Hey GBAtemp people,
[Semi off-topic boring introduction, skip below if you like.]
I'm the new guy here (for now) and I know how to use the search function! (Extra points for effort? No?) I also read most of the stickies, but still feel a bit lost so bear with me. I'm not your typical gamer, just like to play the odd Japanese import, so for that I had a DOL-001 GameCube modded with a ViperGC many years ago. (Some of the weirdest games available for the GC that's for sure). That's also pretty much as far as I know about homebrew on Nintendo consoles.
When the Wii came out I just moved on to the PS3 and while I enjoyed many games on that platform I actually decided to put my money on a Wii U and sold my PS3. I personally find PlayStation a bit too mainstream and with the release of the PS4 the writing was on the wall for weirdos like me. All I really want is to explore those crazy Japanese games and it seems the Wii U fits that purpose the best in this generation. The thing that I liked about the PS3 was the lack of regional lockout for the games, something I had forgotten about since I used to own a GameCube. So now I have a Wii U and I'm trying to catch up on the progress of homebrew and region free on the Wii U. Here's what I've learned...
[Here's the actual stuff I want to talk about.]
Correct me if I'm wrong, but it seems this is the current status of homebrew on a Wii U:
1. Wii U mode has yet to be exploited, so currently homebrew and region free gaming is out of question.
2. Someone is working on a Wii U modchip, but there's been very little news on its progress (WiikeU).
3. vWii can be softmodded fairly easily, using exploits like Smash Stack. However...
4. ...it is possible to brick vWii and there's no easy way to fix that without a ProgSkeet or similar (which I don't have).
5. Despite the progress of softmodding vWii, region free gaming is still not possible.
6. There's currently no Freeloader / disc swap technique for the Wii U that could be used.
I'm comfortable with getting my hands dirty and solder stuff on the PC board if that's required. I did that to my GameCube and was very happy. There's no such option this time. So is my best bet to:
a. Import a Wii U console from the region that I'd like to import games from
b. Buy a used Wii on the cheap and soft/hardmod that to play imports
or
c. Wait for something not yet revealed to be revealed?
I'd rather keep a single console than maintain two. There's only so many AC outlets and space under my TV anyway. I'd probably get crazy if I had to constantly sync controllers between two consoles. I'd also be a little bummed to lose the HDMI connection if I were to get a regular Wii. (Component cables are sadly not an option on my Sony BRAVIA TV which is recent and only has HDMI inputs.)
I'm also not sure how long I'd have to wait, 30c3 didn't bring much about Wii U modding, even though it's cool the GamePad can be hacked, but that's out of the scope of what I'm trying to do. There's also the four horsemen (or whatever they call themselves) but so far it seems to be a hoax with no real proof they or anyone else has hackedd the Wii U. Of course, there's failoverfl0w (and I read the long blog about homebrew on the Wii U on their website). I 100% understand their position, that revealing the exploits needed to get unsigned code running would probably be used to play pirated games. I don't want to take a stance on that as I don't care either way, all I want is to play stuff like Illvelo on my Wii U. But since I live in PAL land, my options are limited.
Sorry about the long post. Also, nice meeting you folks!
~ shin
[Semi off-topic boring introduction, skip below if you like.]
I'm the new guy here (for now) and I know how to use the search function! (Extra points for effort? No?) I also read most of the stickies, but still feel a bit lost so bear with me. I'm not your typical gamer, just like to play the odd Japanese import, so for that I had a DOL-001 GameCube modded with a ViperGC many years ago. (Some of the weirdest games available for the GC that's for sure). That's also pretty much as far as I know about homebrew on Nintendo consoles.
When the Wii came out I just moved on to the PS3 and while I enjoyed many games on that platform I actually decided to put my money on a Wii U and sold my PS3. I personally find PlayStation a bit too mainstream and with the release of the PS4 the writing was on the wall for weirdos like me. All I really want is to explore those crazy Japanese games and it seems the Wii U fits that purpose the best in this generation. The thing that I liked about the PS3 was the lack of regional lockout for the games, something I had forgotten about since I used to own a GameCube. So now I have a Wii U and I'm trying to catch up on the progress of homebrew and region free on the Wii U. Here's what I've learned...
[Here's the actual stuff I want to talk about.]
Correct me if I'm wrong, but it seems this is the current status of homebrew on a Wii U:
1. Wii U mode has yet to be exploited, so currently homebrew and region free gaming is out of question.
2. Someone is working on a Wii U modchip, but there's been very little news on its progress (WiikeU).
3. vWii can be softmodded fairly easily, using exploits like Smash Stack. However...
4. ...it is possible to brick vWii and there's no easy way to fix that without a ProgSkeet or similar (which I don't have).
5. Despite the progress of softmodding vWii, region free gaming is still not possible.
6. There's currently no Freeloader / disc swap technique for the Wii U that could be used.
I'm comfortable with getting my hands dirty and solder stuff on the PC board if that's required. I did that to my GameCube and was very happy. There's no such option this time. So is my best bet to:
a. Import a Wii U console from the region that I'd like to import games from
b. Buy a used Wii on the cheap and soft/hardmod that to play imports
or
c. Wait for something not yet revealed to be revealed?
I'd rather keep a single console than maintain two. There's only so many AC outlets and space under my TV anyway. I'd probably get crazy if I had to constantly sync controllers between two consoles. I'd also be a little bummed to lose the HDMI connection if I were to get a regular Wii. (Component cables are sadly not an option on my Sony BRAVIA TV which is recent and only has HDMI inputs.)
I'm also not sure how long I'd have to wait, 30c3 didn't bring much about Wii U modding, even though it's cool the GamePad can be hacked, but that's out of the scope of what I'm trying to do. There's also the four horsemen (or whatever they call themselves) but so far it seems to be a hoax with no real proof they or anyone else has hackedd the Wii U. Of course, there's failoverfl0w (and I read the long blog about homebrew on the Wii U on their website). I 100% understand their position, that revealing the exploits needed to get unsigned code running would probably be used to play pirated games. I don't want to take a stance on that as I don't care either way, all I want is to play stuff like Illvelo on my Wii U. But since I live in PAL land, my options are limited.
Sorry about the long post. Also, nice meeting you folks!
~ shin