ll I needed was for them to allow me to purchase a DVD with the software I need to finish!
I met with Nintendo in February- almost a YEAR ago- to ask to purchase the SDK.
I did teleconferencing. I flew to GDC and had a face-to-face meeting.
I asked the WarioWorld division, and they sent me to marketing.
I talked to marketing, and they said apply with WarioWorld division!
The agreement on the application states I will receive a decision in 6-8 weeks. It has been 20 weeks!
I fulfill all the requirements- I'm a financially stable registered company with a FEIN working from a commercial address.
When Nintendo decides to approve my developer license application I will end my protest.
I worked on this project for five years because I wanted to make a "Nintendo game."
I'm not about to give up just because some stubborn intern or mid-level marketing exec at NOA is deleting my emails!
I wanted an answer, and I wanted to hear it from the top.
Will themen of talent at Nintendo- those with passion and ideas of their own- dismiss mine?
I REALLY WANTED TO FINISH THIS GAME!
I needed your help! Please let Nintendo know if you wanted to play "bob's game!"
I don't need a publisher, that's not the issue. I must become a licensed developer to have a licensed game with licensed tools.
I'm not asking Nintendo to publish my game- they aren't a publisher for third party titles. Many publishers are interested in "bob's game."
All I'm asking from them is that they allow me to purchase a DVD with the software I need to get my game into retail shrinkwrap.
There is no cost to them whatsoever- in fact, they would be profiting from the SDK costs, and from every retail cartridge sold!
I'm a bit frustrated with the process- Why is my development studio (Robert Pelloni LC) with a full, complete, polished, high-quality
title being treated any differently than the hundreds of studios putting out "Fluffy Bunny's Movie Franchise Platformer 16?"
The issue is something else entirely. Someone at Nintendo doesn't like this project, because it blurs the line between homebrew and commercial.
In the past, if you wanted to make games you got a job for EA- and worked on drawing a part of a shoe.
I wanted to make the whole thing, so I did. What's wrong with that?
Nobody has ever single-handedly created a retail length RPG type console game this size. How do I know that? They told me!
It's a special case- an industry first- and it's going to take someone in the company taking extra initiative and making a move.
In other words, they're going to need some convincing. Can I fly there and negotiate? I asked that already. They don't know.
There have been petitions from fans towards Nintendo in the past that have fallen on deaf ears, such as the Mother 3 campaign.
The only tools I have on my side are dedication and determination. I had to do something different. How can I show Nintendo I'm serious?
A nonviolent passive sit-down protest to a Japanese company- live on webcam 24/7, by a high-profile independent developer.
I plan on staying in here 100 days or more, so we'll see where it goes. The lease on my office might have to be extended.
Solitary confinement isn't exactly pleasant. I'm working 16 hour days with no human contact.
If I'm not mad yet, I will be! Of course, that'll only make the sequel better.. ;}
In the meantime, I'm working on the Android, iPhone, and OpenPandora ports for 100 days straight.
These platforms are awesome! Yuu doesn't even need a publisher! What a great idea!
I'm also looking into XBLA and Steam, thanks to everyone who suggested it!
My site gets several thousand viewers a day, including many prominent gaming news outlets, magazines, blogs, and even Nintendo employees.
They're definitely aware of what I'm doing, and they're probably hoping that it'll blow over or that I'll give up. I won't, of course.
The longer this goes on, the more interesting it becomes.
I was wrong, and it won't work.
I guess I won't see you there on day 100, REGGIE!
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