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The latter is the case. NTSC games always start up in 480i, and games will usually assume as much, and just stay in "480i" rather than change to it. There are, of course, exceptions; games which actually do force a switch to 480i. There are also (natively 480p-supporting) games that will simply break when forced to 480p, so forcing should ideally only be used when it's actually necessary.As for Wind Waker/Sonic I was expecting them to change to 480i if you said no to progressive mode which means either your dml patches all video mode change calls (so that a game can't switch to 480i later) or those games simply don't do anything if you say no and switch to 480p if you say yes.