Baldi’s Basics - Wii U port development

redfire_mrt

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Hello. I’m in the Wii U community this time for a game development in Unity for Baldi’s Basics.

I’m using the already decompiled version of the Baldi’s Basics.
I got everything. The Cafe SDK, Unity for the Wii U, the Baldi’s Basics that is in Unity 2018 1.1f1, and the Nintendo Dev Interface.

I’m following this guide here:
https://gbatemp.net/threads/make-a-unity-game-for-wii-u.633391/

However, look how many compile errors I get when I try to build it for the Wii U version:
And this is supposed to be used for my Wii U NAND for the WUP installer:

What needs to be done here? Thank you!

update:
now i realized that nintendo is gonna sue me for that if i even try to publish anything that was from that game engine on the wii u.

so this project is gonna be cancelled.
 

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V10lator

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Unity 2018 1.1f1
But your screenshots say Unity 2017.1.2p3. So not 100% sure as I'm neither familiar with the codes nor do we see enough error output on the screenshots but I would guess this is a simple version missmatch.

So what needs to be done? Either find a Wii U compatible Unity 2018.1.1f1 or backport the codes of the game.
 

redfire_mrt

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This version of the decompiled Baldi’s Basics was from Unity 2018 1.1f1 something and I’m using the Unity 2017 1.2p3 for the Wii U like someone told me to. I guess need to convert the Baldi’s Basics version to the 1.2p3. Because I tried using the Unity 2018 and adding the Wii U support from the 2017 version, but the Wii U build doesn’t appear.


And what I’m really trying to do is to port Baldi’s Basics on the Wii U by using Unity.
Post automatically merged:

But your screenshots say Unity 2017.1.2p3. So not 100% sure as I'm neither familiar with the codes nor do we see enough error output on the screenshots but I would guess this is a simple version missmatch.

So what needs to be done? Either find a Wii U compatible Unity 2018.1.1f1 or backport the codes of the game.
And the latest version for the Unity Wii U is the 2017 1.2p3.
 

V10lator

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like someone told me to.
Someone?
your screenshots say Unity 2017.1.2p3
I would guess this is a simple version missmatch.

the latest version for the Unity Wii U is the 2017 1.2p3.
Well, then you will need to change Baldi’s Basics sourcecode. You call that convert, I call that backport (because you are porting from a newer Unity version to an older, so backwards) :
backport the codes of the game.
;)

Sorry in case my previous talk was too technical. Just wanted to point out that I said exactly what you're concluding now. :)
 

V10lator

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How do I do that
By programming. First 3 google results for "how to code c sharp":
- https://www.w3schools.com/cs/index.php
- https://learn.microsoft.com/en-us/dotnet/csharp/tour-of-csharp/tutorials/
- https://code.visualstudio.com/Docs/languages/csharp

Same for "unity how to code c sharp":
- https://unity.com/how-to/learning-c-sharp-unity-beginners
-
(rest is bullshit)

Or, if you're really, really serious and can stand a high learning curve go the harvard way: https://www.edx.org/course/introduction-computer-science-harvardx-cs50x
 

redfire_mrt

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Alright, so I made my own game for Windows. Now I’m exporting this to the Wii U. But first, the gamepad, Wii U controller, and remotes need to be done.
By the way, I have an error for the gamepad, not just, but all the rest of the Wii U packages for the controller inputs and others:
Post automatically merged: 3 minutes ago

So in this game, you turn left to walk and right to walk, you press to jump.
This will have these kinds of controls for both of the Wii remote, controller, and the gamepad.

For Wii remote, press A to jump, and the button left and right.
For the gamepad, use the control sticks to move left and right, and press A to jump.
Also the same thing for the Wii U controller just like the gamepad controls. Alright, so I made my own game for Windows. Now I’m exporting this to the Wii U. But first, the gamepad, Wii U controller, and remotes need to be done.

Also, the cursor is needed for the buttons like the quit and start.
Post automatically merged:

But I get script errors for the Wii U packages.
 

Kwyjor

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Are you sure you have actual source code for Baldi's Basics? I understood the authors (or modders or whatever) just liked to tag on the word "decompiled" as a means of being funny.
 

redfire_mrt

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Yes, I’m sure.
Post automatically merged:

I got it from:

Post automatically merged:

Oh boy, I hate errors.
When I click on the build at the Wii U platform, I just receive errors.
I’m getting really annoyed by this right now.
 

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redfire_mrt

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This is simply just a test on what the Baldi’s Basics port on the Wii U looks like which came from the decompiled version of Baldi’s Basics, but I added and edit all of the C# scripts. Unfortunately, there’s 3 glitches happening.

1. The game is painfully slow.
2. The math game music appears at the beginning of the game.
3. The running bar is dead.

 
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dakotath

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Sup, So I spent 2 hours of my own porting OpenBaldi to wii u, and heres the results so far:
 

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