include $(DEVKITPRO)/libnx/switch_rules
EXT=a
TARGET := $(TARGET_NAME)_libretro_$(platform).$(EXT)
DEFINES := -DSWITCH=1 -U__linux__ -U__linux -DRARCH_INTERNAL
CFLAGS := $(DEFINES) -g \
-O2 \
-fPIE -I$(LIBNX)/include/ -ffunction-sections -fdata-sections -ftls-model=local-exec -Wl,--allow-multiple-definition -specs=$(LIBNX)/switch.specs
CFLAGS += $(INCDIRS)
CFLAGS += $(INCLUDE) -D__SWITCH__
CXXFLAGS := $(ASFLAGS) $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
CFLAGS += -std=gnu11
PLATCFLAGS += -Dstricmp=strcasecmp
STATIC_LINKING = 1
Whoops added O2EM icon to the album
https://imgur.com/a/CLbOKbY
And as for stella I just recloned it and built it ("make platform=switch") just fine.
Soooooo now.
Put a title between each link and add a space between.
Two many links stacked
I gave an example in the quote
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@m4xw
SNES AND VBA NEED TO BE REVERTED BACK to the previous builds on the OP until the freeze/hang bug is resolved.
Unless you have a fix instead for now I feel reverting back a build is the way to go
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On this note I will be WILLINGLY updating to 5.1.0 lmfao dont hear that too often
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You guys all BETTER be right about Homebrew on 5.1.0 lmfao jokes obv
I compiled it, but its still on my pc at homeIs there any problem with mame2003 core? why can't find it in the list?
https://git.m4xw.net/Switch/RetroArch/RetroArch/boardsVirtual Jaguar LibNX Github fork is up.
Also, @m4xw:
Sorry to burst your bubble, but how far have you gone in the threading support progress?
Also, side note: from what I have learned, threading paves way for multi CPU core support, am I right? How will threading affect perfomance of certain cores that require it?
Experimental (And almost definitely broken) build for Beetle-PSX (Playstation emulator).
Currently can't test my own builds, so if someone could give it a run and let me know where it goes that would be swell.
https://drive.google.com/open?id=1A8mlT-Ad3eNRXTD74PG8z3Syau97J02D
how would suggest keyboard to work
Does it require a certain bios? If so, where do we put it?Experimental (And almost definitely broken) build for Beetle-PSX (Playstation emulator).
Currently can't test my own builds, so if someone could give it a run and let me know where it goes that would be swell.
https://drive.google.com/open?id=1A8mlT-Ad3eNRXTD74PG8z3Syau97J02D
i'm sorry , i don't have a clue.
MSX used to be a small computers. The emulators in phones, tablets, etc use a virtual keyboard included bluemsx.
why this is important ? it's because some games, wait 0,1 or a Fonction key to start and after the stick is enough.
i agree a complete keyboard is useless for this emulator in switch it's not the purpose, but we miss many games if wee can't assign "0" to L1 and "1" to R1 "enter" r2 etc ...
btw nice work
i will test as much as i can msx roms , msx1 and msx 2 .
PFBA have a msx emulation too but with the same keyboard problem and only msx1 thant's why this one seems a good news.
thanks for reading.
Does it require a certain bios? If so, where do we put it?
I'll f around a bit and see if I can figure it out, as it stands now, it doesn't boot past the initial "press a" screenYou can just bind normal keyboard keys to joycon buttons!
Check out your input settings, that might be enough for this!
You have to research that yourself, hes on vacation
You can just bind normal keyboard keys to joycon buttons!
Check out your input settings, that might be enough for this!
You have to research that yourself, hes on vacation
thank you so much to take time to nicely answer
before asking this i did try to edit the config file like this.
input_player1_l2 = "1"
input_player1_l2_btn = "1"
input_player1_l2_axis = "1"
input_player1_l2_mbtn = "1"
input_player1_r2 = "0"
input_player1_r2_btn = "0"
input_player1_r2_axis = "0"
input_player1_r2_mbtn = "0"
input_player1_l3 = "F5"
input_player1_l3_btn = "F5"
input_player1_l3_axis = "F5"
input_player1_l3_mbtn = "F5"
starting athletic land asking for this
1 for 1 player joystick
2 for 2 player joystick
3 for 1 player keyboard
4 for 2 players keyboard
hitting the L2 button R2 ans so on don't make any effect.
that's why i asked...
beside this it's just a comment to point some problems with this core. Because i though... if someone ask tests, maybe he want's some returns...
The beetle vb core hangs on loading games, I tried them all, and the only one that I saw a difference was
Galactic Pinball - Hangs on "Read Instructions" screen, it only faintly shows up though
Insane Mouse Mansion - Same, only the words are not faint
No, by "tried them all" I mean all of the like 20 virtual boy gamesU mean all cores with that?
I really need a public issue tracker
Do you know if a earlier build worked? I know we had a nro floating around somewhereNo, by "tried them all" I mean all of the like 20 virtual boy games
I'd have to find it and test it to be sure, do you know in a ball park what page it is on so I don't have to look through all the pages?Do you know if a earlier build worked? I know we had a nro floating around somewhere