I don't care for Global User Directory, but Dolphin 4 is much improved from 3.5, it runs so much better, and autosyncing Wiimotes is great. But I usually use the dev builds anyways, so yeah.
So I had it on HLE
How does this affect the dual-layer GameCube games? Or is it just me that is having trouble running these? And what about the banners for the Wii games? Wii Music and Ben 10 have shown theirs, but all the other really popular games don't have banners. (Okami, Muramasa: The Demon Blade (can you tell what kind of games I like to play?), etc.)
Wii games were dual layers, Gamecube games only had 1.35 GB of space tops Mario Kart and Brawl were dual layered, AFAIK that shouldn't affect performance. The Last Story is also dual-layer, but it is the most CPU-intensive game for Dolphin
Oh yeah; I tried to play those games and they would just NOT run. Ugh, it was so annoying. And I really wanted to play them too... Guess I'll have to wait until they perfect this issue.
Wii games were dual layers, Gamecube games only had 1.35 GB of space tops Mario Kart and Brawl were dual layered, AFAIK that shouldn't affect performance. The Last Story is also dual-layer, but it is the most CPU-intensive game for Dolphin
How does this affect the dual-layer GameCube games? Or is it just me that is having trouble running these? And what about the banners for the Wii games? Wii Music and Ben 10 have shown theirs, but all the other really popular games don't have banners. (Okami, Muramasa: The Demon Blade (can you tell what kind of games I like to play?), etc.)
What are your specs? Are you sure they're clean rips? Mine run just fine. Do you have a Core i3, i5 or i7? They're compatible with those games, but The Last Story will not run on most machines since it's a CPU killer. What CPU you have is more vital than what GPU you have. No reason the games can't run unless your specs don't meet Dolphin's needs
https://forums.dolphin-emu.org/Thread-dolphin-cpu-hierarchy
I disgress.
Banners should appear after rebooting Dolphin. Dual-layer isos are working perfectly fine.
.........
Now all is left is wishing for the code from the outdated unofficial build for Wiimotion Plus controls mapped to keyboard ... is incorporated in the official builds.
My nunchuck failed me, so I'm stuck at the sixth dungeon mid-boss (and the unofficial build actually crashes in all areas with heat effects) until I either buy a new nunchuck or see this feature added.
I disgress.
The maps Xenoblade loads are huge, and as such your average i5 CPU barely has the wanted performance.
Pandora Tower also has those big statues too, the framerate is severely affected with those. But Last Story? It's the least one affected by slowdown out of these three.
I hope this means audio in Super Mario Galaxy 2 loops correctly now? And Tales of Symphonia (first one, of course) audio playing correctly at all?
Noticed the issues within Tales of Graces Wii audio had to do with game not running at full speed, so this might be an improvement. Might be the time to try and put the files from my PS3 disk in the Wii ToG1.1 iso and see how well it fares.
Tales of Symphonia has perfect audio with HLE yes. Super Mario Galaxy 1 and 2 should have perfect audio as well, LLE is no longer needed in most Wii and Gamecube games (again, only a select few need them).
Using HLE with Super Mario Galaxy 1 / 2 causes the music to cut off after a while, that is the moment it loops again.
Side effects include crashes when collecting each Grand Star, and the credits not starting off, rendering a 100% run for these particular two games impossible without LLE (extremely slow) and/or importing a save from your real hardware Wii.
This particular bug still isn't fixed in this version, I tried it now.
The reason they didn't fix it was because the HLE coding was an abominable mess from the 7th circle of hell and they said they simply couldn't do it.
Now that they rewrote the thing completely to a more sensible state, I hope they'll get around this issue...
And hopefully fixing too the GBA-link issue, which IS related to the DSP hardware used for sound rendering (as for now it requires using LLE, it supports a handful of games -Wind Waker not being among them, thus hindering the TAS efforts to use the Tingle Tuner-)
....
Also something unrelated, I hope something is done on the DS/Wii Wi-fi transfer after their success with the Wii CFW (and the partial DS CFW support on the DeSmume, which still lacks DS/DS Wifi support)
using the user's documents folder (opposed to running standalone from whatever folder the user dumps it in and reading config files relatively)
ugh, I hate when programs do that. You should run from where I want you to run, not from some MS dictated place I never want to use...
You might be able to do Battlefield and other easy stages on Dual Core. Sound doesn't really affect speed, and Melee works perfectly with HLE.Quick question about dolphin, how would melee run on an a8 4500m? I'm probably getting a laptop with that CPU, I know it sucks for dolphin but I don't plan to use it too much, I'm getting it for the decent iGPU but it would be nice to play some 2 player melee at college. I'm willing to play on low lag stages, no sound, etc. Also is brawl out of the question?