Hacking Dios Mios Lite

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So any idea why the 480p version of r49 will only work with Nodisc and NMM set to off in cfg usb loader (if either are on the Wii just turns off)? Also, it does not work with Postloader as Nodisc is on in that case. Version r58 works fine with both of those options turned on though I have not tested the regular r59 version (anyone got a r59 elf?). Could the 480p code have broken Nodisc support on some systems somehow?
 
So any idea why the 480p version of r49 will only work with Nodisc and NMM set to off in cfg usb loader (if either are on the Wii just turns off)? Also, it does not work with Postloader as Nodisc is on in that case. Version r58 works fine with both of those options turned on though I have not tested the regular r59 version (anyone got a r59 elf?). Could the 480p code have broken Nodisc support on some systems somehow?

The 480p version of r59 is for testing only (i.e. not even sure it will be part of a release or not) and only the following options being chosen: debugger, no disc, pad and progressive (feature being tested). And I did not select NMM option when creating those elf files (I have and always use GC memory card). It did not modify any config setting for loaders. The goal is to see whether progressive mode could be used for the games (mainly to play PAL games with the NTSC + component cable Wii). Since I use sneek+di for dml, I did not test the real nand version.

If you could not playing Luigi's Mansion without disc, then let me know (since that was the game that I tested).

No need to for the team to get megalomaniacal.

Who do you think the "team" are? I just want to be sure.
 
can you turn off the Wii drives flashing when loading a game from SD?
I use NMM and NoDVD patch both enabled!
 
So any idea why the 480p version of r49 will only work with Nodisc and NMM set to off in cfg usb loader (if either are on the Wii just turns off)? Also, it does not work with Postloader as Nodisc is on in that case. Version r58 works fine with both of those options turned on though I have not tested the regular r59 version (anyone got a r59 elf?). Could the 480p code have broken Nodisc support on some systems somehow?

The 480p version of r59 is for testing only (i.e. not even sure it will be part of a release or not) and only the following options being chosen: debugger, no disc, pad and progressive (feature being tested). And I did not select NMM option when creating those elf files (I have and always use GC memory card). It did not modify any config setting for loaders. The goal is to see whether progressive mode could be used for the games (mainly to play PAL games with the NTSC + component cable Wii). Since I use sneek+di for dml, I did not test the real nand version.

If you could not playing Luigi's Mansion without disc, then let me know (since that was the game that I tested).

Ok, to be more specific. Using the real nand elf I tried the following games (all NTSC on a NTSC Wii with component cable): Wind Waker, Skies of Arcadia, and Sonic DX. With postloader attempting to load any of them just caused the Wii to shut off (as postloader doesn't support config options, nodisc mode was used). With cfg usb loader r27 the same would happen if no discmode or NMM (NMM only tested with Sonic DX as that was listed as working) was on. With both nodisc and NMM set to off in cfg loader (overriding the nodisc setting in the .elf) all games worked perfectly and SoA ran fine in 480p mode (and looks great, btw). Interestingly, Wind Waker and Sonic DX still ran in 480p mode no matter whether you said yes or no to enabling progressive mode.
 
Interestingly, Wind Waker and Sonic DX still ran in 480p mode no matter whether you said yes or no to enabling progressive mode.

These testing elf files were created to always force the progressive mode regardless what the loader changes/says.

I created another elf file (see issue #60 in the googlecode page) if you want to try again to see whether the no-disc feature works or not. And set the NMM feature to be off in this testing since I did not compile with that feature anyway.

And thanks for testing it.
 
Interestingly, Wind Waker and Sonic DX still ran in 480p mode no matter whether you said yes or no to enabling progressive mode.

These testing elf files were created to always force the progressive mode regardless what the loader changes/says.

I created another elf file (see issue #60 in the googlecode page) if you want to try again to see whether the no-disc feature works or not. And set the NMM feature to be off in this testing since I did not compile with that feature anyway.

And thanks for testing it.

Ok, no-disc mode is working fine now. As for Wind Waker/Sonic I was expecting them to change to 480i if you said no to progressive mode which means either your dml patches all video mode change calls (so that a game can't switch to 480i later) or those games simply don't do anything if you say no and switch to 480p if you say yes.
 
You can get the latest DML version "DML59mod.rar" from here: http://www.mediafire...qk17b9hubiki4v7
Extract and run "create_wad.bat" to get the latest DMLr59mod[MIOS-v10].wad which can be installed with a wad manager

PS: you can still use this pack for future releases as well by just replacing the file dml.elf and re-creating the wad

( Thanks Damysteryman for the modified elf & Thanks Fix94 for making this handy tool)
 
You can get the latest DML version "DML59mod.rar" from here: http://www.mediafire...qk17b9hubiki4v7
Extract and run "create_wad.bat" to get the latest DMLr59mod[MIOS-v10].wad which can be installed with a wad manager

PS: you can still use this pack for future releases as well by just replacing the file dml.elf and re-creating the wad

( Thanks Damysteryman for the modified elf & Thanks Fix94 for making this handy tool)

What did you modify exactly?
 
