Homebrew [DS(i)/3DS] TWiLight Menu++ - GUI for DS(i) games, and DS(i) Menu replacement

GODDUKEMONEXA

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It is in the "nds-bootstrap settings" page.
Hi Robs, thanks for your great work I have a question, since the update of the console, the only games that stopped working are Pokemon Black and White, does not earn experience and gives error in battles or when you finish catching in a place (I'm stuck) curiously the other 7 Pokemon games works well (DPPt) (HgSs) (B2W2), I could do in this case? as note are roms that are not DSi enhanced, greetings, thanks in advance.

Note: playing on a NEW 2DS XL from Micro SD card
 

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Hi Robs, thanks for your great work I have a question, since the update of the console, the only games that stopped working are Pokemon Black and White, does not earn experience and gives error in battles or when you finish catching in a place (I'm stuck) curiously the other 7 Pokemon games works well (DPPt) (HgSs) (B2W2), I could do in this case? as note are roms that are not DSi enhanced, greetings, thanks in advance.

Note: playing on a NEW 2DS XL from Micro SD card
The ROM for B/W might be corrupted, and may need to be replaced/redumped.
 
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Mothamoz

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Hi Robs, I'm getting errors downloading boxart using TwilightBoxart. External name can not be resolved for 'boxart.kirovair.com'.

Is this something you manage or can fix?
 
v25.11.0

RocketRobz

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v25.11.0
Includes nds-bootstrap v0.72.1 (GBATemp thread)

What's new?​

  • @DeadSkullzJr: Added AP-fixes for
    • Pokémon: Moon Black 2 (Beta v4.2.3)
    • Pokémon: SoothingSilver Version (v1.3.2)
  • Starting points for custom skin music are now supported!
    • Audio file must be named bgm.start.wav, and goes in the same place as bgm.wav.
    • If your custom skin still uses bgm.pcm.raw, it is recommended to switch over to bgm.wav. See this page for more information.
  • The original DSi Menu music has been re-added!
    • Quality is the same as in prior versions which contained the music.
  • To celebrate the release of Sonic the Hedgehog on SEGA Genesis/MegaDrive, the TWLMenu++ splash screen now plays a jingle from the game!
    • For this to take effect, TWiLight Menu++ must be booted on the release date of the game.
  • To work around a bug, nds-bootstrap is now used to boot Pictochat & DLP, when launched outside of the DS Classic Menu.

Improvement​

  • TWLMenu++ has switched back to non-ADPCM versions of the DSi/3DS/HBL theme music files, in order to improve the quality.
    • This also improves load times when using a specific music option for the first time.

Bug fix​

  • Fixed image viewer not reading image from flashcards.
  • Fixed the jingle playing a bit quiet when played in the Style Savvy variant of the TWLMenu++ splash screen.

Known bug​

  • The HBL music start point plays slightly incorrectly.
 
Last edited by RocketRobz,

MichiS97

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Hey guys, quick question. I'm just now starting to use Twilight Menu to play games from the SD card of my DSi XL because I've only been playing with a flashcard in the past.
I'm playing Pokemon Black right now, with a class 10 8GB microSD card by Intenso. When I open the item menu, the scrolling is unbearably slow and there's a lot of lag when running around in the overworld. Is that normal or is there something wrong with my SD card? Playing the game from the original cartridge works great but I'm using PKHeX a lot and re-importing the save file with GM9 after every edit takes ages.
 

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Hey guys, quick question. I'm just now starting to use Twilight Menu to play games from the SD card of my DSi XL because I've only been playing with a flashcard in the past.
I'm playing Pokemon Black right now, with a class 10 8GB microSD card by Intenso. When I open the item menu, the scrolling is unbearably slow and there's a lot of lag when running around in the overworld. Is that normal or is there something wrong with my SD card? Playing the game from the original cartridge works great but I'm using PKHeX a lot and re-importing the save file with GM9 after every edit takes ages.
The slowdown occurs because C-Gear is enabled. Try restarting the game with it disabled.
 

