Meh, I'm impartial to the title. If "Game Center CX : Arino's Challenge 2" is what people want that's fine, too. I just need someone to whip up a title graphic. It was made the way it is because I could recycle parts from the first game and it was easy to put in place.
Okay, I got through the 26,000 line Adventure game file (collection) and fixed the text so (almost) all of it fits on screen now. There are quite a few places where I was one character over or the alignment is a bit off but it is much easier to fix these things now. Other than some minor annoyances like that and possible human error when I was lining up the text or possible spelling errors, it looks ready to test.
(For the testers I'm debating on including a zip/rar/whatever of the same source text files I use for the conversion so the testers can also make their own changes as they see errors and send these files back to me to reconvert and put back into the game)
EDIT from Saturday> Although a lot of the text now fits on screen, horizontal positioning is an issue for some characters (ones with long names), however this is the fun part for me. I'm playing through the game and fixing the source text files as I spot errors in the game and after a bit I regenerate the LBS files and try again. Surprisingly this doesn't take as long as I thought. It's also a nice change from just starting at walls of text. Why not, it's snowing here in Tokyo today.
I'm going to bed now but I do want to take a good look at the RPG and see how that is shaping up with the text substitutions. Last time I checked I was overflowing the text area box and getting all sorts of wonderful graphical corruption. It was glorious, but I'm sure the RPG wasn't intended to be played that way.
I also have a mockup of the RPG main menu so I can try to hammer that into the game. I do need to edit the Overlay file for all of the proper nouns in the RPG but many of them are just simple, common item names and some place or character names.
Now the "fun" part... the menus in-game. They are graphics and have to be put in as such, but could someone with way too much time on their hands make a mockup? I'll list the menu items as they appear below the image but feel free to use artistic license if you can think of a better word. I'll put notes in parenthesis to help you out.
* Select Game ("Games" might be fine since in your room I think the dialogue says to select "Games")
* Chat (literally Discuss but it is just idle chatter)
* Go Home (Return Home? You pick one)
* Start Game
* Read Manual
* View Challenges
* Game Records (your high scores, number of times cleared, etc.)
* Select Game (Or just "Games" as the dialogue mentions)
* View Magazines (Or just "Magazines" as the dialogue mentions)
* Go to JoycoLand (The Game Shop)
* Chat (Discuss or talk with Arino about the current challenge)
* Telephone (Phone a friend for help or Arino for help/give up on the challenge)
* Quit (Also lets you save but it doesn't say that in the menu)