You can get the latest DML version "DML59mod.rar" from here: http://www.mediafire...qk17b9hubiki4v7
Extract and run "create_wad.bat" to get the latest DMLr59mod[MIOS-v10].wad which can be installed with a wad manager

PS: you can still use this pack for future releases as well by just replacing the file dml.elf and re-creating the wad

( Thanks Damysteryman for the modified elf & Thanks Fix94 for making this handy tool)

What did you modify exactly?
http://gbatemp.net/topic/307341-dios-mios-lite/page__view__findpost__p__4183746
 
You can get the latest DML version "DML59mod.rar" from here: http://www.mediafire...qk17b9hubiki4v7
Extract and run "create_wad.bat" to get the latest DMLr59mod[MIOS-v10].wad which can be installed with a wad manager

PS: you can still use this pack for future releases as well by just replacing the file dml.elf and re-creating the wad

( Thanks Damysteryman for the modified elf & Thanks Fix94 for making this handy tool)

To avoid any trouble you should always supply the source aswell, linking to the SVN doesn't do it when you change the code.
 
Both Colosseum and XD Don't work for me. I guess I'll have to redump them leave them uncompressed.
Really?
That is no good...

Well, when I was first testing them, I left them completely uncompressed, and they both loaded and played fine.
Then, after that, I got the latest DiscEx v0.8b and used discex -c option on them to compress them, then copied the compressed versions over to SD, and tested them out, and they worked too.

...so, I do not know what may be causing them to not work... maybe try clean 1:1 uncompressed unaltered dumps, then maybe try using DiscEx 0.8b with -c option to compress them, and hope that works.

Also, my tests were with PAL-UK/AUS versions... (Game IDs GC6P01 and GXXP01)
I know that the PAL versions have many languages, but is there only one PAL version for all languages, or do these 2 games come in a different disc version for every language?
It could be because of a game disc version difference, but I believe the chance of that would be very slim.

You can get the latest DML version "DML59mod.rar" from here: http://www.mediafire...qk17b9hubiki4v7
Extract and run "create_wad.bat" to get the latest DMLr59mod[MIOS-v10].wad which can be installed with a wad manager

PS: you can still use this pack for future releases as well by just replacing the file dml.elf and re-creating the wad

( Thanks Damysteryman for the modified elf & Thanks Fix94 for making this handy tool)

To avoid any trouble you should always supply the source aswell, linking to the SVN doesn't do it when you change the code.
Uhhh... are you maybe addressing me in regards to my modified ELF that has been bundled into this package?

I do not know what other modifications to the package that AbdallahTerro may have made, but if you want to know specifically about the precompiled ELF, I posted the ELF along with a .patch file containing my changes over in a previous post I made in this thread.

My modification may only be small, but it adds support for the PAL and JPN versions of both Pokemon Colosseum (GC6P01, GC6J01) and Pokemon XD (GXXP01, GXXJ01).
 
You can get the latest DML version "DML59mod.rar" from here: http://www.mediafire...qk17b9hubiki4v7 Extract and run "create_wad.bat" to get the latest DMLr59mod[MIOS-v10].wad which can be installed with a wad manager PS: you can still use this pack for future releases as well by just replacing the file dml.elf and re-creating the wad ( Thanks Damysteryman for the modified elf & Thanks Fix94 for making this handy tool)
To avoid any trouble you should always supply the source aswell, linking to the SVN doesn't do it when you change the code.

Actually, as long as the .patch file is provided in the package then a link to SVN should be good enough (as long as the .elf and patch is being distributed online and not on physical media). In fact, that was one of the things that version 3 of the GPL was designed to address. Perhaps you are thinking of the older GPL v2 which requires the source code be "at the same location" as the binaries?
 
You can get the latest DML version "DML59mod.rar" from here: http://www.mediafire...qk17b9hubiki4v7
Extract and run "create_wad.bat" to get the latest DMLr59mod[MIOS-v10].wad which can be installed with a wad manager

PS: you can still use this pack for future releases as well by just replacing the file dml.elf and re-creating the wad

( Thanks Damysteryman for the modified elf & Thanks Fix94 for making this handy tool)
Simple question, does this revision fix Shadow The Hedgehog and Rayman 3 to work with nodisk?
 
Sorry to jump in with a question which has most likely been answered elsewhere in this LARGE thread already, but is it possible to turn off the shortcut keys.
I was testing out Capcom vs SNK (plenty of button bashing), and I think I inadvertently reset the game by pressing a shortcut combo
 
So I've tried various things such as installing BC and all different revisions of DML following FIX94's guide on creating and installing DML but everytime I keep gettgin a blackscreen when trying to load Metroid Prime (PAL). The whole console just kind of freezes and I have to put the Wii on/off. My Wii is an older version, got it in 2007. My SD card type is the toshiba 2GB which comes with the 3DS. Any information on this strange occurance would be appreciated. Thanks.
 
Sorry to jump in with a question which has most likely been answered elsewhere in this LARGE thread already, but is it possible to turn off the shortcut keys.
I was testing out Capcom vs SNK (plenty of button bashing), and I think I inadvertently reset the game by pressing a shortcut combo
Download Fix94's DML Loader from the Backup Loader section. It is completely configurable and it allows you to turn off the shortcuts to either reset or switch off the console, as well as any other supported features.

Edit: It's not as flashy and complicated as with other loaders which support DML, but it's simple and easy to use.
 
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