yes, if you want you can change the costumeSo if c00 is the model, what are c01, c02, etc. used for? Are they, like, alternate colours?
yes, if you want you can change the costumeSo if c00 is the model, what are c01, c02, etc. used for? Are they, like, alternate colours?
Yes. c00 is the original skin and c01-07 are the alternative skins.So if c00 is the model, what are c01, c02, etc. used for? Are they, like, alternate colours?
Awesome, thanks!Yes. c00 is the original skin and c01-07 are the alternative skins.
you canSo I'm guessing no one knows how to change A music file to a NUS3BANK?
So I'm guessing no one knows how to change A music file to a NUS3BANK?
it will be longer to download than dumpCould i just download a copy of smash instead of dumping my own? I don't feel waiting that long lol. I wanna do texture hacks.
Maybe you need to change an entry in either ui_character_db.bin or Sonic's parameter file. There's probably a single entry that tells the game whether to allocate memory for loading multiple sound banks at once or only one.I think I made a new discovery. I managed to add a specific voicebank to a specific skin without editing ui_sound_voice_chara_db.bin.
What I did was that I renamed my soundbank from snd_vc_Sonic.nus3bank to snd_vc_Sonic_c04.nus3bank.
The reason for this was that I searched through the sound folder of Robin and Corrin and noticed that they have two voicebanks.
The other is named after the same as the first one but with a cXX added on to it.
So I added a Shadow voicebank to data (eu_en)/fighter/sonic/sound in sm4shexplorer and named it snd_vc_Sonic_c04.nus3bank (which corresponds to his black skin, which I replaced with the Shadow Vertex hack from KTH)
Loaded up the skin in Training Mode along with another Sonic. The result was that the Shadow worked fine but the other Sonic didn't play any voice clips at all.
Loading up two Sonics that isn't Shadow plays their original voicebank.
Loading the Shadow Skin with any other character plays the Shadow skin along with the other character's atttached voicebank.
EDIT: Tested it online in a Sonic Ditto. Both soundbanks worked but my victory quote was silent.
Oh darn, you beat me to it. Oh well. Did you also edit the file so every omega stage also works on 8-player smash, or did you only make the regular stages available?I figured out too. I edited mine and all stages are now available in 8-players smash.
https://mega.nz/#!Ix5FzBwZ!ucDvIaEZCeYUjbyYPNNKabj3gCWGoeXcbfhAdegceks
It's the Eu_fr file, i don't knows if it works in any other langages.
That's not a ui_stage_db.bin thing I think. I would look into the parameter file for that specific stage. I intend to look into it myself to see if I can disable the infernal Yellow Devil.I apologise if this has been asked before (or mentioned in the video, I didn't watch it because I just downloaded the file and tested it myself ), but how would one go about doing this sort of thing for stages already enabled in 8 player Smash? For instance, Midgar has no hazards in 8 player Smash because it's been enabled already, but stages like Orbital Gate Assault and Kalos Pokemon League have their hazards function perfectly fine with this hack. Which makes me think that maybe we can bring back its and maybe those of other stages. but IDK how to do that, and I guess a simple UI hack (what this seems to be) would not suffice.
Maybe maybe not. It depends on his internet speed.it will be longer to download than dump
Why the Wii U softlocks on the splash screen after editing this param file I have no idea, since editing the on in the regular data folder, the game boots but there is no changes seen. So if you have a better idea on why this is the case, please feel free to share.
Did you check to see if the parameter editor corrupts the file upon saving? Save the file with no edits and reopen it.Why the Wii U softlocks on the splash screen after editing this param file I have no idea, since editing the on in the regular data folder, the game boots but there is no changes seen. So if you have a better idea on why this is the case, please feel free to share.
Over WiFi, it took me about half a day to dump everything. I just set it up when I got out of bed, ran some errands, and come lunchtime it was finished.Could i just download a copy of smash instead of dumping my own? I don't feel waiting that long lol. I wanna do texture hacks.
param folder of data gets overridden by the data(us_en), thats why putting it there doesn't crash,since it gets overridden anyway. Make sure the param editor doesnt corrupt the file, there are some file that don't get rebuild correctly. Look if the number of entry is the same after saving it by re-opening it. IF it does corrupt,modify it with a hex editorAs you can see from this screencap of the Param Editor which has the ui_sound_db.bin opened, you can see three Groups and the first Group holds the database for the My Music section for every stage.
Entry[54] is for Midgar, Name 2 represents the tracks that are available for the stage, this case 2 tracks, and Names 3 to 41 all represent which music track is used for that stage. Only Name 3 and 4 are filled with the number that represents the Music file that you can see in the sounds.msbt if you use the MSBT Editor, while everything below that is using these filler numbers.
I know that by changing Name 2 to any number to 40 would likely let you add additional tracks after the first two. Problem is, changing the number and adding lets say the same two track numbers that are in Names 3 and 4 in 5 and 6 if you wanted to have 4 tracks for the stage and saving the file afterwords seems to go okay.
But after you place it back in data(us-en)\param\ui and rebuild the mod and insert it into your SD Card and running SDCafiine and beginning Smash Bros like normal, you will end up stuck on the splash screen before the game even boots.
And I know this is where you edit My Music because Entry[52] has 27 Tracks in it and that is the Mario Maker stage, which has 27 tracks in game.
Why the Wii U softlocks on the splash screen after editing this param file I have no idea, since editing the on in the regular data folder, the game boots but there is no changes seen. So if you have a better idea on why this is the case, please feel free to share.
The WiiU dumps at like 700KB/s. If he has a decent internet connection at all, it will be significantly faster. My connection speed is just under 7MB/s. I know I would have just downloaded the files off the internet if I knew it was going to take so long when I first did it.Over WiFi, it took me about half a day to dump everything. I just set it up when I got out of bed, ran some errands, and come lunchtime it was finished.
Not only is downloading gonna take much longer, but it's against some laws or something.
But, like, illegal.The WiiU dumps at like 700KB/s. If he has a decent internet connection at all, it will be significantly faster. My connection speed is just under 7MB/s. I know I would have just downloaded the files off the internet if I knew it was going to take so long when I first did it.
So is ripping your own game for loadiine, as well as downloading mods from gamebanana. It's just nobody actually cares.But, like, illegal.
OK, so, I have skins installed at c08, but they aren't showing up for me in-game. Every other mod I've done has worked fine, so it's not a problem loading mods in general. Any ideas?