Hacking Dios Mios Lite

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Maxternal

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A donation is a free gift. If you demand something in return, it is not a donation at all. Donations encourage developers, but acting like the devs owe you something does exactly the opposite. If people have a problem with that, I would suggest they keep their money.
It's called a bribe :D
 

FIX94

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I'm just getting an error when using NMM in DML for windwaker. Also leaving the game run in demo mode mode using NMM dml rev 59 results in "an error occured after about 5 mins.
There's no user error. Also there's no way for you to know how I work or how I have my things set up.
I know my stuff. Don't be a jackass.
Heh yeah same things here, well we have the regular older rev which works just fine, thats ok, we may see some fix...
in

gzlp01320.png


gzlp01333.png


gzlp01355.png
 
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Burton

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A donation is a free gift. If you demand something in return, it is not a donation at all.
This was completely true until someone decided to create the "Donation Request" modality as in http://code.google.com/p/dios-mios-lite-source-project/source/detail?r=58

or this comment from the OP at the first page:
"Well simply stated, as long as there's a little donation money coming in, DML will continue to improve. If it were to stop, then so goes crediar's will to work on it"

or this other comment:
"just throw some donations @crediar and ask for a release."

when you sum those types of comments and a bunch more randomly in this thread then you can realize why people's definition of donation had changed to demand as in:
I donated for a fix for X thing = I demand a fix for X thing.

You can't simply blame them.
 
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G0dLiKe

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A donation is a free gift. If you demand something in return, it is not a donation at all.
This was completely true until someone decided to create the "Donation Request" modality as in http://code.google.c...rce/detail?r=58

or this comment from the OP at the first page:
"Well simply stated, as long as there's a little donation money coming in, DML will continue to improve. If it were to stop, then so goes crediar's will to work on it"

or this other comment:
"just throw some donations @crediar and ask for a release."

when you sum those types of comments and a bunch more randomly in this thread then you can realize why people's definition of donation had changed to demand as in:
I donated for a fix for X thing = I demand a fix for X thing.

You can't simply blame them.
True enough, but it should be more seen like that: Crediar and the other devs are having a real life too, are busy with other things and its not always easy to have time for coding and such. A donation makes it easier to put their spare time and effort into projects and wishes people ask for.
 

Hunter X

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A donation makes it easier to put their spare time and effort into projects and wishes people ask for.
Then it's not a donation, it's a purchase. Basically, your payment ("donation") allows you to ask for one feature/bug-fix and it's pretty much guaranteed since you paid for it. If the payment ("donation") isn't made, then there is 0 chance you'll see that feature/bug-fix. Do not confuse a donation with a purchase. Basically everyone sending money is purchasing whatever they are asking for. The main difference is that a donation is just that, a donation with nothing in return. In the case of DML, you are paying AND expecting something in return, which no longer constitutes the transaction as a donation.
 
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sk0ld

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in this VERY thread you could have read that people have problems with games and other things like NMM, they also said that several things worked in a previous rev.
You could probably debate a lot of these reports, but the fact is people have donated, and probably far more than any other Homebrew project got...shouldn't there be an improment by now?
I get the impression from the things i read here later DML revs. are giving more problems than they solve. Maybe i am very wrong here...
Of course you're wrong. These comments about problems are rightfully ignored because they don't make any sense. Nothing in the code has changed that would warrant them. It's simple enough that I didn't think I'd have to make a point of it but if you're having problems with a game now that you weren't before, well, then you've either enabled NoDisc, NMM or both. I'd think it's quite clear to most using DML that these OPTIONS are not going to work with every game yet. I believe the loaders even disable them by default.
There's no need to revert. There is no 'stable' version. Just don't use the damn options with those games! It's also a good habit to check your SD for errors often.. maybe even a reformatting. NAND and Trans Flash can be pretty dodgy sometimes. In fact just recently I had a game where two of the NPCs just up and vanished, and shortly after I fell through the bottom of the map and died. It turned out my SD was starting to fail.
NMM is broken in rev 59 for windwaker.
No it isn't. You've got a broken save on the SD or a memcard inserted or something else. As a matter of fact the new CARDOpen code fixed a lot of games for NMM. Check the wiki.
I will end my post with two words that you should all reflect upon for a good while. User error. =P

You my friend make me laugh.
Why the hostality?
I'm just getting an error when using NMM in DML for windwaker. Also leaving the game run in demo mode mode using NMM dml rev 59 results in "an error occured after about 5 mins.
There's no user error. Also there's no way for you to know how I work or how I have my things set up.
I know my stuff. Don't be a jackass.

I'm just reporting NOT complaining. Nor will I ever donate to DML, as I really do not need it.
BTW after the rather agressive reply of Sangor ( crediar I think...) I even more am loosing interest.
I just wanted to give feedback. But when things are broken and fixed for every Dml rev, I think there is room to speculate if it's worth the donation.

