Homebrew Dosbox .conf and .map files collection for Wiiflow

Tetsuo Shima

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DosboxWii .conf and .map Collection
Notice:
Since the new Dosbox Wii release with Dynrec support, some of these .conf files are now obsolete. Many games can run much better with core=dynamic and increased cycles. I will eventually update the ones in the collection.

Purpose:
  • Launch dosbox games through Wiiflow, with optimized settings for each game (to achieve the best possible performance)
  • Key mappings for Wiimote and (where needed) Classic Controller, so that you won't even need an usb keyboard.



Requirements:
Wiiflow or Wiiflow Lite (for banners)
DosboxWii .conf plugin for Wiiflow


--------------------------------------------------------------------------------------

DOWNLOAD


Installation:
Extract and copy the files to the root of your Hard Disk.
If you want to use an SD card, change usb:/ to sd:/ in the mount path at the end of the conf files (eg mount c sd:/dosbox/games)
Put your original games data in the dosbox/games/subfolders.

- Optional: -
if you're using Wiiflow Lite: install Banners with key mappings and info for each game.


If music or sfx doesn't work make sure to run the games setup in dos and set everything to Soundblaster leaving the default values. Note: some games need to have IRQ=5, others IRQ=7. To launch setups open the desired game .conf file with a text editor, scroll down to the bottom and change the name of the executable file with the name of the setup file (generally install.exe or setup.exe)

Updates:
17/07/23
- Added Warcraft
13/06/23
- Added Robocop 3
16/06/21
- Added F1GP (aka World Circuit)
18/04/20
- Added Alien Rampage
- Added Blackthorne
- Added Stunts
13/04/20
- Added Dangerous Dave
- Added Elfland
- Added Gods
28/10/19
- Updated Ultima VI conf, map and banner.
Changes:
Game and sound are now playing at perfect speed.
Remapped the "party mode" to the B button on the Wii remote. This way you're now able to use "-" on Classic Controller to "pass turns". This is needed in some situations (e.g. you need to wait for a shop to open, or a sleeping NPC to wake up, etc.). Besides, it solves another issue: when you accessed inventory in solo mode, you couldn't return to party mode without using the virtual keyboard.
23/10/19
- Added Ultima VI - The False Prophet
13/10/19
- Added: Bio Menace, Epic Pinball, Jazz Jackrabbit, Moonstone, Pinball Fantasies, Skyroads, Wolfenstein 3d, Zool.
- Simplified installation. Simply copy the files to your hd and put your original games data in the dosbox/games/subfolder.
25/08/18
- Added Monster Bash
08/08/18
- Added Zeliard. Thanks @XDel -update: new map file with added keys
26/05/18
- Added Pinball Dreams Deluxe, Superfrog and Soccer Kid
06/05/2018
- Added Turrican 2 pack (see spoiler below) and cover.
05/05/2018
- Updated Another World .map file. Now pressing the minus button you can access the Level codes screen. Updated its cover too with better spine proportions.
03/05/2018
- Added an All-in-one pack for faster installation and a pack with 3D covers
02/05/2018
- Updated Flashback .conf and .map. Now it's fully playable
30/03/2018
- Added Commander Keen 5
28/03/2018
-Added pictures for each game control mappings
26/03/2018
-Added Alley Cat, Dangerous Dave 2 and Prehistorik 2
24/03/2018
-Added Commander Keen 4 and 6
20/12/2017
-All links are working again
19/02/2014
- Added some more oldies: Bushido, Battle Chess, Dark Forces, Decathlon, Donkey. Thanks to Pepois!
- Figured an easier way to swich to an SD installation. You just have to change C: to D: at the bottom of each .conf file, keeping the same folder structure.
06/03/2013
- Updated all conf files with the exit command at the end to close the game through its own menu and return to Wiiflow. Updated instructions and added credits.
06/02/2013
- Update for Alone in the Dark (performance improvement) and Prince of Persia (fixed game saving/loading, see game notes).
- Updated Ultima 8 notes as well with suggested in-game options for a small performance boost.
05/27/2013
- Added instructions for sound not working, all files updated

Credits:
Many, many thanks to the team behind Wiiflow, Fledge68 for Wiiflow Lite and to Sion_Zaphod for the Dosbox .conf plugin!
 
