Can you test this? Super Mario 3D Land isn't playable and crashing Citra when World 1-1 was brought up to the screen for the first time. The latest version is July 26 at Citra Nightly. Can you test it ? It was playable on June 8 the version.
new super mario bros 2 in citra emulator fullscreen edition
my specifications i5 6400 + GTX 960 + 8gb ram super mario 3d land soon will testWhat is your specs ?
Look at my message above about my game, please?
By the way, can you just test Super Mario 3D Land for the LATEST VERSION at: https://builds.citra-emu.org/citra/nightly/
my specifications i5 6400 gtx + 960 + 8gb super mario 3d land ram soon will test
my specifications i5 6400 + GTX 960 + 8gb ram super mario 3d land soon will test
yes, it is an unofficial construction that is already starting many other games that official version does not start yet.What build is that? It looks like the unofficial build to me but correct me if I'm wrong.
You should post it here instead http://gbatemp.net/threads/citra-unofficial-chinese-builds-discussion.431974/yes, it is an unofficial construction.
yes,thanksYou should post it here instead http://gbatemp.net/threads/citra-unofficial-chinese-builds-discussion.431974/
People might think this is the official build and get confused
at the moment I'm preferring the unofficial,The official version is too slowOh, unofficial version. No wonder. :/
I have problem, if you not insist, i will copy my post from unofficial builds discussion.
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Project x Zone. Turn based rpg
Well, i think i will actually show something before explain
this is from real 3ds console:
Characters standing on platform and can move out.
From emulator:
But in emulator, They cant. Like it is high much. They can only move inside it.
Is there something can be done to work around it?
I actually not sure if it is game or emulators. I tried USA and Europe version, both have it. There is Japanese left and another one with 3 languages, that wasn't checked.
I wish this is support on USB Controllers.master branch now has input gui merged.
I wish this is support on USB Controllers.
Nope. I tried using it with my Xbox 360 Controller without the use of XPadder or any other Controller Emulation(or sort).Did it not ?