Well, we obviously run in different circles, as the insane mark up on DSiWare/3DSWare/WiiWare is something I hear groaned about almost daily.
To be clear, though, I don't think it's unethical to price their games at $50 -- not a question of fair or unfair in that sense -- but I just don't think the price is right for the product. It's obviously all relative and highly subjective, and like I said, it's a personal choice. Bejeweled, I don't feel is shovelware, but I get your meaning all the same. Whatever the market can bear, publishers will set their price.
The heart of what makes this so frustrating for me, though, is that publishers like Square Enix and Capcom are quick to blame a lack of support from fans and/or piracy as a key factor to a game's failure, yet their pricing is so often unrealistic. On DS, Square Enix routinely priced their games $5 and $10 above everyone else, and here in the States, they routinely undersold what they "hoped" the product would sell. You can't value a product solely on what you, the creator, think it's worth. You have to realistically interpret the market, not blame fans for what "they didn't do."
Sell RE: Rev at a fair market price, I will buy it on release day as I intended. Gouge me like you so often do, Capcom, and well, I'll wait for the sale price. It's really that simple. With a market this flooded with great content, I only have to wait for the ball to come to me. I've experienced it both ways, and it's nice to have choices.