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Hey, thanks for the latest features, i had a couple questions though, i bought a dsi for my kid, so i'll need to child-proof the dsi features:
- Can i use parental controls with TWL++ ??
- Any way to prevent game/save deletion ?
- Any way to set gaming timer till the console sleeps or hibernates ?
- Any way to use dsi camera ?
- Any way to use forwarder on the real dsi launcher, like on 3ds ?

Thank you again.
 

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Hey, thanks for the latest features, i had a couple questions though, i bought a dsi for my kid, so i'll need to child-proof the dsi features:
- Can i use parental controls with TWL++ ??
- Any way to prevent game/save deletion ?
- Any way to set gaming timer till the console sleeps or hibernates ?
- Any way to use dsi camera ?
- Any way to use forwarder on the real dsi launcher, like on 3ds ?

Thank you again.
 
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YuseiFD

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Thank you for your feedback, is it possible to install HiyaCFW after i already did the setup for twilightmenu++ and unlaunch, it's asking for an empty sdcard but i am not sure if it'll brick my dsi since i already did the hacking part ? how do i check if i already have hiyaCFW, i highly doubt it since i never used hiya Helper.
 

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Thank you for your feedback, is it possible to install HiyaCFW after i already did the setup for twilightmenu++ and unlaunch, it's asking for an empty sdcard but i am not sure if it'll brick my dsi since i already did the hacking part ? how do i check if i already have hiyaCFW, i highly doubt it since i never used hiya Helper.
If you never used hiyaCFW helper, then you don't have hiyaCFW.
You can backup everything on the SD card first, before using the helper.
 
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YuseiFD

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If you never used hiyaCFW helper, then you don't have hiyaCFW.
You can backup everything on the SD card first, before using the helper.
Thank you man, installed successfully everything is working as intended, using CFW let me use the Parental control feature from the dsi, so this basically solved my problem, TWL++ is still the beast though, so thanks for maintaining it and updating its features from time to time.
 
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plasturion

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Because recently I modded DSi 1.2J to Unlaunch, bootstrap v0.72 and TWLM++ v25.10.0 I have a questions about sounds...
1st:
First is for GBA emulation... we know that this emulator works better with installed Unlaunch. (full access to hardware)
But I tried some IS games, the best It can be noticed with Fire Emblem: Sacred Stones.
After some time background music switches randomly from stereo to mono or something like that.
I think It happens more often when cart is trying to save, so after every move this game has this feature
so happens more frequently. Even in Advance Wars from time to time it happen the same.
2nd:
Homebrew running in DSi mode... when I use maxmod9 library and play a sound module with more than 16 channels
(extended mode) sometimes some sample's goes too high and produce high pitched sounds. In nds bootstrap setting we
can choose 32.73kHz (original default) or 47,61kHz (high quality). Isn't that because of sync ARM9 and ARM7 frequencies?
Even so when homebrew is running in 47,61kHz sometimes it happens too. On DS hardware this doesn't happen.
I think It can be heard with some fast and rich music modules. Or maybe I play music wrong somehow, someway.

For comapare I place here two homebrews:

- BinaryLand with high pitched sounds
- Arkasnake plays music fine. (included maxmod9 dslib examples, I guess xm module here is not so demanding)
 

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WorfRB

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Hey guys, modded another dsi this time without ulaunch. When i set in twilight++ the preferred launcher it won't save it and will return to the previous setting. Is ulaunch still required for autoboot?
 

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This has probably been asked a million times but are you guys still working on bringing back the Acekard UI? The last update I've seen on the github page about it was back in 2021. It's just that most of the themes are a hassle to navigate with a lot of files and the R4 theme doesn't have any visual flair. I understand if there has never been a fix found for preventing data loss of course
 

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This has probably been asked a million times but are you guys still working on bringing back the Acekard UI? The last update I've seen on the github page about it was back in 2021. It's just that most of the themes are a hassle to navigate with a lot of files and the R4 theme doesn't have any visual flair. I understand if there has never been a fix found for preventing data loss of course
We are currently not working on bringing back the Acekard theme.
 

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