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Discussion in '3DS - Homebrew Development and Emulators' started by bunnei, Apr 24, 2014.
Kid Icarus Uprising random crashes. What is causing this ?
unable to finish chapter 9
Has anyone gotten Fire Emblem Warriors to run in Citra? No idea how this person did it. The build doesn't work for me.
Does anyone kow if Donkey Kong Country Returns 3D is playable by now with Citra?
DKCR 3D is not playable yet at this time in citra bro.
The 3DS port of DKC Returns runs at half the framerate of the Wii version (and dips below even 30fps at times). It has some other visual downgrades to the textures and lighting as well. You're better off running the Wii version in Dolphin.
Dolphin even has a stereoscopic 3D setting in the graphics options if you have a 3D display of some sort. And it is fairly robust, you can increase or decrease the depth and pop-out effects to your liking. I tried it out on a 3D projector with glasses and it seemed to work quite well. You can map the shake controls to a button as well. Unless you REALLY insist on the couple of extra bonus levels in the 3DS version, i see no reason to bother.
My AR cheat codes with float don't work.
Game : Kid Icarus: Uprising
Code : Can I post here?
Thanks for the info. Isn't the 3DS version different from the Wii version though?
Not sure what you mean by "different", but they're the same game. Pretty much the textbook definition of a direct port, same levels but with some moderate reductions to the framerate, textures and lighting (as is the case with many handheld ports). They added easy mode options to provide extra hit points, and the ability to store a DK barrel to use at any time (like what some Mario games allow for powerups). But you can see yourself that the two are effectively the same game-
3DS added stereo 3D of course, but as I said Dolphin has support for stereo 3D if you have the proper display. Shake mechanics (rolling, ground pound and blowing) were also mapped to buttons, but Dolphin also supports mapping these to buttons (you could even do this on an original Wii via cheat codes IIRC).
The only change that gives the 3DS version an arguable edge is the inclusion of 8 new levels added to the post-game. But these levels weren't designed by the original developers (Retro Studios) and it shows IMHO. Retro is IMO a much more creative and talented team than the people who ported the game to 3DS and designed the new levels (Monster Games). The new levels recycle the visuals from previous worlds, and IMO aren't as fun than the others, you can see them here-
I would personally stick with the Wii version via Dolphin. Unless the new levels outweigh the downgrades. You'll have to wait for Citra to improve either way. Or perhaps someone will eventually romhack the Wii version and add the new levels...
its playable now
Thanks a lot for your extensive explanation! It was my bad then thinking the 3DS version was a totally different title, thinking of it as being diferent like Tropical Freeze.
The compatibility page of Citra shows an old entry regarding the compatibility of Paper Mario Sticker Star (June 2017). Is there any recent reviews regarding how this game runs now on Windows?
We don't talk about Sticker Star.
Although not everyone loves Sticker Star(including me), but it does boot on Citra normally but with minor graphical glitches. But anyways, I've only played the intro of the game and do not care to play more as I regret buying it in the first place.
Anyways, anyone working on a microphone support for Citra?
You got me curious for the reason.
You know a game is bad when not even a single troll will vote for it for the lulz. Its only redeeming quality was ending the divide on Super Paper Mario.
I asked this in the game's lobby but I only got the answer of a pretty clueless guy, so I'll try asking it here instead.
Do the current multiplayer capabilities of Citra allow you to use Pokémon Omega Ruby's Wonder Trade?
Nope because Wonder Trade only works when you are connected to the internet(not from your PC wifi or LAN).
As what I observed, Citra pretty much emulates IR Connection instead of Internet Connection. You can still get Acquaintance without the internet on 3DS by pointing two systems to an infrared sensor. That's why Online Mode such as Smash 3DS won't work(and also it requires a Nintendo Network ID to enter online to most 3DS games).
Thats not IR that's peer to peer wireless. Citra emulates the local peer to peer wireless functionality over the internet. This is still using WiFi, but not connecting to Nintendo servers wifi. It'd be a lot more work to support Nintendo online play but wouldn't be near as much as what we did for the big multiplayer release.
Anyway, big things coming up soon. It's been a little while since the last time we got hyped for a big release, but let's just say phantom has been hard at work on making citra fast. And I mean faster than fast. Wwylele linkmauve1 b3n3o and I all have some really cool projects, with wwylele putting in tons of time to fix one of citras most requested bug fixes. He's working on low level emulation for sound, which should fix the problems that pokemon x and y have in addition to any other "pipe 3" audio error that people complain about without realizing how much work it'll take to fix it. Be glad to expand on anything I said here if you have any questions.