Homebrew BlargSnes UNOFFICIAL cia

AtlasFontaine

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The Devious Four Chronicles 3: The Crater (SMW romhack that didn't worked before) NOW WORKS!!!
SMW The Seven Statues still gives me SPC CONFIG errors.
Donkey Kong Country 2 Now boots everytime :D
Good progress so far :)

--------------------- MERGED ---------------------------

Killer Instinct now works for me :O I already have opened it 25 times closing and reopening blargsnes and still works :O
 
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zetaPRIME

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huh. SPC core still crashes on load on my romhack... though I guess I should be switching it to AddmusicK (from M) anyway ^^;

also, attempting to load SMWC VLDC 2015 freezes it for a few seconds, then errors out to the home menu and forces a restart. welp.

edit: no wonder, turns out VLDC 2015 uses the SA-1!
 
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Viri

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Didn't tested DKC2 yet, but on the .3dsx version, I needed to change something on the BlargSNES settings in order to play that level. Otherwise, it was unplayable indeed.
Do you remember which level it was? Since my savegame on BlargSNES is pretty much done and the .cia version is loading my old saves too, I can run directly into this level to see what happens now.

*EDIT*

I think it was Glimmer's Galleon on the third world, the stage where everything's dark and you have a fish enlightening the way... well, this one is working fine now on the cia version :)



As I said, DKC3 becomes a lot better on waterfall stages, the slowdown is reduced now on the cia version.
Other than that, it's the same for me as before...

Didn't tested other games yet.
Yup, it was Glimmer's Galleon. On the old version it was unbeatable, because it was just pure darkness. I replayed up to there, and finished the level without any issues!

Nice to see the o3DS finally getting a decent SNES emulator. I tried other SNES emulators, and the frames were just unplayable.
 
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DiscostewSM

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Fyi, you need to use dsp firmware dumper if you want sound with this.

Unless you made a completely new build from the current veryhard branch today, the old version still uses CSND. That branch now is updated with a bunch of stuff, including replacing CSND with NDSP, which will require the dsp binary when running the cia (or *hax under 2.5). The latest update supports sleeping and also suspending, but DO NOT put your system to sleep while in suspension mode, because there is a problem with it, causing it to not reactivate and requires a forced shut-down of the system.
 

Osakasan

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So, there's a new official build (i guess i'd have to compile it myself to cia) and it needs a dump of my own 3ds' DSP?
 

zetaPRIME

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hmm. I compiled it and the sound's a bit buffer-underrun-y (and the border image is offset by ~8px for whatever reason); guessing both known bugs?
 

Xenosaiga

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Unless you made a completely new build from the current veryhard branch today, the old version still uses CSND. That branch now is updated with a bunch of stuff, including replacing CSND with NDSP, which will require the dsp binary when running the cia (or *hax under 2.5). The latest update supports sleeping and also suspending, but DO NOT put your system to sleep while in suspension mode, because there is a problem with it, causing it to not reactivate and requires a forced shut-down of the system.
My bad. Was thinking it did since it was cia
 

DiscostewSM

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So, there's a new official build (i guess i'd have to compile it myself to cia) and it needs a dump of my own 3ds' DSP?

Still, not really official, as it's not part of the master branch. If you are running *hax 2.5, then you won't need the DSP binary. If you're running via CIA or an older version of *hax, then you will need it.

hmm. I compiled it and the sound's a bit buffer-underrun-y (and the border image is offset by ~8px for whatever reason); guessing both known bugs?

Ugh, my fault regarding the border offset. I replaced all the file system calls from FS_**** stuff to those used by <stdio>, like fopen. Whether I should have done that, I dunno, but in any case, I didn't take into account the location of the bitmap data within the border file, so it caused the offset you see. It will be fixed when I get the chance.

As for audio, I've been running the Chrono Trigger Music Library for at least a good 15 minutes, and have not heard it go off as you described. Hooked up to headphones to intently listen for any such problems, but did not, and CT's music is one of the more complicated. Are you running on o3DS or n3DS, and as 3dsx, cia, etc, and what games were you noticing audio problems? Some games still don't play audio or play it very well due to lack of sync between the CPU and DSP mixer.
 

zetaPRIME

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As for audio, I've been running the Chrono Trigger Music Library for at least a good 15 minutes, and have not heard it go off as you described. Hooked up to headphones to intently listen for any such problems, but did not, and CT's music is one of the more complicated. Are you running on o3DS or n3DS, and as 3dsx, cia, etc, and what games were you noticing audio problems? Some games still don't play audio or play it very well due to lack of sync between the CPU and DSP mixer.

o3DS XL, CIA on emuNAND 10.3, and a Super Mario World romhack (Yoshi's Strange Quest 1.3.1b4, available on smwcentral.net; probably uses AddmusicK)
 

DiscostewSM

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o3DS XL, CIA on emuNAND 10.3, and a Super Mario World romhack (Yoshi's Strange Quest 1.3.1b4, available on smwcentral.net; probably uses AddmusicK)
Ah, romhacks. Honestly, they are not expected to work well with blargSnes. I tried the patch, but it completely screws up blargSnes's interface. Must be doing something wrong since the patch I made wasn't even working with Snes9x.
 

Xenosaiga

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I'd say the same. "Official" game roms are best. But I wouldn't expect much, if any, support for hacked or modified roms. Not saying you wouldn't @DiscostewSM, it's just that it could be the hacked roms fault for choppy audio which could make for a wild goose chase of reporting a bug.
 

TecXero

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o3DS XL, CIA on emuNAND 10.3, and a Super Mario World romhack (Yoshi's Strange Quest 1.3.1b4, available on smwcentral.net; probably uses AddmusicK)
A lot of romhacks are designed to use imperfection in emulation on a given emulator, especially SNES romhacks. They're generally emulator specific. I wouldn't expect it to work on any other emulator, including BlargSnes, unless the romhack was designed to work on real hardware.
 
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