Homebrew [Custom Launcher] Spider3DSTools released

damos1212

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Any way to make this work so I can install cfw without a flashcard? I'm being more confused than i should be right now :/
 

Vappy

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The ARM11 kernel and ARM9 exploits have been documented though, so every possibility someone could make a firm relauncher with spider3dstools as the first part of it.
 

krisztian1997

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The ARM11 kernel and ARM9 exploits have been documented though, so every possibility someone could make a firm relauncher with spider3dstools as the first part of it.

How much space I have with the loadCode in the memory ? Still limited to the 0x4000 like with the original launcher.dat from gw ?
 

shutterbug2000

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Still not sure how to import the "browserified :ha:" code into the html. If I replace it all, it just crashes. If it's added on the end, it just doesn't do anything. What am I missing?
 

yifan_lu

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In theory it should work on 9.4 with some modifications. I can't test because I don't have 9.4.

Also, I never actually tested my "corrupt screen" test code. But if it waits 30 secs and crashes, it's working. Even if screen didn't change. I'm still not 100% sure I'm using the fb correctly.
 
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Slushie3DS

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In theory it should work on 9.4 with some modifications. I can't test because I don't have 9.4.

Also, I never actually tested my "corrupt screen" test code. But if it waits 30 secs and crashes, it's working. Even if screen didn't change. I'm still not 100% sure I'm using the fb correctly.
Does this work in 8.x, friend?
 

Slushie3DS

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Considering the fact Gateway uses the same payload on all consoles from 7.x to 9.2 it should work on 8.x no problem.
Yeah, that's what I was thinking, but I just wanted to make sure. I could not get regionthree to work for whatever reason.
 

Slushie3DS

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No, offsets are different. It's very easy to port it but I don't have a 8.x 3ds to test with.
Which offsets should I change, to what, and in which files? I've never really worked with binary files, so please excuse my ignorance. I understand that was a very broad list of questions, but I like to make sure the answer isn't something super simple.

Also, you said you may be able to add .3dsx support once Smea releases his full source. Do you mean being able to launch .3dsx files inside of the browser? That would be useful to launch boot.3dsx without Cubic Ninja.
 

shutterbug2000

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In theory it should work on 9.4 with some modifications. I can't test because I don't have 9.4.

Also, I never actually tested my "corrupt screen" test code. But if it waits 30 secs and crashes, it's working. Even if screen didn't change. I'm still not 100% sure I'm using the fb correctly.


First, thank you for all the work you have done. You are truly awesome!

Second, what offset does the compiled code need to be at? As in, where does the code execute from?
 

shutterbug2000

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What are you attempting, friend? I want to look into porting to 8.x, but I'm doing stuff with my lady right now.


Well, the old build.bat homebrew(3DS.ld, payload.bin, know what I mean?) is what I'm currently working on. I don't know HOW to make ctrulib output to a .bin, so I can't use that. Although, if anyone does know, I would really like to know!
 

Slushie3DS

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Well, the old build.bat homebrew(3DS.ld, payload.bin, know what I mean?) is what I'm currently working on. I don't know HOW to make ctrulib output to a .bin, so I can't use that. Although, if anyone does know, I would really like to know!
I'm pretty sure you need a special tool chain.
 

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