Homebrew RELEASE EdiZon - A save file editor, cheat manager, cheat engine and save manager for Horizon

bloodfalco

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Hi everyone, my cheat files is always toggled on by default

I edited system_settings.ini in config_templates and changes
from dmnt_cheats_enabled_by_default = u8!0x1 to dmnt_cheats_enabled_by_default = u8!0x0

copied the files to atmosphere/config not working
copied the files to /root/atmosphere also not working

It still doesn't work. Cheat always toggled on by default. Any mistakes that I have made? Can someone help to point out?

I am using EdiZon 3.1.0 nightly Snapshot edition

Edit: Everything is okay now. I just need to press enter in order to release them from ;

Now everything is perfect.
 
Last edited by bloodfalco,
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amerfathullah

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guys, I played Rune Factory 4 Special just now. then I used Edizon to search the RAM for the in-game money value, then change to the value that I want. However, the money value was reverted back to its original value when I went back into the game, even with freezing the value in Edizon. Anyone can explain why this happened?
 
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Mizo

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Hi everyone, my cheat files is always toggled on by default

I edited system_settings.ini in config_templates and changes
from dmnt_cheats_enabled_by_default = u8!0x1 to dmnt_cheats_enabled_by_default = u8!0x0

copied the files to atmosphere/config not working
copied the files to /root/atmosphere also not working

It still doesn't work. Cheat always toggled on by default. Any mistakes that I have made? Can someone help to point out?

I am using EdiZon 3.1.0 nightly Snapshot edition

Edit: Everything is okay now. I just need to press enter in order to release them from ;

Now everything is perfect.

How did you fix it? I'm having the same issue, cheats enabled by default is OFF but they always appears ON when I open Edizon.
Can you explain what did u do? thanks.
 

bloodfalco

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I actually did by copying system_settings.ini from config_templates to config
After that, I just press enter from the line:

; dmnt_cheats_enabled_by_default = u8!0x0
to
;
dmnt_cheats_enabled_by_default = u8!0x0
;

And save it. That is my ini file structure.
 

Mizo

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I actually did by copying system_settings.ini from config_templates to config
After that, I just press enter from the line:

; dmnt_cheats_enabled_by_default = u8!0x0
to
;
dmnt_cheats_enabled_by_default = u8!0x0
;

And save it. That is my ini file structure.

Not working mate :sad: I copied system_settings.ini from config_templates to config too but nothing changed.
 

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djluis49

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Hello guys! I'm having some trouble with EdiZon not loading hacks for Breath of the Wild. I have them placed on Root > Atmosphere > titles > "BOTW'S ID" > cheats, with the correct name, but they won't just show up.

I have the latest Kosmos with the latest Atmosphere. I first tried with the version of EdiZon that comes with Kosmos and then I replaced it with the Snapshot Build available on EdiZon's Github and still no luck. I'm out of ideas by this point and can't find anything online. Any help?
 

JonJaded

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Hello guys! I'm having some trouble with EdiZon not loading hacks for Breath of the Wild. I have them placed on Root > Atmosphere > titles > "BOTW'S ID" > cheats, with the correct name, but they won't just show up.

I have the latest Kosmos with the latest Atmosphere. I first tried with the version of EdiZon that comes with Kosmos and then I replaced it with the Snapshot Build available on EdiZon's Github and still no luck. I'm out of ideas by this point and can't find anything online. Any help?

It's contents now, not titles.
 
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Smoker1

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How do I fix that then? No cheats work for any game, there is only one version of Bayonetta, I know Breath of the Wild has cheats.
No Cheats work? Latest version of Atmosphere? Cheats got moved from SD:/Atmosphere/Titles/"TitleID of Game"/cheats/"BuildID of Game"
to this Location......
SD:/Atmosphere/Content/"TitleID of Game"/cheats/"BuildID of Game".
Not sure why they change the directory, but it should have been Moved automatically. Make sure they are, then try and see if they work.
 

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    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
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  • The Real Jdbye @ The Real Jdbye:
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  • The Real Jdbye @ The Real Jdbye:
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