but pong what if there is a surprise in the flash cart I think you know what I mean...... a reflashable firmware
Actually the CycloDSi worked solely because of the Cooking Coach save exploit by WinterMute. It's not hard to make a console look for just that one exploited save file to completely disable the exploit. It's not exactly the same as this situation (CycloDSi had a modified file, easily recognizable), but I do see this being blocked in one way or the other in a matter of days/weeks after releaseI bet you this'll be a one hit wonder block for Nintendo and watch it fall to the wayside like the CycloDSi nice concept though btw I thought Nintendo blocked rom dumpers for dumping 3DS roms or am I mistaken?
If the "exploit" method can't be changed (in a DSTwo way for example), it won't matter on the long run. It'll end up like the many DS flashcarts that had updatable bootloaders, but didn't have enough space to make the needed modifications for loading the carts.. Or that's what I've figured so far, more in the know people like Normmatt could explain it more technically.but pong what if there is a surprise in the flash cart I think you know what I mean...... a reflashable firmware
yeah but from the DSi up had firmware updates but nice to see that the 3DS scene May have started but the 3DS is weaker (I think) still security wise than the PS3/360 we got lucky with the PS3 only once but the 360 only had one softmod (King Kong) in it's life cycle after that they really beefed up security on both systemsMy god you're stupid. All you want is pirate games anyway, can't argue with you. The n64 is a totally different thing, it doesn't even has a OS of it's own. The 3DS has a heavy firmware to check game cards... By the way, n64 pirated games needed a real game cart attached to them so they could use the official cartridge's boot chip to be able to even work.
Well anyway, I'm done.
Dumping data is easier than actually running stuff on a closed device. To put it simply, just access the memory modules and you can get the stuff out. This is the main reason why we've had 3DS game dumps for "ages", but still lack a (released) method of loading any of them or any kind of homebrew.Because there is no sd cards at the time, search about everdrive64, as i said before u dont know shit about cartridge emulators. The 3ds firmware is so fireproof that u can see 3ds rom dump in all the internet.
And of course i want this for piracy, i live in a shit country that have a minimum wage EIGHT times less than the usa, and because the gov taxes i have to pay TWO times more than the usa
The everdrive64 needs the same CIC Chip I mentioned before. I know how it works. It's not Drive emulation, it's Cartridge emulation like you said. Also... Rom dumps? Firmware? How the fuck is that even related? LOLBecause there is no sd cards at the time, search about everdrive64, as i said before u dont know shit about cartridge emulators. The 3ds firmware is so fireproof that u can see 3ds rom dump in all the internet.
but pong what if there is a surprise in the flash cart I think you know what I mean...... a reflashable firmware
What I was saying all this time.all Nintendo have to do to block any flashcard like this is check what hardware is in the cart and BOOM 3DS knows its fake
All of this directly contradics what GaryOpa said about the Game Manager not being finalized yet at the time of the vid. That also debunks stuff like having to use a microSD for a single game (more than that the stupid "same size" idea).Heya! Lurker/Newbie here. Can't believe how many regular posters are asking questions that are obvious. I've been in contact with someone who's known about this for a while now, and can assure you it's real. I can also assure you that it blows ass and won't be worth purchasing unless you're extremely desparate.
Here's a little FAQ for you.
*Is this real?
Short answer: Yes. This is a real product and will really allow you to play 3DS ROMS on your 3DS unit.
*How does this work?
It's a tiny bit more complicated than this, but I'm dumbing it down so that everyone can understand. Basically, this is a shell for an SD card slot which tricks the 3DS into thinking that the SD card is the game cart. By putting the ROM into the SD card, and the SD card into the shell, you've essentially created a 1:1 copy of a retail game; a bootleg.
*What does that mean for the user?
A couple things. The SD card has to be the correct size for the ROM. If you have a 2gb ROM you need a 2gb SD card, and so on. You cannot use a larger card than the ROM you're using, which also means that there's no way to store more than one ROM on the card at a time. Additionally, the save files are stored on the cart shell itself, as the spot for that is standardized. This means that if you change the ROM, the new game will see that information as a corrupted save and delete it. You'll need to back up your save files before switching ROMs, and you may need additional hardware to do so.
*Can it run homebrew?
Nope. This won't allow you to run unsigned code. The cart is set up in such a fashion that you've created a 1:1 copy of a retail cart. That is, it's signed by Nintendo already, and that's why you can run it.
