in xbrz if a pixel has 0 alpha it completely iqnores it and just returns 0 even if it has other color data inside it. i just made some color data checking instead of immediately returning 0. Also idk if its bcuz the ETC1 compression or its just like that, some texture has alpha holes that xbrz also threats weirdly. I'll make the PR after texcache2 gets merged and i make my code 'presentable' . Theres also the problem of video upscaling i tried detecting them and not scaling it but idk if it'll apply to everything. From my games theres only 1 game poke oras that does video differently so it still gets upscaled. Dont know if other games behaves like that tooWhat bug was it? Also making it official is but a pull request away
Last edited by Senjosei,