Last edited by Tetsuo Shima,

Tetsuo Shima

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Glad you enjoyed how the games run, even if with some issues here and there.
That was a really though mission, expecially with the Ultima games (my favourite RPG serie)
Now, if only Dosbox-Wii devs could in the future add a dynamic core, all games would get great benefits in performance.
 

mastershoes

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Great work on this Tetsuo! Gonna check these out for sure, i'm certain that a looot of time went into setting these up. Your efforts are appreciated!!
 

sion_zaphod

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Glad you like my confs and maps, the originals that is. If you would like any more I can provide them. Also I've got some games working inside windows 3.11, 95 and 98(not98SE). Windows 95,98 games are where my interest lies now if anyone is interested in helping out.
 

sion_zaphod

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Also I can help with slowdown issues. Example X-Wing would prob run better if you increased the cycles to 16000, and if that crash's gradually reduce the number in 2000 decrements. I have 11th hour running at 18000 cycles and it is well playable.
 

Tetsuo Shima

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I will try that for Xwing, tanks for your help :)

I didn't know anything about compatibility for win95/98 games... do they work well?
 

sion_zaphod

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Windows 3.11 games seem to work very well. Windows 95/98 take a bit of fiddling with to work but in general work ok. I can get windows 95 to boot on dosbox wii in about 10 - 20 seconds (windows 98 a little longer). Have disabled splash screen and 32bit disc access and it gives me a fast boot. Then a windowsbatch file in my startup autoruns a game and automatically shuts down windows when the game is exited. Takes about 30 seconds to start a windows 95/98 game. I have successfully played Burn Cycle, Start Trek Klingon and Star Trek Borg on my windows dosbox setup. If anyone is willing to help further the compatibility for windows on dosbox drop me a line.
 
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I started experimenting with Dosbox images.
I'll try to make a working 98se image using many gadgets since installing from within the image is giving lots of errors.
I already have a working VMware 98SE image that might help me save setup time tremendously, I also found many ready made image files for dosbox that I can quickly edit in imagetools.
keep you posted, good news hopefully tonight if kids sleep early :)
 

sion_zaphod

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I have many images of win95/98 and a couple of 98se but I think the legality of me uploading them is questionable. I think abz is going to have problems if he's working from vmware images (been there tried that). Also image files that work on the pc version of dosbox often don't work on the wii version. I got se installed using an image of a 98 boot floppy to boot then format/s the HDD image. Used image tools to copy across the windows 98 setup.exe and cab files then boot from HDD image and launch the install but it is buggy as hell.
 

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Also I can help with slowdown issues. Example X-Wing would prob run better if you increased the cycles to 16000, and if that crash's gradually reduce the number in 2000 decrements. I have 11th hour running at 18000 cycles and it is well playable.
I tried increasing cycles on X-wing like you said, but it seems that anything beyond 6500 cycles it's simply too much for the wii, the game becomes really sluggish. To be honest, the max number of cycles I could set was 7900 in Ultima 7, and that was done at the cost of audio quality and frames per second, a compromise just to keep the game speed acceptable.
I was wondering how did you managed to reach a value of 18000 cycles, maybe you changed some other setting as well to be able to do that. Can you please send me your conf file for the 11th Hour, just to take a look? That would be really helpful to me. TIA:)
 

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I have many images of win95/98 and a couple of 98se but I think the legality of me uploading them is questionable. I think abz is going to have problems if he's working from vmware images (been there tried that). Also image files that work on the pc version of dosbox often don't work on the wii version. I got se installed using an image of a 98 boot floppy to boot then format/s the HDD image. Used image tools to copy across the windows 98 setup.exe and cab files then boot from HDD image and launch the install but it is buggy as hell.
premade win98SE+daemon 3.47 was copied to new 2GB dosbox img by mounting both the vmware and dosbox images as separate drives
then Sys command was used to transfer the system files from win98se boot floppy to new dosbox img
though the image booted fine I always get an "explorer.exe" error due to a dll file and problems related to what VGA card I select in the conf file.
I tried googling my error but it seems no one reported it yet.
I'm stuck, but I believe your copying of Win98SE to img file and running setup from there will also give problems during file copying related to temporary file location, tried it twice and didn't work for me.
Maybe it's the 98se ISO that I have that is not liking the Dosbox or maybe you tried older revisions of dosbox
Any ideas?
 

