Should have been in the link I gave you for the launcher.Okay, where do I download the elf file? I'm not sure if I even have it.
Should have been in the link I gave you for the launcher.Okay, where do I download the elf file? I'm not sure if I even have it.
For key items you can change something like Korok Seeds to the one you want, and then grab a new Korok Seed, and simply input the amount you had before +1 due to the new one you got.They're saved as Key Items unfortunately, but I'll give it a shot and see.
Should have been in the link I gave you for the launcher.
No, the tcpgecko one goes into a folder all on its own. The file should be called homebrew_launcher.elf. When you open homebrew_launcher_rpx.v2.1.zip there should've been a folder called "wiiu," just extract that to the root of your sd cardIs it TCPGecko file? I've extracted an elf file from that and put into wiiu homebrew file. Am I good to go now?
Where are they in memory?
--------------------- MERGED ---------------------------
You cant make them unbreakable at the moment but you can effectively do that by setting their value to 6553500 making them last a long time
Attack Up + 0?Mod.types:
tested on master sword
00000004 adds Critical Hit
00000001 add Attack Up + 0
00000002 Durability Up
00000006 Durability Up
00000007 add Attack Up + 0
00000008 Long Throw
00000009 add Attack Up + 0
00000010 Five-Shot Burst
00000011 add Attack Up + 0
00000012 Durability Up
00000013 add Attack Up + 0
00000014 adds Critical Hit
read last editAttack Up + 0?
How would one go about making an Attack Up +10 for items like the Biggoron's Sword which when got through the trainer don't have that bonus?read last edit
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Master Sword Weapon_Sword_070
set mod amount to :00099999
mod type: 00000001
to get Base Attack 6291 with Attack UP+ 629145
Hylian Shield Weapon_Shield_030
set mod amount to :00099999
mod type: 00000001
to get 1006 defence with attack up + 1006632
Looks like I'm going back to plan A. I was going to rush a playthrough, scrapped the idea in favor of using the trainer, DL'd v.2.2 and v.2.3, both crash when attempting to load--admin or not. Found out I neeed (?) an updated TCPG, got it. Found out codehandler needs to be IN the TCPG folder, and still got turds. I tried using TCPG alone, which worked, but identifying every value, kind of squashed my soul.
I think I'll hold off for a bit and just play.
Do you know why sometimes the color of the bonus is white and sometimes its yellow?Here's the Weapons Modifier:
01 = Attack Up
02 = Durability Up
04 = Critical Hit
08 = Long Throw
10 = Five-Shot Burst
20 = ??? x3
40 = Quick Shot
80 = Shield Surf Up
100 = Shield Guard Up
Here's the Weapons Modifier:
01 = Attack Up
02 = Durability Up
04 = Critical Hit
08 = Long Throw
10 = Five-Shot Burst
20 = ??? x3
40 = Quick Shot
80 = Shield Surf Up
100 = Shield Guard Up
If you find one item which is missing in this list, please post it and I will add it to the OP!
Great list... does this mean we cannot increase durability AND attack simultaneously?
Do we have this modifier list for shields and armor?
What are the values for the rest of the Twilight, Sea, Sky... parts? There are only head parts.
Armor_200_Head --> Cap of Time
Armor_201_Head --> Cap of Time *
Armor_202_Head --> Cap of Time **
Armor_203_Head --> Cap of Time ***
Armor_204_Head --> Cap of Time ****
Armor_205_Head --> Cap of Wind
Armor_206_Head --> Cap of Wind *
Armor_207_Head --> Cap of Wind **
Armor_208_Head --> Cap of Wind ***
Armor_209_Head --> Cap of Wind ****
Armor_210_Head --> Cap of Twilight
Armor_211_Head --> Cap of Twilight *
Armor_212_Head --> Cap of Twilight **
Armor_213_Head --> Cap of Twilight ***
Armor_214_Head --> Cap of Twilight ****
Armor_215_Head --> Cap of Skies
Armor_216_Head --> Cap of Skies*
Armor_217_Head --> Cap of Skies**
Armor_218_Head --> Cap of Skies***
Armor_219_Head --> Cap of Skies****
Armor_220_Head --> Sheik's Mask
Armor_221_Head --> Sheik's Mask *
Armor_222_Head --> Sheik's Mask **
Armor_223_Head --> Sheik's Mask ***
Armor_224_Head --> Sheik's Mask ****
Armor_225_Head --> Fierce Deity's Mask
Armor_226_Head --> Fierce Deity's Mask *
Armor_227_Head --> Fierce Deity's Mask **
Armor_228_Head --> Fierce Deity's Mask ***
Armor_229_Head --> Fierce Deity's Mask ****
Armor_230_Head --> Cap of the Hero
Armor_231_Head --> Cap of the Hero *
Armor_232_Head --> Cap of the Hero **
Armor_233_Head --> Cap of the Hero ***
Armor_234_Head --> Cap of the Hero ****
This:What are the values for the rest of the Twilight, Sea, Sky... parts? There are only head parts.
Armor_200_Head --> Cap of Time
Armor_201_Head --> Cap of Time *
Armor_202_Head --> Cap of Time **
Armor_203_Head --> Cap of Time ***
Armor_204_Head --> Cap of Time ****
Armor_205_Head --> Cap of Wind
Armor_206_Head --> Cap of Wind *
Armor_207_Head --> Cap of Wind **
Armor_208_Head --> Cap of Wind ***
Armor_209_Head --> Cap of Wind ****
Armor_210_Head --> Cap of Twilight
Armor_211_Head --> Cap of Twilight *
Armor_212_Head --> Cap of Twilight **
Armor_213_Head --> Cap of Twilight ***
Armor_214_Head --> Cap of Twilight ****
Armor_215_Head --> Cap of Skies
Armor_216_Head --> Cap of Skies*
Armor_217_Head --> Cap of Skies**
Armor_218_Head --> Cap of Skies***
Armor_219_Head --> Cap of Skies****
Armor_220_Head --> Sheik's Mask
Armor_221_Head --> Sheik's Mask *
Armor_222_Head --> Sheik's Mask **
Armor_223_Head --> Sheik's Mask ***
Armor_224_Head --> Sheik's Mask ****
Armor_225_Head --> Fierce Deity's Mask
Armor_226_Head --> Fierce Deity's Mask *
Armor_227_Head --> Fierce Deity's Mask **
Armor_228_Head --> Fierce Deity's Mask ***
Armor_229_Head --> Fierce Deity's Mask ****
Armor_230_Head --> Cap of the Hero
Armor_231_Head --> Cap of the Hero *
Armor_232_Head --> Cap of the Hero **
Armor_233_Head --> Cap of the Hero ***
Armor_234_Head --> Cap of the Hero ****
It's also explained in the text before the list with bold letters.You just change _Head to _Upper or _Lower for chest and legs.
Example:
Armor_230_Head --> Cap of the Hero
Armor_230_Upper --> Cap of the Hero
Armor_230_Lower --> Cap of the Hero