i guess it's an iso size limit, there is a check in eboot or boot files that checks the iso size somehow :/
lol no. What you are talking about is a LBA Table and things like that are no issue at all.
Sorry but unless you really looked into the structure of the game don't make such unqualified comments, because they confuse people.
LBA is pretty simple, especially with UMDGen and using the "import/export" feature for LBA tables.i apologize, because i had a translation where it had size check and lba was not the problem, i thought it was the same, sorry again
my game had like, a size check for every file in the iso, it's like, if you remove a byte, the game will freeze after checking for a save, add a byte, game will freeze again :/
I sucks that the 5D's Translation was ended because of that :/
my game had like, a size check for every file in the iso, it's like, if you remove a byte, the game will freeze after checking for a save, add a byte, game will freeze again :/
How were you editing said files? If it was via hex editing then you weren't just adding/removing bytes, you'd be messing up the entire addresses for the file.
Have you progressed in the story's translation part? Like the Desert and/or Jijimon's House?