Still, great job.
Alright first off, what hostility? Also please don't call me a jackass while I'm trying to help you. As you might imagine that's gonna to get on my nerves.
I know you're reporting it. I am refuting it. I told you to check the wiki because others have had plenty of successes with the NMM update. People have found it not only to have fixed WW, but so far a handful of other games as well. That information alone should tell you that something went wrong and that you should try something else.
That other 'error occurred' crash you mentioned? Yup, we've hit that one too. You know what causes it? The NoDisc IPL patching! Another OPTION! So, maybe you don't know your setup as well as you think you do. All regions of Wind Waker run perfectly fine with r58+, with NMM enabled, and NoDisc disabled. I launch DML straight from the system menu in UNEEK, and just switch out the .apps when I need to. We've never used loaders. My guess is that you installed a binary with all the bells and whistles enabled, but even there the loaders should by now be overwriting any 'hardcoded' settings. On the off chance this isn't a user error, I'll can at least say that you're reporting it in the wrong thread. If your loader isn't passing on the configurations correctly, that's on them.
 
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Hielkenator

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in this VERY thread you could have read that people have problems with games and other things like NMM, they also said that several things worked in a previous rev.
You could probably debate a lot of these reports, but the fact is people have donated, and probably far more than any other Homebrew project got...shouldn't there be an improment by now?
I get the impression from the things i read here later DML revs. are giving more problems than they solve. Maybe i am very wrong here...
Of course you're wrong. These comments about problems are rightfully ignored because they don't make any sense. Nothing in the code has changed that would warrant them. It's simple enough that I didn't think I'd have to make a point of it but if you're having problems with a game now that you weren't before, well, then you've either enabled NoDisc, NMM or both. I'd think it's quite clear to most using DML that these OPTIONS are not going to work with every game yet. I believe the loaders even disable them by default.
There's no need to revert. There is no 'stable' version. Just don't use the damn options with those games! It's also a good habit to check your SD for errors often.. maybe even a reformatting. NAND and Trans Flash can be pretty dodgy sometimes. In fact just recently I had a game where two of the NPCs just up and vanished, and shortly after I fell through the bottom of the map and died. It turned out my SD was starting to fail.
NMM is broken in rev 59 for windwaker.
No it isn't. You've got a broken save on the SD or a memcard inserted or something else. As a matter of fact the new CARDOpen code fixed a lot of games for NMM. Check the wiki.
I will end my post with two words that you should all reflect upon for a good while. User error. =P

You my friend make me laugh.
Why the hostality?
I'm just getting an error when using NMM in DML for windwaker. Also leaving the game run in demo mode mode using NMM dml rev 59 results in "an error occured after about 5 mins.
There's no user error. Also there's no way for you to know how I work or how I have my things set up.
I know my stuff. Don't be a jackass.

I'm just reporting NOT complaining. Nor will I ever donate to DML, as I really do not need it.
BTW after the rather agressive reply of Sangor ( crediar I think...) I even more am loosing interest.
I just wanted to give feedback. But when things are broken and fixed for every Dml rev, I think there is room to speculate if it's worth the donation.

Still, great job.
Alright first off, what hostility? Also please don't call me a jackass while I'm trying to help you. As you might imagine that's gonna to get on my nerves.
I know you're reporting it. I am refuting it. I told you to check the wiki because others have had plenty of successes with the NMM update. People have found it not only to have fixed WW, but so far a handful of other games as well. That information alone should tell you that something went wrong and that you should try something else.
That other 'error occurred' crash you mentioned? Yup, we've hit that one too. You know what causes it? The NoDisc IPL patching! Another OPTION! So, maybe you don't know your setup as well as you think you do. All regions of Wind Waker run perfectly fine with r58+, with NMM enabled, and NoDisc disabled. I launch DML straight from the system menu in UNEEK, and just switch out the .apps when I need to. We've never used loaders. My guess is that you installed a binary with all the bells and whistles enabled, but even there the loaders should by now be overwriting any 'hardcoded' settings. On the off chance this isn't a user error, I'll can at least say that you're reporting it in the wrong thread. If your loader isn't passing on the configurations correctly, that's on them.

Thank you, that's a lot more constructive.
Sorry to waste your time.

But this was not the point, merely the reason why I do not donate.
I knew where the bug is from.
One would expect an improvement over every rev.
 

sk0ld

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Is it the same as Sneek+DI? I mean same 00000008.app file copied in the BC NAND folder? IIRC DML is not supported in UNEEK (or UNEEK+DI), but I dont know if now is working with that setup.
Essentially yes, it's the same thing. With SNEEK+DI you have the added benefit of the DI menu being able to write to that boot.bin with the game you select. UNEEK can't access the SD, so I just do that manually on the PC. From there there's plenty of ways to launch it. You could even use the 'Boot NMM' action in the DI menu.

