I recently followed the "Changing SD Cards" tutorial from "NH Switch Guide" to migrate my fully-functioning partition-based emuMMC from one SD card to another. The original microSD card was a 512GB Samsung Evo Select with FAT32 formatting. The new microSD card is a 1TB SanDisk Extreme UHS-1 with FAT32 formatting.
I followed all of the steps exactly and everything went smoothly. It was only once I got back into the emuMMC on the new SD card that I started having issues. I will point out that I used hekate 5.6.5 in step 1 of the guide, but I used hekate_cctcaer_5.1.2.bin on step 12 (didn't realize this until now; I don't know if this matters). I used TegraExplorer Hotfix 15.0.0 to create the partition on the new 1TB SD card.
I am able to boot into Atmosphere through the "Atmosphere emuMMC" option in the Hekate launch menu with no problem. However, whenever I attempt to start up any game (obtained through tinfoil), I receive an error message:
"Corrupted data has been detected. Please run a check for corrupt data."
After I run the check, I always get:
"Corrupted data was found"
Then I am presented with a "Redownload" or "If redownloading did not resolve the issue.." button. If I select the former, it directs me back to the menu to redownload with a new cloud icon above the game (a cloud that was not there before running the check). If I select the latter, it just brings up a help dialog. In the former case, if I click on the game with the cloud again, I receive the error:
"The software is not currently on the console. Please redownload the software to continue. If the software was originally downloaded to a microSD card, please cancel, turn off the console, and insert the microSD card."
Additionally, most games show up as taking 0.0MB in the "manage software" section of the Switch data management tab in settings. But a few games show as taking up some space.
Despite the warnings, I can still see that the micro SD card still appears in the "Data Management" section in the switch system settings, so it knows its there (and as much space is used as on my old SD card). I can also view all of my snapshots and recordings in the Switch Album, so I know all the data is there on the SD card.
I'm currently on 15.0.1 firmware and Atmosphere version 1.4.0|E. I used the correct fusee.bin payload for this version of atmosphere to boot and still have this issue. The sigpatches for the games are the same as from the prior SD card where they were working fine.
I still have the original 512GB micro SD card. If I put that one back in and start up a game, it runs fine. The game only doesn't run from the new SD card.
I would really prefer to not have to download the games again, but I don't know what else to do in this situation. Any idea what went wrong or what else I should take a look at?
I followed all of the steps exactly and everything went smoothly. It was only once I got back into the emuMMC on the new SD card that I started having issues. I will point out that I used hekate 5.6.5 in step 1 of the guide, but I used hekate_cctcaer_5.1.2.bin on step 12 (didn't realize this until now; I don't know if this matters). I used TegraExplorer Hotfix 15.0.0 to create the partition on the new 1TB SD card.
I am able to boot into Atmosphere through the "Atmosphere emuMMC" option in the Hekate launch menu with no problem. However, whenever I attempt to start up any game (obtained through tinfoil), I receive an error message:
"Corrupted data has been detected. Please run a check for corrupt data."
After I run the check, I always get:
"Corrupted data was found"
Then I am presented with a "Redownload" or "If redownloading did not resolve the issue.." button. If I select the former, it directs me back to the menu to redownload with a new cloud icon above the game (a cloud that was not there before running the check). If I select the latter, it just brings up a help dialog. In the former case, if I click on the game with the cloud again, I receive the error:
"The software is not currently on the console. Please redownload the software to continue. If the software was originally downloaded to a microSD card, please cancel, turn off the console, and insert the microSD card."
Additionally, most games show up as taking 0.0MB in the "manage software" section of the Switch data management tab in settings. But a few games show as taking up some space.
Despite the warnings, I can still see that the micro SD card still appears in the "Data Management" section in the switch system settings, so it knows its there (and as much space is used as on my old SD card). I can also view all of my snapshots and recordings in the Switch Album, so I know all the data is there on the SD card.
I'm currently on 15.0.1 firmware and Atmosphere version 1.4.0|E. I used the correct fusee.bin payload for this version of atmosphere to boot and still have this issue. The sigpatches for the games are the same as from the prior SD card where they were working fine.
I still have the original 512GB micro SD card. If I put that one back in and start up a game, it runs fine. The game only doesn't run from the new SD card.
I would really prefer to not have to download the games again, but I don't know what else to do in this situation. Any idea what went wrong or what else I should take a look at?