GBARunner2

Discussion in 'NDS - Emulation and Homebrew' started by Gericom, Dec 4, 2016.

  1. Gericom
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    Gericom GBAtemp Maniac

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    I finally implemented proper centering and masking. It's currently on the capture_center_mask branch. I'm gonna merge it later.
    [​IMG]
    I attached a build of this new version below. Normally use the arm9dldi version. If it doesn't work, try the arm7dldi version.
     

    Attached Files:

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  2. Dodain47

    Dodain47 GBAtemp Advanced Maniac

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    Wow, out of nowhere.:O Thanks a a lot Gericom.
     
  3. Gericom
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    Gericom GBAtemp Maniac

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    Oh @Dodain47 I noticed that some games that run slow run at full speed with the music turned off in the ingame options. For example donkey kong country 3.
     
  4. Dodain47

    Dodain47 GBAtemp Advanced Maniac

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    Interesting. Maybe this could work with other Games.
     
  5. Gericom
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    Gericom GBAtemp Maniac

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    Yeah, that's what I thought. The reason it works is that the gba does software mixing of sound channels which is quite cpu heavy.
     
  6. Dodain47

    Dodain47 GBAtemp Advanced Maniac

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    Ha! That reminds me of the old times with my first PC (133 Mhrz). I had to massively reduce Audio/Image quality to get Snes9x to perform Super Metroid at a playable speed.
     
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  7. metroid maniac

    metroid maniac An idiot with an opinion

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    I'm glad the arm7dldi build exists now, I can finally use GBARunner2 on my AK2i. It's nice to see how far the project has come.
     
  8. Gericom
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    Gericom GBAtemp Maniac

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    Nice! However the question remains why this is an issue in the first place.
     
  9. Roboman

    Roboman GBAtemp Fan

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    Would it be at all feasible to detect software channel mixing and replace it with utilising the extra sound hardware available on the ds?
     
  10. Gericom
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    Gericom GBAtemp Maniac

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    Well, I have been thinking about that. But lots of games use different engines. So that would mean a lot of patches for a lot of different games
     
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  11. Billy Acuña

    Billy Acuña GBAtemp Addict

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    Arm7dldi working great from 3DS SD card, hope so on DSi SD :)
     
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  12. Gericom
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    Gericom GBAtemp Maniac

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    It has been confirmed to work on dsi with rocketlauncher.
     
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  13. lonewolf08

    lonewolf08 GBAtemp Fan

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    does anybody know which version of gba runner im supposed to use with an ace3ds plus? I tried the latest posted on the wiki as well as the ones on page 32 and 30 but they all go to a red screen on top and a white screen on the bottom with the message BINFS> - revolution for DS (v2) aB aB aB aB. My sd card is fat32 16GB and i have the right gba bios checked the md5 and it is the the folder GBA on root. I'm going to assume my flashcart is not compatible?
     
  14. Robz8

    Robz8 Coolest of TWL

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    Try this.
     
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  15. lonewolf08

    lonewolf08 GBAtemp Fan

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    Still the same thing, sometime tomorrow I will reformat the sdcard just in case and test it and try again. Thanks though.
     
  16. Robz8

    Robz8 Coolest of TWL

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    Cluster size should be 4096 bytes.
     
  17. Gericom
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    Gericom GBAtemp Maniac

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    That doesn't really matter anymore. 32k works just as fast now
     
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  18. lonewolf08

    lonewolf08 GBAtemp Fan

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    So with the ace3ds plus tried both cluster sizes and same thing, so I decided to try with a WiFi r4i rts 3ds and I get the same screens but with a different message, it says BINFS IO library. this one is a 32gb fat32 32k cluster and I tried all the latest gbarunner arm 9, arm 7 and no dldi. So any idea or just not compatible?

    Edit: I also tried the .nds you said to try.
     
    Last edited by lonewolf08, Jul 25, 2017
  19. Robz8

    Robz8 Coolest of TWL

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    Probably not compatible.
     
  20. lonewolf08

    lonewolf08 GBAtemp Fan

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    Damn oh well at least it can run gbaemu4ds, something is better than nothing. Thank you for the confirmation that it's not compatible have a nice day.
     
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