Homebrew DeSmuME Wii - DS Emulator for Wii in development.

D34DL1N3R

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Thanks. I have the arm and ppc files in their corresponding place in the portlibs folder, but where do I place the contents of zlib-1.2.4.tar.bz2?
Still getting errors as shown in the image, but it does finish compiling now.

clipboard01q.gif
 

Cyan

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there's no more errors, it's only warnings.
don't worry, it's working fine.



Edit :
I just compiled revision 144 which now include more layout.
Press (2) to toggle through them.

I compiled it with original source, without the 48 black lines between the screen. I'm not at home to test it, so I release it as original from svn.
click here for latest build


I don't know about the 90°CC, but I'm sure it will be difficult to make one (it could takes more power from the Wii).
I'm thinking it would need to draw the tiles in a different order, or make a buffer before drawing the screen.
 

fabi280

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Code:
# ./makesvnrev.sh
UÂÂÂÂsource/src/FrontEnd.h
UÂÂÂÂsource/src/main.cpp
Updated to revision 144.
main.cpp
linking ... desmumewii.elf
/opt/devkitpro/devkitPPC/lib/gcc/powerpc-eabi/4.4.3/../../../../powerpc-eabi/bin/ld: cannot find -lz
collect2: ld returned 1 exit status
make[1]: *** [/home/desmumewii/desmumewii.elf] Error 1
make: *** [build] Error 2
ÂÂÂÂÂÂÂÂzip warning: name not matched: desmumewii.dol

zip error: Nothing to do! (desmumewii144.zip)
mv: cannot stat `*.zip': No such file or directory

This is my current Problem (after reinstalling devkitPro).


EDIT: Got it working again. Server directory is live again. First builds will come again soon
 

KiiWii

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Thanks Cyan!

Edit: new layouts are cool, but still needs the 90° rotation which I dont think would be that hard to implement as an alternate layout.

Brain training actually runs brilliantly! (and because it runs slightly slow you/I get excellent scores
tongue.gif
)
 

Cyan

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there this compatibility list, but like you see, from one revision to another there are a lot of difference on the same game, so it's not accurate for the player-side.
It should help the developers instead, but it's not update regularly and fast enough to be helpful.
http://wiibrew.org/wiki/DeSmuME_Wii/Compatibility_List

Testers reporting missing layer and bugs are a better source to improve the emulator.


R146 has a big GPU restructuring, and I think it's missing some part which will be added back later.
I wanted to upload a new version to DeSmumeWii Download tab (it's still on r122), do you think it's better if I upload the 145 instead of 146 ?

(I'll test them both now, I'm back home)
 

spotanjo3

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Cyan said:
R146 has a big GPU restructuring, and I think it's missing some part which will be added back later.
I wanted to upload a new version to DeSmumeWii Download tab (it's still on r122), do you think it's better if I upload the 145 instead of 146 ?

Why not upload the 145 and keep 146 to see if other games improvement in 146 and not in 145 ? Just to compare, don't you think ?
smile.gif
 

Cyan

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I just tested the 145, the layout are nice, but missing one with separated screens (for yoshi island it's useful to aim)

I uploaded a r145 with a new layout
tongue.gif

Please, devs, could you add it officially ? thank you
smile.gif


I added a comment on the revision 144 to add it officially. I don't know if it will be accepted. Am I the only one playing with separated screen ?

diff for r144 and r145 :
Main.cpp, line 148, add a else if bloc:
Code:
ÂÂÂÂelse if (screen_layout == SCREEN_VERT_SEPARATED)
ÂÂÂÂ{
ÂÂÂÂÂÂÂÂ// normal + 48 black lines
ÂÂÂÂÂÂÂÂtopX = ÂÂÂÂint((rmode->viWidth / 2) - (width / 2.0f));
ÂÂÂÂÂÂÂÂtopY = ÂÂÂÂint((rmode->viHeight / 2) - ((height * 2.0f) / 2) - 24);
ÂÂÂÂÂÂÂÂbottomX = topX;
ÂÂÂÂÂÂÂÂbottomY = topY+height+48;
ÂÂÂÂÂÂÂÂscaley = scalex = 1.0;
ÂÂÂÂ}

FrontEnd.h, line 22, replace
Code:
enum {
ÂÂÂÂSCREEN_VERT_NORMAL = 0,
ÂÂÂÂSCREEN_HORI_NORMAL,
by
Code:
enum {
ÂÂÂÂSCREEN_VERT_NORMAL = 0,
ÂÂÂÂSCREEN_VERT_SEPARATED,
ÂÂÂÂSCREEN_HORI_NORMAL,

Edit : r148 added with the new layout too, but not tested myself yet.
let me know if it's not working.
 

farcry15

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i just tried out r144 that i compiled myself, brain age is playable aside from having to write sideways, a little slowdown in the menus though.
also when i went to the training mode on brain age it asked to turn the ds upside-down. yet another screen mode?
 

OArikadoO

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I was gone for about two days taking care of a personal issue. Before then we were all collaborating via IRC and e-mail on it. It's great to come back see that firnis reached the breakthrough we were all working towards in r148 regarding the 3D.

Once we get everything being rendered absolutely perfect I'll update the build on the downloads tab and we'll probably do the first true 'official' release. Start thinking up crazy nonsensical names for whatever build it happens to be (Im thinking DeSmuME Wii: Rapsquatch Edition)

Anyways, the project is getting more exciting than ever now; After getting things rendering perfectly we'll look at improving the front-end quickly (subfolder for saves, more control schemes, etc.) and then work on getting the emulator running as fast as possible.
 
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