Gaming Dimps Says Wii U Does Not Meet the Criteria for Dragon Ball: Xenoverse

Foxi4

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Yeah, I'm going to assume that the PS3/360 version will just look like ass, but there's so many of those consoles out there that it's still well-worth to make one. It's the PS4/XBO version everyone's interested in, anything else will just be a watered down downport.
 

orcid

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Maybe the critera is that Wii U owners don't buy crappy ports that look like PS3/xbox360 games and they don't want to spend the money and resources making a real Wii U game.
 

the_randomizer

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Guild McCommunist

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Oh, it's there, I assure you. Maybe not in this thread necessarily, but in other ones, it's pretty prominent. Hating other companies for the sake of hating is the all the rage.


Your victim complex is showing bro.

It is true though, am I wrong?


To think there's a largely anti-Nintendo bias on a Nintendo based site? Yeah you're pretty wrong.

Some of the more prominent members here aren't all about sucking Nintendo dick but they're still a minority. A vocal minority, but a minority.
 

Nathan Drake

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Whichever reason, it's worrying that developers openly admit the Wii U does not meet their criteria for a game even though the Wii U is technically capable of supporting the game. This is yet another thing Nintendo must work on. I'm hoping Bayonetta 2 receives strong praises, as it could be the game to put an end on the "kiddie console" being rated for 16+.
Unfortunately for all of the Wii U fans hoping Bayonetta 2 might change something, the odds are increasingly not in your favor. Bayonetta was niche. Really niche. We may all know what Bayonetta is, and your average gamer might recognize the name at least vaguely, but it was not exactly a sales chart topper. Bayonetta 2 is not going to be that amazing light that leads the Wii U out of its dark stagnant tunnel. If anything, it will be that last stab at Nintendo that says "games with more mature content just don't sell as well as the kid friendly Mario games".

As has been said previously, if Nintendo was going to pick a game to fund to gain exclusivity from a third party, they really should have gone bigger and more recognizable. Funding Bayonetta 2 after seeing Bayonetta would have been a lot like if somebody saw Darksiders, saw how meh the sales were and thought, "well clearly an exclusive sequel will make my console a gold medal winner!". Some things should definitely stay multiplat. I honestly wouldn't be surprised if we never saw another Bayonetta game after this one inevitably sells way under goal. I think most people are surprised that we're seeing a Bayonetta 2 after sales for the first game didn't exactly indicate that the developers had hit a gold vein just waiting to be tapped further.

On topic for this game: Dimps reasonably doesn't trust that the resources that would have to go into porting to the Wii U would be paid back by sales of the Wii U version alone. Honestly though, is anybody surprised to see a third party developer skipping a Nintendo console? The past 15 years or so would say that's not exactly an uncommon choice.
 

shinkodachi

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Unfortunately for all of the Wii U fans hoping Bayonetta 2 might change something, the odds are increasingly not in your favor. Bayonetta was niche. Really niche. We may all know what Bayonetta is, and your average gamer might recognize the name at least vaguely, but it was not exactly a sales chart topper. Bayonetta 2 is not going to be that amazing light that leads the Wii U out of its dark stagnant tunnel. If anything, it will be that last stab at Nintendo that says "games with more mature content just don't sell as well as the kid friendly Mario games".
Much like Mario Kart 8 was not the one-time wonder to "U-turn" the Wii U situation, I never believed that. But Mario Kart 8 garnered a lot of attention and increased sales considerably, paving the way for a better future coupled with the great E3 announcements Nintendo held this year. I never played the original Bayonetta, only found out about it much later after its release, so you're right it must've been very niche. However I'm hopeful for two reasons: the original was rated for 18+ audiences in Europe, but Bayonetta 2 will be rated 16+. We're also looking at Nintendo as the publisher, so this could mean more prominent marketing. It should, considering Nintendo single-handedly rescued Bayonetta 2 from becoming a thing of the past so the effort must pay off one way or another. Wonderful 101 was a good entry for the Wii U as well, so it's not like PlatinumGames hasn't had publicity at all. That's what's making me hopeful in that Bayonetta 2 will be the next Mario Kart 8: not groundbreaking and not the "rescue" the Wii U needs, but a solid entry that will gain prominence and pave way for other (more mature) titles to be released for Wii U.

On topic for this game: Dimps reasonably doesn't trust that the resources that would have to go into porting to the Wii U would be paid back by sales of the Wii U version alone. Honestly though, is anybody surprised to see a third party developer skipping a Nintendo console? The past 15 years or so would say that's not exactly an uncommon choice.
It's Nintendo's call, really. They need to work on a lot of things. One of them being install base (which they openly said is an issue that they're tackling right now) and the preconceptions people (and developers alike) have about the Wii U.
 

shinkodachi

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I guess its the complexity of making games for Wii U + sales

As much as its innovative and fresh, the Wii U GamePad is both a boon and a bane. On the one hand, it enables asymmetric gameplay and allows for some very interesting game design, as well as the obvious Off TV Play feature. Yet, to get the most out of it, developers need to bake in support for the GamePad and that can take extensive time to make sure it's not a half-arsed attempt. This may explain why Watch_Dogs has still not released on Wii U, even though Ubisoft has said they're actively working on the Wii U version as of this moment.
 

Nathan Drake

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As much as its innovative and fresh, the Wii U GamePad is both a boon and a bane. On the one hand, it enables asymmetric gameplay and allows for some very interesting game design, as well as the obvious Off TV Play feature. Yet, to get the most out of it, developers need to bake in support for the GamePad and that can take extensive time to make sure it's not a half-arsed attempt. This may explain why Watch_Dogs has still not released on Wii U, even though Ubisoft has said they're actively working on the Wii U version as of this moment.
Though, with Watch_Dogs, I feel a little bad for the Wii U there as sales will be bad primarily for the reason that, even by now, people are very aware that Watch_Dogs is not all it was cracked up to be. Odds are, Ubisoft will blame the Wii U for the game selling like crap on the Wii U, and not the fact that they just made a pretty meh game.
 
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