*Can it get around region blocking?
Nope. For the same reason listed above, you'll still need to use the correct region's ROM for your hardware, and won't be able to play any ROMS of games that haven't been released in your hardware's region. You also can't modify the ROMs without stripping the Nintendo signature and thus making this method no longer work.
*But since the 3DS can't tell the difference between this and a real cart, it means Nintendo can't block it with an update, right?
No. Nintendo can and will block this device. Currently, the 3DS can't tell the difference. However, it's just not being instructed to check the right things. There's plenty Nintendo can do to identify this device. For only one example, they can check the read speed of the cart and see that it isn't the same as an official card.
Worse, since ROMs can't be modified, Nintendo also can and will simply include the update on future game carts, making it impossible to play those games with the device since doing so would force an update that made it no longer function.
*So what will I need in order to use this to full effect?
You'll need:
1) The device itself
2) One MicroSD card to standard SD card adaptor for your computer, or a USB card reader device with a MicroSD card slot.
3) One MicroSD card of every standard 3DS ROM size - 512mb, 1GB, 2GB, and 4GB
4) A method of getting save data off the cart, storing it for later, and putting it back on the cart (an R4i save dongle, for instance).
*Will this open any doors for better versions in the future?
Nope. Again, because it's running 1:1 copies, and can't run any modified or unsigned code, it won't be leading to better technology on its own. It will, however, serve to motivate those that are currently working to crack that nut in two ways: First, because someone is out there getting a piece of the pie already and potentially eating their sales, and second because people will be unhappy with the complicated way this one works and demand for a proper system will increase.
All of this directly contradics what GaryOpa said about the Game Manager not being finalized yet at the time of the vid. That also debunks stuff like having to use a microSD for a single game (more than that the stupid "same size" idea).
I think it's fake because when she put the SD Card for Resident Evil the size of the card was 2 GB while the size of the rom is actually 32GB something is not right here... :/ http://rom-news.org/3ds/nfo/Resident.Evil.Revelations.EUR.3DS-CONTRAST
Same for Luigi's Mansion it was a 2GB card while the size of it is 8GB http://rom-news.org/3ds/nfo/Luigis.Mansion.2.EUR.3DS-CONTRAST
And this new 3ds cart is a fucking cartridge emulator too like i said earlier, why cant u get it? Rom dumps proof that the firmware sucks at protecting anything.The everdrive64 needs the same CIC Chip I mentioned before. I know how it works. It's not Drive emulation, it's Cartridge emulation like you said. Also... Rom dumps? Firmware? How the fuck is that even related? LOL
Errr, where? I see no mention of that on the actual website (I've clicked on every link in there).yea but GaryOpa's source is GaryOpa
where everything else is from the actual website
I think that's the uncompressed size. The compressed size might be less... If I recall RE Revelations is still bigger than 2GB compressed though, I can't check, so you definitely have a point there.I think it's fake because when she put the SD Card for Resident Evil the size of the card was 2 GB while the size of the rom is actually 32GB something is not right here... :/ http://rom-news.org/3ds/nfo/Resident.Evil.Revelations.EUR.3DS-CONTRAST
Same for Luigi's Mansion it was a 2GB card while the size of it is 8GB http://rom-news.org/3ds/nfo/Luigis.Mansion.2.EUR.3DS-CONTRAST
nope, 32 G bit is 4 GB in sizeI think it's fake because when she put the SD Card for Resident Evil the size of the card was 2 GB while the size of the rom is actually 32GB something is not right here... :/ http://rom-news.org/3ds/nfo/Resident.Evil.Revelations.EUR.3DS-CONTRAST
Same for Luigi's Mansion it was a 2GB card while the size of it is 8GB http://rom-news.org/3ds/nfo/Luigis.Mansion.2.EUR.3DS-CONTRAST
I think that's the uncompressed size. The compressed size might be less... If I recall RE Revelations is still bigger than 2GB compressed though, I can't check, so you definitely have a point there
Oh my god, yes!!!The only game I really want to play and that would have required spending a LOT of money, is Rune Factory 4. I live in Europe and with region zoning, I would have been required to import an american 3DS XL (or wait a year and a half...). So glad that this is coming! Right when I needed it! Hopefully, it'll be out before Rune Factory 4's release date.
I don't care if you can only play one game at a time. It's not too difficult to change roms.![]()