ROM Hack Code Geass Hangyaku no Lelouch

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Raiser

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Are you sure you're not using the unpatched ROM instead of the patched ROM?
When you patch the ROM, a new one is created in the same folder as the patcher. The name should be "newrom.nds" or something, I dunno.
But yeah, make sure you are using the new ROM and not the ROM that you dragged into the patcher.
 

ryukyus

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yeah the name did not changed after it patched, is it my pc or I don't, i dragged the clean rom to it it looks as if it was patching but nothing changed
 

Raiser

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Ahh, that's the thing. You say the name didn't change.
Look for a new ROM after you patch it. It should be in the same folder as the patcher.
It will NOT have the same name as the original.
 

ryukyus

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the game name is 6rz-cghnl.nds after the patch it stays the same, the only thing that changed was the packed number the original was 49,109,063 after the patch it was 45,558,630 the size stayed the same after after the patch 67,108,864 can it be my pc, or is there any other patching tools
 

BlueFlame90

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ryukyus said:
the game name is 6rz-cghnl.nds after the patch it stays the same, the only thing that changed was the packed number the original was 49,109,063 after the patch it was 45,558,630 the size stayed the same after after the patch 67,108,864 can it be my pc, or is there any other patching tools
If you drag the original rom file on the patch.bat it will say "Patching... Done" a new file will be created in the same directory "new.nds" thats the rom you should put on your card.
If it dosen't work than tell me and I will create another patch witha different tool.

Oh and try putting the cghnl.xd, the original rom and the xdelta.exe file in the same directory.
 

Remco13

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Oh i forgot to thank you for your most glorious translation of the best anime ds game ever!!!!!
thank you!!!!!!!!!!!!
yaynds.gif
 

ryukyus

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BlueFlame90 said:
ryukyus said:
the game name is 6rz-cghnl.nds after the patch it stays the same, the only thing that changed was the packed number the original was 49,109,063 after the patch it was 45,558,630 the size stayed the same after after the patch 67,108,864 can it be my pc, or is there any other patching tools
If you drag the original rom file on the patch.bat it will say "Patching... Done" a new file will be created in the same directory "new.nds" thats the rom you should put on your card.
If it dosen't work than tell me and I will create another patch witha different tool.

Oh and try putting the cghnl.xd, the original rom and the xdelta.exe file in the same directory.


yes did all that it says patching after it was all done, the same original file stayed, no new files was created, and everything was in the directory in your translation, it's like the original file just transfered to your patch, if you could create a tool to see if it is my pc, i would appreciate
 

BlueFlame90

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Remco13 said:
Oh i forgot to thank you for your most glorious translation of the best anime ds game ever!!!!!
thank you!!!!!!!!!!!!
yaynds.gif

Thanks!
Danny_Trejo said:
Amazing work
ohmy.gif

Thanks! again
smile.gif


blastimpulseee said:
I don't know if this is an error or not, but I think it is.
During stages 5/6/7 when you choose The Stolen Mask part, I have control of Suzaku and after
*VERY MINOR SPOILER*

he sees that his desk in class was vandalized, you have control of him, I went to the clock tower and during the transition from the 2nd floor to the top (I think it was there, or it was from the 3rd to the "top"), the music would keep playing, but the screens would remain black.
I actually forgot where I'm supposed to go even on my 2nd New Game+. xDD
But.. yeah, just thought you should know.
Thanks for telling me
smile.gif

I played to this point and your right, the game freezes on this point, but I fixed it now!
So the new patch can be found in the first post.

Now everyone can continue to play
tongue.gif


QUOTE(ryukyus @ Nov 11 2008, 05:17 PM)
yes did all that it says patching after it was all done, the same original file stayed, no new files was created, and everything was in the directory in your translation, it's like the original file just transfered to your patch, if you could create a tool to see if it is my pc, i would appreciate
Sorry but I just don't know why it isn't creating a new nds file.
What system are you using?

Try the new patch (first post), and maybe make a screenshot of the message.
 

Raiser

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BlueFlame90 said:
blastimpulseee said:
I don't know if this is an error or not, but I think it is.
During stages 5/6/7 when you choose The Stolen Mask part, I have control of Suzaku and after
*VERY MINOR SPOILER*

he sees that his desk in class was vandalized, you have control of him, I went to the clock tower and during the transition from the 2nd floor to the top (I think it was there, or it was from the 3rd to the "top"), the music would keep playing, but the screens would remain black.
I actually forgot where I'm supposed to go even on my 2nd New Game+. xDD
But.. yeah, just thought you should know.
Thanks for telling me
smile.gif

I played to this point and your right, the game freezes on this point, but I fixed it now!
So the new patch can be found in the first post.

Now everyone can continue to play
tongue.gif

Awesome! Thanks a lot ;D
I'll let you know if I find anymore errors.
happy.gif


EDIT: I don't know if you're a biggie on grammar (I'm sort of a perfectionist. xD), but in The Stolen Mask stage, the "The stolen Mask" in the save menu does not have a capital S on "stolen". No biggie, just don't know you're a grammar person like I am. xD

EDITEDIT: In "Shirley Pressured" (Not sure if this matters), but on the top screen with the map of the student council room, the label says "Sudent council Room" (typo in "student"). Just lettin' ya know.
 

Remco13

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There's another bug.
When you switch location in the bell tower from the 2nd floor to the 3rd floor the screen stays black and you still can hear the music. Please fix (and thank you for solving the other prob)
 

Raiser

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Remco13 said:
There's another bug.
When you switch location in the bell tower from the 2nd floor to the 3rd floor the screen stays black and you still can hear the music. Please fix (and thank you for solving the other prob)

xD
I already reported that one.
unsure.gif
 

BlueFlame90

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blastimpulseee said:
Awesome! Thanks a lot ;D
I'll let you know if I find anymore errors.
happy.gif


EDIT: I don't know if you're a biggie on grammar (I'm sort of a perfectionist. xD), but in The Stolen Mask stage, the "The stolen Mask" in the save menu does not have a capital S on "stolen". No biggie, just don't know you're a grammar person like I am. xD

EDITEDIT: In "Shirley Pressured" (Not sure if this matters), but on the top screen with the map of the student council room, the label says "Sudent council Room" (typo in "student"). Just lettin' ya know.
Thanks! Well my english is really bad so I will change it, because this is not much work.


blastimpulseee said:
QUOTE(Remco13 @ Nov 12 2008, 06:51 AM) There's another bug.
When you switch location in the bell tower from the 2nd floor to the 3rd floor the screen stays black and you still can hear the music. Please fix (and thank you for solving the other prob)

xD
I already reported that one.
unsure.gif
As far as I know I already fixed that.
 

skyman113

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BlueFlame90 said:
If it dosen't work than tell me and I will create another patch witha different tool.
I really don't think that is necessary, as it sounds like user error (no offense), seeing as the patch works for everyone else.
Thanks again for doing this. I was playing through it un-translated, but the guide I was using got a little confusing at time.
 

Raiser

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skyman747 said:
BlueFlame90 said:
If it dosen't work than tell me and I will create another patch witha different tool.
I really don't think that is necessary, as it sounds like user error (no offense), seeing as the patch works for everyone else.
Thanks again for doing this. I was playing through it un-translated, but the guide I was using got a little confusing at time.

Same, I beat the game twice, but the guide I was using only explained the choices and geasses, not anything else. >.>
 
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