Dusklight v2.0 released, brings randomiser and extensive modding support to the Twilight Princess port


It's been a long time coming, but randomiser support has finally made it to Dusklight. Released earlier today, the v2.0 release is packed with some pretty fantastic offerings for those who have yet to give it a go. And even more for those who want a fresh way to replay the game. The full changelog can be found on the GitHub release, and it is extensive, so I'll just capture the key points here:
  • Randomiser support
  • Mod support
  • Built-in mod browser
  • More support for other game discs for extraction
  • Huge performance improvements
  • Heaps of quality of life changes
All of this can be enjoyed right now by hopping over to their website and following the install instructions, but the trailer didn't stop there. At the end we got a glimpse of what's coming soon, and what was shown wasn't on my bingo card: Wii U support. It's not here yet, but it's one to look forward to in the future.

:arrow: Official Site
:arrow: GitHub Release
 
Wouldn't surprise me if it did. Seems like the Nintendo ROM hack/fangame/modding scene is moving closer and closer to vibe-coding everything these days. And it already wasn't easy to find a ROM hack or fangame that felt like a genuine game that could stand as its own thing if it wanted to.
I hate that I even have to ask this. It's so sad how the internet is turning more and more ai generated and abandoning human made content. The average joe has no clue of the environmental impacts A.I. really has.
 
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Scarlet bell told me i could use the save editor on dusklight to get past the tear of light, so how can i use the save editor on dusklight to get past the tears of light then?
 
Last edited by tivo76,
To back up Maddie, both of teams working on Dusklight: the aurora team, and TwilitRealm, have worked extremely hard to ensure that everything is as clean and accurate as possible, every patch is manually reviewed, and while we do miss things, we take pride in our work.

I'm the original author of the controller and memory card code, and I know my code forward and back.
I can respect that but you're also dodging the question of whether or not AI was used in the making of dusk. I imagine your team worked hard, and I can respect that. What I can't get behind ethically is the use of generative A.I.
 
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I can respect that but you're also dodging the question of whether or not AI was used in the making of dusk. I imagine your team worked hard, and I can respect that. What I can't get behind ethically is the use of generative A.I.
As someone who's been observing the development of it since the early days, the only time I've seen AI mentioned was when people were memeing about it. Of course it's also impossible to know whether people used AI in any project when a lot of people can contribute and everything is cleaned up, but overall the standards for this project are incredibly high and slop doesn't seem to make it's way in. None of the assets are AI generated either. You are absolutely not getting vibe coded trash with this port, and it's most likely the best community made port of all time with a ridiculous amount of polish.
 
What are you talking about?
An attempt at gaslighting us for not immediately helping them with something they could figure out by themselves. I wouldn't put much thought into someone who keeps spamming for help even when they already got their answer. At that point, it's just lacking any motivation to learn how to do anything themselves, and you don't need to have autism to be unwilling to learn.
 
my parents taught me if i do not understand anything at all ask for help

and i do not understand the flag system on the save editor for dusklight at all to get past the tears of light much more easier for me
 
Last edited by tivo76,

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