That's unfortunate... Can you recommend me what flashcard I should buy if want TwilightMenu can autoboot and load ds rom from flashcard firmware instead using nds bootstrap...Yes, you can't autoboot using EDGE.
That's unfortunate... Can you recommend me what flashcard I should buy if want TwilightMenu can autoboot and load ds rom from flashcard firmware instead using nds bootstrap...Yes, you can't autoboot using EDGE.
The R4i Gold RTS is recommended.That's unfortunate... Can you recommend me what flashcard I should buy if want TwilightMenu can autoboot and load ds rom from flashcard firmware instead using nds bootstrap...
Where is our Number one Flashcard recommender @Shadow#1 when we need him ?The R4i Gold RTS is recommended.
Thank you very much... Two last questions :The R4i Gold RTS is recommended.
Thank you very much... Two last questions :
1. Few months ago I use TwilightMenu and if I remember correctly the boxart was in bmp format, however now it uses png. The problem is when I create boxart in GIMP and I scale the resolution to 128x115 it not displayed correctly on my DS, the image broke.. I never encounter such problem when it was in bmp format
2. How to quit game back to ROM selection menu? I always use the power button.. Isn't there any combo button like we usually use on flashcard?
Commit 45b7055 should fix Nacho Libre.@Robz8
I have been doing more game testing.
Nacho Libre isn't working on latest bootstrap because findCardPullOutOffsetThumb @ the incorrect address.
findCardPullOutOffsetThumb: Card pull out handler thumb short found: cardPullOut location : 02077DE4
The address should be @ 020714F8 and the game will work.
Minna no Mahjong DS (Japan) (Rev 1) now shows the game title on TwilightMenu but the game still boots to "An error occured". From memory this game boots differently from other SDK2 games on flashcarts.
Regards,
Retro
Thanks to @retrogamefan concept and the attention he brought to the Pokemon Platinum games, I learned today by a bit of Google searching, that the NDS Pokemon games frame rate cap can be removed to run at 60fps, but the speed events duplicate as well, making the game to run unpractically faster. I will look if I can make a hackrom that reduces event speed by half then remove frame rate cap, so it will run at the same rate as the gba ones looked.
Still working on it, there are many flags to be covered, so it will take more time, among many other problems such as:Heyo, Sorry for quoting such an old and maybe off topic reply.
But any luck on that one?
Proper save patches aren't implemented.I have problems with the game "Jam With The Band"
I can't load it but it just says:
reinsert the Game Card and try again.ERROR!!!Failed to load data.
Load error.
Turn off the DS system,
Sorry if this is a stupid question, but i just went to update nds-bootstrap via the Twilight Menu Updater. Does it install the updated automatically, or just download the files and I have to go in and made some adjustments?
Thanks in advance.
Can you show a screenshot?Hi guys, I'm having a problem with the widescreen function here. I try to delete the Twl file from luma and leave the widescreen file in the TwlBg folder, but when I load the game the 3DS crashes and I have to turn it off. Then, when I check, the Twl file is back at luma folder.
When I leave the TwlBg file in luma, it says it was not possible to load it
Don't know what to do anymore. Help.
Doesn't seem to be compatible then.Is FF6 (SNES) compatible? I try to run it and the sound just comes out garbled up and text is all over the place...
Cool, thanks for making this.Doesn't seem to be compatible then.
I didn't make SNEmulDS though, but you're welcome.Cool, thanks for making this.
No. You need to make a forwarder.@Robz8 can I use regular Super Mario 64 ds to make a cia? I just want to confirm before I go ahead before I brick 3DS?