I can also use my 9.4 3DS for testing, if that is even useful (read as - fast enough to test multiple aproaches quickly)
And also, one more thing. Do you think it's even possible for Nintendo to patch gspwn? There are most likely games that make use of the fact that GPU can read to the main RAM of the console, so Nintendo couldn't lock it without breaking several games in the process.
They can just make sure no code is loaded to the GPU accessible area. If all code is above 0x28000000, you can't exploit it to run code. If they move applet data above that point, you can't use it to take over spider (from a game) either.









