Hacking cIOS rev14 + Menu v1.2 patches instead of cioscorp?

noon

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From rev14's release notes:
QUOTE said:
- Support for System Menu (Channel Disco returns to work).

From Menu v1.2 release notes:
QUOTEThis application patches the System Menu in memory to run it under Custom IOS and allow the burden of backups across the Channel Disco

I haven't seen any topics floating around about Menu v1.2 or rev14's disc channel support. I can only assume that cIOS rev14 was a little faulty or it just opened the gate for menu 1.2 to patch the disc channel. If anyone could explain i'd appreciate it. I have preloader .29, Menu 4.1U, cIOS rev10, neogamma r6. Neogamma r7's reboot with hooks doesn't play well with preloader. Could I use these two waninkoko items to avoid cioscorp?
 

WiiPower

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It's no use for the cioscorp fans, because it requires launching the app. Also it won't work for IOS Reloading games and 002 games.
 

Wack0

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That's for Softcore (included in SoftMii pack) which gets IOS from NUS, and patches dip from installed cios into it. Disc Channel loading did not work with this cioscorp from rev 8 or 9 to 13b, it should in 14.
 

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    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
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    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
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    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
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    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
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    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
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    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
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    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
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    I appreciate the insight!
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    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
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