kidwizz said:Hey, I cant seem to get Super Smash Bros Brawl PAL working? I've tried quite a few options now, and still cant get a channel working.
Thanks.
kidwizz said:wiixale said:Which loader do you use to run SSBB, normally?
USB Loader GX.
WiiCrazy said:@kidwizz : possibly you are using an old rev of usb loader gx... anyway you can launch ssbb with standalone 1.6 loader already existing in Crap.
not sure about rev #'s, especially for usb loader gx (as I use configurable)... so bear with mewiixale said:WiiCrazy said:@kidwizz : possibly you are using an old rev of usb loader gx... anyway you can launch ssbb with standalone 1.6 loader already existing in Crap.
But he said the game is working if played directly from the app.
WiiCrazy said:Yeah like Xflak pointed out, I too can't remember the revision which introduced launching a game via args.
wiixale said:WiiCrazy said:Yeah like Xflak pointed out, I too can't remember the revision which introduced launching a game via args.
Understood.Thanks XFlak & WiiCrazy for explanation.
So he can use standalone loader included in Crap, so he can bypass the problem.
WiiCrazy said:Currently making the extra parameters stuff for Configurable Usb Loader forwarder a bit user friendly. I need all the nifty parameters we can pass to the loader... those we set in the game options menu and some device specific ones...
So I need help
Here are the ones I gathered so far,
debug=1
device=sdhc
device=usb
ocarina=1
language=english
language=japanese ... (french, italian, spanish, possibly more)
video=ntsc
video=pal ... (other modes?)
jackharvest said:Really hoping that somebody can help you with this. Our community [kc-mm.com] is eagerly awaiting the ability to load Brawl with Ocarina Codes enabled via the Configurable USB Loader pathway. One click of the wiimote would be a dream come true. Hope to see this incorporated soon!
wiixale said:jackharvest said:Really hoping that somebody can help you with this. Our community [kc-mm.com] is eagerly awaiting the ability to load Brawl with Ocarina Codes enabled via the Configurable USB Loader pathway. One click of the wiimote would be a dream come true. Hope to see this incorporated soon!
Mmh... I do not use cheats, so I never tried to load them, but: setting "ocarina = 1" does not help you?
jackharvest said:When I select "Conf. USB Loader" from the menu in Crap 3.3b, everything is greyed out that I'd like to change (mainly just the checkmark box next to Ocarina). Can I use a different option from the drop down menu, even though I run my USB games via Configurable USB Loader? It's the most popular of the USB loaders, I'm surprised these options haven't been developed for it. >_>
wiixale said:jackharvest said:When I select "Conf. USB Loader" from the menu in Crap 3.3b, everything is greyed out that I'd like to change (mainly just the checkmark box next to Ocarina). Can I use a different option from the drop down menu, even though I run my USB games via Configurable USB Loader? It's the most popular of the USB loaders, I'm surprised these options haven't been developed for it. >_>
Maybe because you use the "Conf. USB Loader Direct".
You have to use the "Configurable forwarder" (or "Configurable forwarder (no intro)", that I suggest), that allows you to write extra parameters (like "ocarina = 1").
EDIT: pepxl, I didn't notice your post.
jackharvest said:Thanks, this worked.
wiixale said:jackharvest said:Thanks, this worked.
Good.
WiiCrazy, this last situation made me think: if I use CFG Loader as normal and save some settings for a game, creating a channel with Crap and using CFG Loader without any extra-parameters shouldn't load those settings, because of the saved settings-file?
Pippin666 said:I would really like this application to have to ability to save presets arguments instead of having to reselect all arguments option each time I want to create a channel.
Since for most of them I use, configurable forwarder (no intro), partition=FAT1, IOS=249, video=system, language=console, write_playlog=1
Btw, does configurable forwarder (no intro) uses SD:/apps"usbloader/boot.dol ??
Pip'