Homebrew gbaemu4ds: GBA emulator for DS(i) (DSi Entry)

Is the graphic better if you use the sc Version and the upper screen on a 3DS

  • I can't do that (have no 3DS) (have not tested that)

    Votes: 110 40.3%
  • Yes

    Votes: 48 17.6%
  • No

    Votes: 26 9.5%
  • I don't know

    Votes: 89 32.6%

  • Total voters
    273

ichichfly

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good progress ichfly :) im happy with the X buttom being a save to .sav file instead them. it would be easier than pressing l+r+a+b then save save
The Y. X for disable arm7 irq.

ADD: my Bitcoin mining pool is www.btcguild.com User: ich if someone wanna mine for me ;) as I see no reason why I should disallow that
 

spinal_cord

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not imp instead a button to save the save have (maybe) auto save every ? sec

Would it not be possible to autosave only if the virtual sram/eeprom is changed, perhaps allow 1 sec after to make sure save is finished? like -

pseudo code
Code:
if(checkTime++ == 60){
if(!sramFlag){
if(sramArray != oldSramArray){
sramFlag = 1;
OldSramArray = sramArray;
}
checkTime = 0;
}else{
saveSramToFile();
sramFlag = 0;
}
}
 

ichichfly

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not imp instead a button to save the save have (maybe) auto save every ? sec

Would it not be possible to autosave only if the virtual sram/eeprom is changed, perhaps allow 1 sec after to make sure save is finished? like -

pseudo code
Code:
if(checkTime++ == 60){
if(!sramFlag){
if(sramArray != oldSramArray){
sramFlag = 1;
OldSramArray = sramArray;
}
checkTime = 0;
}else{
saveSramToFile();
sramFlag = 0;
}
}

I don't do that as saving the save frees some games. That would cause some games that work (and autosave) to not start. That is also the reason why I don't autosave all ? sec (the code to prevent from save if the save was not modified is already there systemSaveUpdateCounter) but may I do that wen the save method is impr. or to lock up the Y key irq. So I think about it
 

Kaoid

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i know what you could do. instead of using the buttons, use the touch screen to save like you could put a save sram button on the touchscreen.
 

Rydian

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I have no idea how to compile xD Is there a tutorial
If you don't know, then what do you hope to gain by building from source? Honest curiousity here.

Anyways...
http://gbatemp.net/topic/322106-ds-programming-for-newbies/
That shows you how to get the environment set up and stuff.
 

GamerzHell9137

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Can someone test Harvest Moon Friend of Mineral Town?
Why not test it yourself? It's not that hard.

I would if i had a flashcard.........

You don't have a flashcard?!!!
What the heck are you going to do with this homebrew ?

I am gonna get ace3DS+ in couple of days.
And i just wanna know if it works.
If not then ill be waiting till the maker fix it.

Good Luck ichichfly
 

ichichfly

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i know what you could do. instead of using the buttons, use the touch screen to save like you could put a save sram button on the touchscreen.

There is no way to display something else while the game is running on the screen if #define capture_and_pars is set

When published the new version? You´re doing a tremendous job

The code exception the sound works (one time test) so soon.
 

jerbear64

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When you release the version with sound, you'll be doing the impossible... twice.

"YEAH GBA EMULATION VIA SLOT 1 IS IMPOSSIBLE N00BZ!"
"IF ONE IS MADE, IT WILL NEVER BE ABLE TO RUN SOMETHING FULL SPEED, LET ALONE WITH SOUND N00BZ!
Who even came up with the idea that it's impossible anyway?
 

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