose that could be your problem.Are there filename length and/or folder size restrictions?
I’ve got a folder named “pokemon rom hacks” that doesn’t even show up in the file browser. It’s roughly ~4GB.
Sounds like it, I’ll divide them up into multiple folders. Thank you.Name length and folder size shouldn't really matter, but there's a strict 64 gba file + folder limit in gbarunner2 atm (because of memory constraints). I suppose that could be your problem.
I patched Mega Man Battle Network 3 Blue & White with the Wii U VC patches.
Both games crash on a base ds model during saving. Both work on a 3DS.
You can play Megaman Battle Network 6 Cybeast Falzar and Cybeast Gregar. The VC patch requires a DSi or 3DS.So another highcode thing huh? That means out of all the games in the series I'm limited to 1, 2, 4, 4.5, & 5 atm.
Splitting them up into multiple folders did the trick, thanks for the tip!Name length and folder size shouldn't really matter, but there's a strict 64 gba file + folder limit in gbarunner2 atm (because of memory constraints). I suppose that could be your problem.
I'm happy to announce that I got a second IS-NITRO-EMULATOR now. I can properly debug wifi linking now, and under perfect circumstances with the wired wifi. When I have time I will look into further improving linking.
Time to do...what Nintendon't!I'm happy to announce that I got a second IS-NITRO-EMULATOR now. I can properly debug wifi linking now, and under perfect circumstances with the wired wifi. When I have time I will look into further improving linking.
hey this is awesome! any updates on GBA link play?