Homebrew DeSmuME Wii - DS Emulator for Wii in development.

spotanjo3

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Oops.
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Thanks.
 

KiiWii

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Curious Village crashes after name entry LOUD sounds follwed by prefect sound followed by black screen.

Brain training freezes on nintendo logo after language select, and orientation is tilted (possibly have an option in the emu to have it portrait or landscape?)
 

MWisBest

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KiiWii said:
Curious Village crashes after name entry LOUD sounds follwed by prefect sound followed by black screen.

Brain training freezes on nintendo logo after language select, and orientation is tilted (possibly have an option in the emu to have it portrait or landscape?)

Try hitting either 2 or 1, it'll switch the layout.

On another note, I think that something is wrong with that website that posts the builds. I compiled my own version and it doesn't have the sound noise but I have yet to get a ROM to work (I've only tried Pokemon HeartGold and Scribblenauts).
 

Cyan

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no, horizontal layout is different than turning the DS 90°
It would need both horizontal + 90° CC.


I stopped making builds, as Fabi's website is providing all of them quicker, but if you want I can make some builds too (once a day), mines have the 48 black lines between the screens.
But MWisBest are right, some of Fabi's dol I tested had the clicking noise when mine hadn't. I hope you will find a solution, as your website is/was useful with auto-build
smile.gif
[ Edit : Note that I was talking to Fabi here
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]

try Yoshi island if you want to see a game working fine with almost 100% speed
smile.gif
 

MWisBest

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That's not my website
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Also, WiiMote + Nunchuk support would be a nice addition, with this layout, as I don't have a Classic Controller or GC controller:

UP, DOWN, LEFT, RIGHT = NunChuk Stick
L = Z, R = B
A = Right, B = Down, X = Up, Y = Left
START = Plus, SELECT = Minus
TAP = A

(Taken from WiiDS Google Code page, I like it.)
 

Cyan

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MWisBest said:
That's not my website
frown.gif


Also, WiiMote + Nunchuk support would be a nice addition, with this layout, as I don't have a Classic Controller or GC controller:

UP, DOWN, LEFT, RIGHT = NunChuk Stick
L = Z, R = B
A = Right, B = Down, X = Up, Y = Left
START = Plus, SELECT = Minus
TAP = A

(Taken from WiiDS Google Code page, I like it.)
yes, and how will you hit A + Y ? or B + X ? even if it's not usual, it could happen.

for my previous post, I was talking about Fabi's website.
 

spotanjo3

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YayMii said:
Just a question. Will this ever support DS-to-DS wireless? I want to trade Pokémon (with my other copy), but I don't have another DS.

No. Because this desmume emulator from developer team said no and not at any time.
 

Mr.Mugiwara

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I tested Megaman ZX ,with 143 and crashes.
Castlevania dawn of sorrow so was the screen from the start and closed.
Jump superstars played very good but the sound of intro screen is very annoying ,Mario and Luigi:Partnres in time ,Yoshi DS i can't play game i just press the buttons and don't work.
 

D34DL1N3R

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What am I doing wrong when compiling?

> "make"
Disassembler.cpp
FIFO.cpp
FrontEnd.cpp
GPU.cpp
c:/DSEMU/desmumewii/source/src/GPU.cpp: In function 'u8* bmp_sprite_address(GPU*, _OAM_*, size, s32)':
c:/DSEMU/desmumewii/source/src/GPU.cpp:1496: warning: 'src' may be used uninitialized in this function
MMU.cpp
c:/DSEMU/desmumewii/source/src/MMU.cpp: In member function 'void DmaController::write32(u32)':
c:/DSEMU/desmumewii/source/src/MMU.cpp:1905: warning: unused variable 'wasRepeatMode'
NDSSystem.cpp
c:/DSEMU/desmumewii/source/src/NDSSystem.cpp:28:18: warning: zlib.h: No such file or directory
ROMReader.cpp
SPU.cpp
addons.cpp
arm_instructions.cpp
armcpu.cpp
bios.cpp
cflash.cpp
cheatSystem.cpp
common.cpp
cp15.cpp
ctrlssdl.cpp
debug.cpp
c:/DSEMU/desmumewii/source/src/debug.cpp: In function 'void DEBUG_reset()':
c:/DSEMU/desmumewii/source/src/debug.cpp:136: warning: format '%08X' expects type 'unsigned int', but argument 2 has type 'void (DebugStatistics::*)()'
c:/DSEMU/desmumewii/source/src/debug.cpp:136: warning: format '%08X' expects type 'unsigned int', but argument 2 has type 'void (DebugStatistics::*)()'