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I seem to remember having Major issues with the graphics setup on 98 too. I think I had to find a particular graphics driver for 98 (I will find out for you). Also installing windows 98se in dosbox is not where the major problems start. To get daemon tools installed you need to install a USB supplement driver, windows installer 2 - 2.5, and also IE6. Daemon needs some files installed by IE installer. any of those installs could cause huge problems. I've got as far as having everything installed except IE. Then as soon as I install IE and reboot the image, windows is F**ked and you have a F**ked image file. I've spent hours and hours trying to get a win98se with daemon tools on dosbox and I think I've set you an impossible task Abz. Don't give up yet though there is loads of info to be found on VOGONS to do with dosbox and windows. Try searching for daemon tools on win98 dosbox setup. There are also major issues with any other virtual cdrom programs in dosbox windows.
 

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Have you tried formatting the image using a windows 98 boot floppy image.

imgmount 1 c.img -t nofs
imgmount a win98boot.img -t floppy

boot -l a
"then fdisc from the prompt then sys c:"
copy cab files using poweriso to image file then boot off the hd image and run installer?

Also you could try formatting with a freedos boot floppy image.

Just checked my conf file for windows98 and my graphics is set to svga_s3 which I think is the default. You need to use an s3 driver on your windows 98 image install. There may be another alternative by editing the dosbox conf file to correspond to the graphics driver you installed on your windows 98.

I am using the ykhwong's dosbox svn daum build for pc. Do a google on it.
 
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@Tetsuo Shima

Here is my 11th hour conf sorry for the late response I got carried away with something else

# This is the configurationfile for DOSBox 0.74. (Please use the latest version of DOSBox)
# Lines starting with a # are commentlines and are ignored by DOSBox.
# They are used to (briefly) document the effect of each option.

[sdl]
# fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
# fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
# fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
# Using your monitor's native resolution with aspect=true might give the best results.
# If you end up with small window on a large screen, try an output different from surface.
# windowresolution: Scale the window to this size IF the output device supports hardware scaling.
# (output=surface does not!)
# output: What video system to use for output.
# Possible values: surface, overlay.
# autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
# sensitivity: Mouse sensitivity.
# waitonerror: Wait before closing the console if dosbox has an error.
# priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
# pause is only valid for the second entry.
# Possible values: lowest, lower, normal, higher, highest, pause.
# mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value.
# usescancodes: Avoid usage of symkeys, might not work on all operating systems.

fullscreen=true
fulldouble=true
fullresolution=original
windowresolution=original
output=surface
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=11thhour.map
usescancodes=true

[dosbox]
# language: Select another language file.
# machine: The type of machine DOSBox tries to emulate.
# Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
# captures: Directory where things like wave, midi, screenshot get captured.
# memsize: Amount of memory DOSBox has in megabytes.
# This value is best left at its default to avoid problems with some games,
# though few games might require a higher value.
# There is generally no speed advantage when raising this value.

language=
machine=svga_s3
captures=capture
memsize=16

[render]
# frameskip: How many frames DOSBox skips before drawing one.
# aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
# scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,
# then the scaler will be used even if the result might not be desired.
# Possible values: none, normal2x, normal3x, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.

frameskip=2
aspect=false
scaler=normal2x

[cpu]
# core: CPU Core used in emulation. auto will switch to dynamic if available and
# appropriate.
# Possible values: auto, normal, simple.
# cputype: CPU Type used in emulation. auto is the fastest choice.
# Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
# cycles: Amount of instructions DOSBox tries to emulate each millisecond.
# Setting this value too high results in sound dropouts and lags.
# Cycles can be set in 3 ways:
# 'auto' tries to guess what a game needs.
# It usually works, but can fail for certain games.
# 'fixed #number' will set a fixed amount of cycles. This is what you usually
# need if 'auto' fails (Example: fixed 4000).
# 'max' will allocate as much cycles as your computer is able to
# handle.
# Possible values: auto, fixed, max.
# cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)
# cycledown: Setting it lower than 100 will be a percentage.

core=simple
cputype=auto
cycles=16000
cycleup=200
cycledown=200

[mixer]
# nosound: Enable silent mode, sound is still emulated though.
# rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
# Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
# Possible values: 2048, 4096, 8192, 1024, 512, 256.
# prebuffer: How many milliseconds of data to keep on top of the blocksize.

