Crytek has DX11 graphics running in Crysis 3 on X360, PS3

AlanJohn

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Staff edit. Full quotes are not so hot. An example of a quick rewrite.

Eurogamer reports that Crytek (developers of the Crysis and Far Cry system testing programs that double up as games) have managed to get something akin to DirectX 11 style graphics on the PS3 and 360 hardware (which in case you forgot are running marginally tweaked DirectX 9 hardware).
Eurogamer quotes Rasmus Højengaard (Crytek's present director of creative development) "We want to make sure as much as is humanly possible can translate from a DX11 variant into a DX9 variant, that will work almost as good on an Xbox console to whatever extent we can, because we don't want the experience to be different between the platforms,"
Whether this means they just managed to render it (not a terrible hard thing) or got it running at something approaching full speed and at what resolution (games frequently render at a far lower resolution and upscale in various ways) is left for others to speculate upon (a type of graphics emulation is mentioned).


gallery_271505_136_246861.png

German developer Crytek has DirectX 11 graphics running on Crysis 3 on PlayStation 3 and Xbox 360.
...
...
"I'm not saying this will be in the game, but they managed to make parallax occlusion mapping work, which is an advanced form of bump mapping where you get silhouettes as well, and you have self-shadowing even though you have absolutely no polygons," he explained.
"That's a very advanced feature, and it shouldn't theoretically run on a 360, but they made it run on a 360."
Højengaard insisted, however, that Crytek will not include DX11 graphics features on console if they impact performance. "What it all boils down to is to what extent they're able to use this without choking the console," he said.



:arrow: Source and more parts of the statements/interview
 

Coto

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So many years since PS3/Xbox 360 were released and we still get gifts like this! Let's wait for the final result anyway..
Also, DX11 on a 6 year old console means they may know quite well the insides of the current consoles.
 

ThePowerOutage

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Misleading. What they are actually saying is that they managed to get features from DX11 (such as parallax occlusion mapping) running on the Xbox/PS3, not that they got the PS3/Xbox to run DX11, which would be impossible.
 
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Hadrian

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great a PC from 30 years from now will be able to run this which has after burners.
What a bullshit thing you have said.

My PC clearly play DX11 titles without breaking a sweat and its hardly what I'd call a high end PC.

The only reason the first Crysis had trouble with SOME PCs was that it was on a poorly developed engine that didn't bother catering to some cards.
 
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Rydian

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Yeah this isn't anything exciting.

If anything, expect stutter. Part of the reason the first Crysis was slow with the high settings up was because it wasn't a true DirectX 10 game. DirectX 10 and up are incompatible with 9 and below, so what they did was force the DX10 shaders to run on top of DX9, so they wouldn't have to make two separate rendering engines. This is why some people were able to crack the game into allowing the select of some of the DX10 shaders (of course most were non-functional, but still it got people thinking DX10 was bullshit for a while).

So anyways if they do get some effects DX10 does easily into DX9, it's likely not going to be as fast.
 
D

Deleted_171835

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Yes they have it running but at a sub-HD resolution, 15FPS, jaggies, low field of view and with poor AI.
 
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Gahars

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They really are pushing some impressive graphics out of the consoles. It's kind of a shame, though, that everything else about the games isn't quite so impressive...
 

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