Sorry for thi noob question, but what is md5 ?
You mean the gameyob.nds file ?
what am i doing wrong in that Pokemon Crystal doesnt save in my Sudokuhax DSi?
it creates the file in the sd card but, GameYob doesn’t read it later.
I'm not exactly sure, but people have reported issues with autosaving, while it was working fine for me... try disabling autosaving. Then, when you hit the "exit" button your save file should be safely copied to the sd card.
Just about everything I've tried with the exception of Lufia for the GB has worked (the Lufia ROM says 'LUFIA RETURNLCE", cartridge type 1b (MBC5), ROM size: 06 (128 banks), RAM size: 03 (4 banks), if that's any help).
Considering how many more things you've got running on this than lameboy did, I'll take the tradeoff. Though I do wonder what's going on with Lufia that it worked in lameboy but not gameyob.
I'm pretty sure lufia works in v0.5 =P though I can't gurantee anything if you used one of the "latest builds".
OK, chances are I've probably screwed this up too, but worth a report:
Battle Arena Toshinden - I remember having this a loooong time ago for the Super Gameboy. It was an oddity - a B&W Gameboy game that somehow had a background border.
is how it used to look on SGB.
The borders still kinda does look exactly right, as does the loading screen, but when the characters show up, gameyob has been loading it in ugly shades of green no matter what I try (except turning off the color altogether and getting it in just black and white.)
Was Mario's Picross 2 a B&W gameboy that also had a SGB frame? Because if it does, would that be the best place to look as a debug? Find out what other B&W GB had a Super Gameboy border?
I mean, Battle Arena Toshinden was a GB game that had a SGB frame. Most of fthe SGB border games I've seen were GBC, not GB.