nosound=false
rate=22050
blocksize=2048
prebuffer=80

[midi]
# mpu401: Type of MPU-401 to emulate.
# Possible values: intelligent, uart, none.
# mididevice: Device that will receive the MIDI data from MPU-401.
# Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
# midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use.
# When using a Roland MT-32 rev. 0 as midi output device, some games may require a delay in order to prevent 'buffer overflow' issues.
# In that case, add 'delaysysex', for example: midiconfig=2 delaysysex
# See the README/Manual for more details.

mpu401=intelligent
mididevice=default
midiconfig=

[sblaster]
# sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
# Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
# sbbase: The IO address of the soundblaster.
# Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
# irq: The IRQ number of the soundblaster.
# Possible values: 7, 5, 3, 9, 10, 11, 12.
# dma: The DMA number of the soundblaster.
# Possible values: 1, 5, 0, 3, 6, 7.
# hdma: The High DMA number of the soundblaster.
# Possible values: 1, 5, 0, 3, 6, 7.
# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
# Possible values: auto, cms, opl2, dualopl2, opl3, none.
# oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
# Possible values: default, compat, fast.
# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
# Possible values: 22050, 49716, 44100, 48000, 32000, 16000, 11025, 8000.

sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
sbmixer=true
oplmode=opl3
oplemu=default
oplrate=22050

[gus]
# gus: Enable the Gravis Ultrasound emulation.
# gusrate: Sample rate of Ultrasound emulation.
# Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.
# gusbase: The IO base address of the Gravis Ultrasound.
# Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
# gusirq: The IRQ number of the Gravis Ultrasound.
# Possible values: 5, 3, 7, 9, 10, 11, 12.
# gusdma: The DMA channel of the Gravis Ultrasound.
# Possible values: 3, 0, 1, 5, 6, 7.
# ultradir: Path to Ultrasound directory. In this directory
# there should be a MIDI directory that contains
# the patch files for GUS playback. Patch sets used
# with Timidity should work fine.

gus=false
gusrate=22050
gusbase=240
gusirq=5
gusdma=3
ultradir=C:\ULTRASND

[speaker]
# pcspeaker: Enable PC-Speaker emulation.
# pcrate: Sample rate of the PC-Speaker sound generation.
# Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.
# tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
# Possible values: auto, on, off.
# tandyrate: Sample rate of the Tandy 3-Voice generation.
# Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.
# disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).

pcspeaker=true
pcrate=22050
tandy=auto
tandyrate=22050
disney=true

[joystick]
# joysticktype: Type of joystick to emulate: auto (default), none,
# 2axis (supports two joysticks),
# 4axis (supports one joystick, first joystick used),
# 4axis_2 (supports one joystick, second joystick used),
# fcs (Thrustmaster), ch (CH Flightstick).
# none disables joystick emulation.
# auto chooses emulation depending on real joystick(s).
# (Remember to reset dosbox's mapperfile if you saved it earlier)
# Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
# timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
# autofire: continuously fires as long as you keep the button pressed.
# swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
# buttonwrap: enable button wrapping at the number of emulated buttons.

joysticktype=fcs
timed=true
autofire=false
swap34=false
buttonwrap=false

[serial]
# serial1: set type of device connected to com port.
# Can be disabled, dummy, modem, nullmodem, directserial.
# Additional parameters must be in the same line in the form of
# parameter:value. Parameter for all types is irq (optional).
# for directserial: realport (required), rxdelay (optional).
# (realport:COM1 realport:ttyS0).
# for modem: listenport (optional).
# for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
# transparent, port, inhsocket (all optional).
# Example: serial1=modem listenport:5000
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial2: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial3: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial4: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.

serial1=dummy
serial2=dummy
serial3=disabled
serial4=disabled

[dos]
# xms: Enable XMS support.
# ems: Enable EMS support. The default (=true) provides the best
# compatibility but certain applications may run better with
# other choices, or require EMS support to be disabled (=false)
# to work at all.
# Possible values: true, emsboard, emm386, false.
# umb: Enable UMB support.
# keyboardlayout: Language code of the keyboard layout (or none).

xms=true
ems=false
umb=true
keyboardlayout=auto

[autoexec]
# Lines in this section will be run at startup
@echo off
mount -u c:
mount -u d:

mount c: usb:/computers/dos/hdfolder
imgmount d: usb:/computers/dos/CDiso/11HDisk1.iso usb:/computers/dos/CDiso/11HDisk2.iso usb:/computers/dos/CDiso/11HDisk3.iso usb:/computers/dos/CDiso/11HDisk4.iso -t cdrom
cls
c:
cd games\11h
go
 

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