OT (and I'm already sick of it,) but btw guys you can't equate an option to donate to a demand. That's an unfair assumption and way too big of a leap and you know it. Honestly I think some of you are just trying to start a fight. If you use this program and would like us to spend more of our time on it, we've given you the CHOICE to donate. If you'd like to include a request for a feature or improvement for us to focus on, well we've given you that choice as well. It's just that fucking simple. The few who have sent requests.. they're not 'buying' anything other than the time we could be doing something else and I think they know that.
I'm sure some of you have picked up on the fact that I'm losing my ability to mask my complete fucking disdain for this place.. and I know there's going to be a handful of people on here devoid of any empathy that would expect me to apologize for that. I sure as hell hope you lunatics aren't treating the Salvation Army, churches, the homeless, etc. etc. the same way in your daily lives. The last I checked, I don't think anyone has donated anything to crediar this month, and we've still been working on it. So what does that tell you?
 
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damysteryman

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I see that Pokemon Colosseum and Pokemon XD support was added a while ago, but only for the USA versions...

Today I decided to get the PAL and JPN versions working too, and have done so successfully. Getting PAL versions to work was easy, since the existing patch worked for both USA and PAL; I just had to tell DML to actually patch the PAL versions.

As for the JPN versions however, there was one part of the patch that needed changing. The offset for the "prevent 0x80001800 from being cleared" patch was different in the JPN version, but I managed to find the correct offset with IDA and then add it to /DML/Patches.c

Here is a .patch file containing my changes in order to allow for all versions of Pokemon Colosseum and Pokemon XD to be compatible:
Patches.c.patch

Test results:
GC6E - did not test, patch was already confirmed working before I modified the patch
GXXE - did not test, patch was already confirmed working before I modified the patch
GC6P - Tested, Success
GXXP - Tested, Success
GC6J - Tested, Success
GXXJ - did not test, I do not have this version... could someone please test, just to make sure? (but it should work though)

Would you guys by any chance be interested in adding my changes here into the official version of DML?

EDIT: Anyone who wants to try this out in the meantime: grab this ELF I have precompiled and rebuild DML with it as you normally would, then install, then try it out. :)

EDIT2: Added my above test results to the DML Compatibility List.
 
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sonictopfan

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Did anyone get Virtua Striker 2002 to work on DML? This is the only game that still refuse to work for me in all revisions I tested, always freezes after the load/save screen, I own the original game btw and I ripped it then compressed it with GCMUtility "like I did with the other games" then converted it to DML mode!

On another note, today I finally got to try Ctr-Gcs Daco-Taco Edition and while it still didn't work on my original GC memory cards it did however work on one third part memory card I got, which works just like the original, anyway I used to to back up my saves and restore some save files I lost during the years by downloading some off the net, however there are still some games I can't get complete save files of, I dunno if it's legal to ask for them here or not but here is the list anyway:

-Sonic Riders (100% with all gears unlocked)
 

lex luthor

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I always use DML to play my backups but today I played a dvd backup through neogamma and it worked fine. I don't recall installing a cMIOS so my question is: does the DML.wad includes the cMIOS code too or it was another thing that made the dvd to load with no problems?
 

Hielkenator

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One would expect an improvement over every rev.

That you expect anything is a problem.. and there have been improvements for every revision.

So now I cannot expect things anymore?
Do I have to donate to expect something now?
I as a person can expect all I want.

You guys are just lucky it's called a "donation".
To me donating something in front for "time" is also paying for something "real".

Asking for a "donation" in order for you to keep working/ releasing revs. IS just paying in front.
Still I enjoy what you guys release.
It's absolutely awesome.
But I will not donate to this in order for you guys to have more time to work on this.
It should be the other way around.

First work, then "expect'' a donation. That is how life works.
No need to for the team to get megalomaniacal.

Anyone can donate how they want. But imo should not be a prerequisite for DML.
But it's still your work, so it's all up to you guys I guess.

That's all I have to say about this.

Thank you for all the work that has been done so far, for us to enjoy, everyday.
I'd like to leave it at that.


 

murasame72

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I see that Pokemon Colosseum and Pokemon XD support was added a while ago, but only for the USA versions...

Today I decided to get the PAL and JPN versions working too, and have done so successfully. Getting PAL versions to work was easy, since the existing patch worked for both USA and PAL; I just had to tell DML to actually patch the PAL versions.

As for the JPN versions however, there was one part of the patch that needed changing. The offset for the "prevent 0x80001800 from being cleared" patch was different in the JPN version, but I managed to find the correct offset with IDA and then add it to /DML/Patches.c

Here is a .patch file containing my changes in order to allow for all versions of Pokemon Colosseum and Pokemon XD to be compatible:
Patches.c.patch

Test results:
GC6E - did not test, patch was already confirmed working before I modified the patch
GXXE - did not test, patch was already confirmed working before I modified the patch
GC6P - Tested, Success
GXXP - Tested, Success
GC6J - Tested, Success
GXXJ - did not test, I do not have this version... could someone please test, just to make sure? (but it should work though)

Would you guys by any chance be interested in adding my changes here into the official version of DML?

EDIT: Anyone who wants to try this out in the meantime: grab this ELF I have precompiled and rebuild DML with it as you normally would, then install, then try it out. :)

EDIT2: Added my above test results to the DML Compatibility List.

Both Colosseum and XD Don't work for me. I guess I'll have to redump them leave them uncompressed.
 
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