emufile.cpp
filebrowser.cpp
fs-linux.cpp
gfx3d.cpp
log_console.cpp
main.cpp
matrix.cpp
mc.cpp
mic.cpp
mic_alsa.cpp
movie.cpp
rasterize.cpp
c:/DSEMU/desmumewii/source/src/rasterize.cpp: In function 'int fastFloor(float)':
c:/DSEMU/desmumewii/source/src/rasterize.cpp:113: warning: dereferencing type-punned pointer will break strict-aliasing rules
readwrite.cpp
render3D.cpp
rtc.cpp
saves.cpp
c:/DSEMU/desmumewii/source/src/saves.cpp:28:18: warning: zlib.h: No such file or directory
c:/DSEMU/desmumewii/source/src/saves.cpp: In function 'bool savestate_save(EMUFILE*, int)':
c:/DSEMU/desmumewii/source/src/saves.cpp:956: error: 'Z_NO_COMPRESSION' was not declared in this scope
c:/DSEMU/desmumewii/source/src/saves.cpp:976: error: 'Z_OK' was not declared in this scope
c:/DSEMU/desmumewii/source/src/saves.cpp:977: error: 'Z_NO_COMPRESSION' was not declared in this scope
c:/DSEMU/desmumewii/source/src/saves.cpp:980: error: 'uLongf' was not declared in this scope
c:/DSEMU/desmumewii/source/src/saves.cpp:980: error: expected ';' before 'comprlen2'
c:/DSEMU/desmumewii/source/src/saves.cpp:986: error: 'comprlen2' was not declared in this scope
c:/DSEMU/desmumewii/source/src/saves.cpp:987: error: 'compress2' was not declared in this scope
c:/DSEMU/desmumewii/source/src/saves.cpp:999: error: 'Z_NO_COMPRESSION' was not declared in this scope

c:/DSEMU/desmumewii/source/src/saves.cpp: In function 'bool savestate_save(const char*)':
c:/DSEMU/desmumewii/source/src/saves.cpp:1013: error: 'Z_DEFAULT_COMPRESSION' was not declared in this scope
c:/DSEMU/desmumewii/source/src/saves.cpp: In function 'bool savestate_load(EMUFILE*)':
c:/DSEMU/desmumewii/source/src/saves.cpp:1156: error: 'uLongf' was not declared in this scope
c:/DSEMU/desmumewii/source/src/saves.cpp:1156: error: expected ';' before 'uncomprlen'
c:/DSEMU/desmumewii/source/src/saves.cpp:1157: error: 'uncomprlen' was not declared in this scope
c:/DSEMU/desmumewii/source/src/saves.cpp:1157: error: 'uncompress' was not declared in this scope
c:/DSEMU/desmumewii/source/src/saves.cpp:1158: error: 'Z_OK' was not declared in this scope

c:/DSEMU/desmumewii/source/src/saves.cpp: In function 'void rewindsave()':
c:/DSEMU/desmumewii/source/src/saves.cpp:1240: error: 'Z_NO_COMPRESSION' was not declared in this scope
make[1]: *** [saves.o] Error 1
"make": *** [build] Error 2


> Process Exit Code: 2
> Time Taken: 01:54
 

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