Homebrew CS3DS - CSPSP Port

machinamentum

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Hello,

In light of Ludum Dare, I wanted to take some time off from my usual projects to work on something game related. Awhile back a handful of members requested a CSPSP port, so I figured I'd start giving it a shot. This is a very early POC. It's mostly working but it is terribly slow (~3 FPS on Old3DS). This is mostly ported based on the Windows platform code in the JGE++ engine, so it needs a lot of work to write a fast renderer and add sound support.

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Source: https://github.com/machinamentum/cspsp
Prebuilt: https://github.com/machinamentum/cspsp/releases
 
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UltiNaruto

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Another good project from you. I'll give it a try when I can. Free internet is awful for downloading stuff.
 

machinamentum

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The CS part is Counter-Strike. This will (hopefully) be a port of CSPSP, which is a port of CS2D, which is a 2D version of counter strike. Still really fun though.
This is a port of CSPSP. You can already download and play it! Single player mode is more or less fully functional, it just lags when there's a lot going on, on screen (my main focus right now is implementing a low-level renderer to alleviate this).
 

Psi-hate

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Daedalus64 psp port when

/jk- Really looking forward to the speed enhancements! On N3DS, I assume it's at a playable framerate as is? Regardless, amazing work! I've heard a lot about CSPSP but I thought it was closed source?
 

machinamentum

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Daedalus64 psp port when

/jk- Really looking forward to the speed enhancements! On N3DS, I assume it's at a playable framerate as is? Regardless, amazing work! I've heard a lot about CSPSP but I thought it was closed source?
Kevin Chen released the source over 3 years ago. On N3DS it has playable framerates in most of the maps. It'll lag a bit when there's a lot being drawn (usually when a lot of text starts being renderer and when a lot of CPUs are on screen).
 
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Psi-hate

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Kevin Chen released the source over 3 years ago. On N3DS it has playable framerates in most of the maps. It'll lag a bit when there's a lot being drawn (usually when a lot of text starts being renderer and when a lot of CPUs are on screen).
Ah, I must have misunderstood. I'll test it out right now! One more question, though. Are you able to pack it as a .cia ? Using the HBL freezes NTR and I'd like to record some samples of gameplay. If not, that's alright. Thank you!
 

machinamentum

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Ah, I must have misunderstood. I'll test it out right now! One more question, though. Are you able to pack it as a .cia ? Using the HBL freezes NTR and I'd like to record some samples of gameplay. If not, that's alright. Thank you!
I will note to build a CIA version for the next release.
 
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