Homebrew Official Citra - New 3DS Emulator

spotanjo3

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Can you test this? Super Mario 3D Land isn't playable and crashing Citra when World 1-1 was brought up to the screen for the first time. The latest version is July 26 at Citra Nightly. Can you test it ? It was playable on June 8 the version.
 

spotanjo3

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my specifications i5 6400 gtx + 960 + 8gb super mario 3d land ram soon will test


What graphic video card ? And do not forgot the latest update at Citra Nightly, ok ? Why? My older version was on June 8 and it was playable but the latest version it was crashing.
 

Akutagawa

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I have problem, if you not insist, i will copy my post from unofficial builds discussion.

----------------------------

Project x Zone. Turn based rpg
Well, i think i will actually show something before explain
this is from real 3ds console:


Characters standing on platform and can move out.
From emulator:



But in emulator, They cant. Like it is high much. They can only move inside it.


Is there something can be done to work around it?

I actually not sure if it is game or emulators. I tried USA and Europe version, both have it. There is Japanese left and another one with 3 languages, that wasn't checked.
 

Tsus

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SMT: Devil Suvivor 2: Record breaker - Hangs upon opening mail:

In the game when you open up the mailbox the screens go black and the game hangs. Music still plays in the background (slowly/stuttering).

Citra version: 2117be4
 

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nickloid

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Theatrhythm Final Fantasy Curtain Call:
- Runs at 50-60 fps most of the time (2500k 4,4ghz)
- sound is delayed by 1-2secs which is quite a problem for a rhythm game
- in the menu every key seems to work but while playing music stages up and left don't work, only when pressed with a second key like up+left/up+right for "up" on the circle pat, which makes it literally impossible to finish the stages without false inputs.
Is there a fix for the input? it's impossible to press 2 keys for a simple input like up while there are also inputs like diagonal up/left or up/right that actually requite 2 keys to be pressed
 

Akutagawa

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I have problem, if you not insist, i will copy my post from unofficial builds discussion.

----------------------------

Project x Zone. Turn based rpg
Well, i think i will actually show something before explain
this is from real 3ds console:


Characters standing on platform and can move out.
From emulator:



But in emulator, They cant. Like it is high much. They can only move inside it.

Is there something can be done to work around it?

I actually not sure if it is game or emulators. I tried USA and Europe version, both have it. There is Japanese left and another one with 3 languages, that wasn't checked.

Regardless command stroke. Screen:


These showing up throw all game from beginning in gameplay. I means all the time from mission 1 throw 22. Doesn't seems to be problem.
Nothing new showing up during encounter of this problem that i post above. Only these, like in rest of the game.

If it is irrelevant. When game starting(intro and title screen). There showing up these:
right after open rom:

and then intro
right at start:

during intro:

and then after skipping intro with button of emulated control:


That's all i found. Nothing different from these codes else that i know of in entire game.


P.S: Fps i think 40 and around 30 during action. Sometimes drop at 6 during switching from dialogs and cut scenes(there is not exactly action cutscenes, i think mostly dialog windows and switching place of camera.
During intro 6 fps. Title screen 60 fps.
spec: core i7-3370 3.40 and 3.90 with turbobust
Nvidia gtx 770


Official Citra latest at moment of post.
 

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